Generalized Store System (#10201)
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@@ -20,6 +20,8 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.Traitor;
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using System.Data;
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using Content.Server.Traitor.Uplink;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -35,6 +37,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!;
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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[Dependency] private readonly UplinkSystem _uplink = default!;
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private Dictionary<Mind.Mind, bool> _aliveNukeops = new();
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private bool _opsWon;
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