AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds. * Also catch these
This commit is contained in:
@@ -12,10 +12,10 @@ namespace Content.Shared.Item;
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[Access(typeof(SharedItemSystem))]
|
||||
[Access(typeof(SharedItemSystem)), AutoGenerateComponentState(true)]
|
||||
public sealed partial class ItemComponent : Component
|
||||
{
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
[Access(typeof(SharedItemSystem))]
|
||||
public ProtoId<ItemSizePrototype> Size = "Small";
|
||||
|
||||
@@ -25,7 +25,7 @@ public sealed partial class ItemComponent : Component
|
||||
|
||||
[Access(typeof(SharedItemSystem))]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
[DataField, AutoNetworkedField]
|
||||
public string? HeldPrefix;
|
||||
|
||||
/// <summary>
|
||||
@@ -56,19 +56,6 @@ public sealed partial class ItemComponent : Component
|
||||
public float StoredRotation = 0;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ItemComponentState : ComponentState
|
||||
{
|
||||
public ProtoId<ItemSizePrototype> Size { get; }
|
||||
public string? HeldPrefix { get; }
|
||||
|
||||
public ItemComponentState(ProtoId<ItemSizePrototype> size, string? heldPrefix)
|
||||
{
|
||||
Size = size;
|
||||
HeldPrefix = heldPrefix;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an item's visual state is changed. The event is directed at the entity that contains this item, so
|
||||
/// that it can properly update its hands or inventory sprites and GUI.
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Item;
|
||||
namespace Content.Shared.Item.ItemToggle.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the active sound being played continuously with some items that are activated (ie e-sword hum).
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ItemToggleActiveSoundComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The continuous noise this item makes when it's activated (like an e-sword's hum). This loops.
|
||||
/// The continuous noise this item makes when it's activated (like an e-sword's hum).
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public SoundSpecifier? ActiveSound;
|
||||
@@ -18,17 +18,6 @@ public sealed partial class ItemToggleActiveSoundComponent : Component
|
||||
/// <summary>
|
||||
/// Used when the item emits sound while active.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField]
|
||||
public EntityUid? PlayingStream;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to effect changes upon the ActiveSound of the entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemToggleActiveSoundUpdateEvent(bool Activated, bool Predicted, EntityUid? User)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
public bool Predicted = Predicted;
|
||||
public EntityUid? User = User;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Item;
|
||||
namespace Content.Shared.Item.ItemToggle.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Handles generic item toggles, like a welder turning on and off, or an e-sword.
|
||||
@@ -54,7 +54,7 @@ public sealed partial class ItemToggleComponent : Component
|
||||
public record struct ItemToggleActivateAttemptEvent(EntityUid? User)
|
||||
{
|
||||
public bool Cancelled = false;
|
||||
public EntityUid? User = User;
|
||||
public readonly EntityUid? User = User;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -64,63 +64,34 @@ public record struct ItemToggleActivateAttemptEvent(EntityUid? User)
|
||||
public record struct ItemToggleDeactivateAttemptEvent(EntityUid? User)
|
||||
{
|
||||
public bool Cancelled = false;
|
||||
public EntityUid? User = User;
|
||||
public readonly EntityUid? User = User;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on an entity any sort of toggle is complete.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemToggleDoneEvent(bool Activated, EntityUid? User)
|
||||
public readonly record struct ItemToggledEvent(bool Predicted, bool Activated, EntityUid? User)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
public EntityUid? User = User;
|
||||
public readonly bool Predicted = Predicted;
|
||||
public readonly bool Activated = Activated;
|
||||
public readonly EntityUid? User = User;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to play a toggle sound effect.
|
||||
/// Raised directed on an entity when an itemtoggle is activated.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemTogglePlayToggleSoundEvent(bool Activated, bool Predicted, EntityUid? User)
|
||||
public readonly record struct ItemToggleActivatedEvent(EntityUid? User)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
public bool Predicted = Predicted;
|
||||
public EntityUid? User = User;
|
||||
public readonly EntityUid? User = User;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to play a failure to toggle sound effect.
|
||||
/// Raised directed on an entity when an itemtoggle is deactivated.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemTogglePlayFailSoundEvent(bool Predicted, EntityUid? User)
|
||||
public readonly record struct ItemToggleDeactivatedEvent(EntityUid? User)
|
||||
{
|
||||
public bool Predicted = Predicted;
|
||||
public EntityUid? User = User;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to effect changes upon the Light component of the entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemToggleLightUpdateEvent(bool Activated)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to effect changes upon the Appearance component of the entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemToggleAppearanceUpdateEvent(bool Activated)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to effect changes upon the Reflect component of the entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemToggleReflectUpdateEvent(bool Activated)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
public readonly EntityUid? User = User;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Item;
|
||||
namespace Content.Shared.Item.ItemToggle.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Handles whether the item is hot when toggled on.
|
||||
/// Handles whether the item is hot when toggled on.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ItemToggleHotComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Item;
|
||||
namespace Content.Shared.Item.ItemToggle.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the changes to the melee weapon component when the item is toggled.
|
||||
/// Handles the changes to the melee weapon component when the item is toggled.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You can change the damage, sound on hit, on swing, as well as hidden status while activated.
|
||||
/// </remarks>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ItemToggleMeleeWeaponComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
@@ -67,13 +67,3 @@ public sealed partial class ItemToggleMeleeWeaponComponent : Component
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public bool DeactivatedSecret = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to effect changes upon the MeleeWeaponComponent of the entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemToggleMeleeWeaponUpdateEvent(bool Activated)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Item;
|
||||
namespace Content.Shared.Item.ItemToggle.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the changes to the item size when toggled.
|
||||
/// Handles the changes to the item size when toggled.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You can change the size when activated or not. By default the sizes are copied from the item.
|
||||
/// </remarks>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ItemToggleSizeComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
@@ -24,12 +24,3 @@ public sealed partial class ItemToggleSizeComponent : Component
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public ProtoId<ItemSizePrototype>? DeactivatedSize = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised in order to effect changes upon the MeleeWeaponComponent of the entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ItemToggleSizeUpdateEvent(bool Activated)
|
||||
{
|
||||
public bool Activated = Activated;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Toggleable;
|
||||
using Content.Shared.Item.ItemToggle.Components;
|
||||
using Content.Shared.Temperature;
|
||||
using Content.Shared.Toggleable;
|
||||
using Content.Shared.Wieldable;
|
||||
using Content.Shared.Wieldable.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.Item.ItemToggle;
|
||||
@@ -29,12 +28,10 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemUnwieldedEvent>(TurnOffonUnwielded);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemWieldedEvent>(TurnOnonWielded);
|
||||
SubscribeLocalEvent<ItemToggleComponent, UseInHandEvent>(OnUseInHand);
|
||||
|
||||
SubscribeLocalEvent<ItemToggleHotComponent, IsHotEvent>(OnIsHotEvent);
|
||||
SubscribeLocalEvent<ItemToggleActiveSoundComponent, ItemToggleActiveSoundUpdateEvent>(UpdateActiveSound);
|
||||
SubscribeLocalEvent<AppearanceComponent, ItemToggleAppearanceUpdateEvent>(UpdateAppearance);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemToggleLightUpdateEvent>(UpdateLight);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemTogglePlayToggleSoundEvent>(PlayToggleSound);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemTogglePlayFailSoundEvent>(PlayFailToggleSound);
|
||||
|
||||
SubscribeLocalEvent<ItemToggleActiveSoundComponent, ItemToggledEvent>(UpdateActiveSound);
|
||||
}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, ItemToggleComponent itemToggle, UseInHandEvent args)
|
||||
@@ -48,7 +45,7 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used when an item is attempted to be toggled.
|
||||
/// Used when an item is attempted to be toggled.
|
||||
/// </summary>
|
||||
public void Toggle(EntityUid uid, EntityUid? user = null, bool predicted = true, ItemToggleComponent? itemToggle = null)
|
||||
{
|
||||
@@ -81,9 +78,10 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
|
||||
if (attempt.Cancelled)
|
||||
{
|
||||
//Raises the event to play the failure to activate noise.
|
||||
var evPlayFailToggleSound = new ItemTogglePlayFailSoundEvent(Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evPlayFailToggleSound);
|
||||
if (predicted)
|
||||
_audio.PlayPredicted(itemToggle.SoundFailToActivate, uid, user);
|
||||
else
|
||||
_audio.PlayPvs(itemToggle.SoundFailToActivate, uid);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -92,16 +90,7 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
if (predicted == false && _netManager.IsClient)
|
||||
return true;
|
||||
|
||||
Activate(uid, itemToggle);
|
||||
|
||||
var evPlayToggleSound = new ItemTogglePlayToggleSoundEvent(Activated: true, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evPlayToggleSound);
|
||||
|
||||
var evActiveSound = new ItemToggleActiveSoundUpdateEvent(Activated: true, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evActiveSound);
|
||||
|
||||
var toggleUsed = new ItemToggleDoneEvent(Activated: true, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
Activate(uid, itemToggle, predicted, user);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -129,61 +118,78 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
if (predicted == false && _netManager.IsClient)
|
||||
return true;
|
||||
|
||||
Deactivate(uid, itemToggle);
|
||||
|
||||
var evPlayToggleSound = new ItemTogglePlayToggleSoundEvent(Activated: false, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evPlayToggleSound);
|
||||
|
||||
var evActiveSound = new ItemToggleActiveSoundUpdateEvent(Activated: false, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evActiveSound);
|
||||
|
||||
var toggleUsed = new ItemToggleDoneEvent(Activated: false, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
|
||||
Deactivate(uid, itemToggle, predicted, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to make the actual changes to the item's components on activation.
|
||||
/// </summary>
|
||||
private void Activate(EntityUid uid, ItemToggleComponent itemToggle)
|
||||
private void Activate(EntityUid uid, ItemToggleComponent itemToggle, bool predicted, EntityUid? user = null)
|
||||
{
|
||||
UpdateComponents(uid, itemToggle.Activated = true);
|
||||
// TODO: Fix this hardcoding
|
||||
TryComp(uid, out AppearanceComponent? appearance);
|
||||
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, true, appearance);
|
||||
_appearance.SetData(uid, ToggleVisuals.Toggled, true, appearance);
|
||||
|
||||
if (_light.TryGetLight(uid, out var light))
|
||||
{
|
||||
_light.SetEnabled(uid, true, light);
|
||||
}
|
||||
|
||||
SoundSpecifier? soundToPlay = itemToggle.SoundActivate;
|
||||
|
||||
if (soundToPlay == null)
|
||||
return;
|
||||
|
||||
if (predicted)
|
||||
_audio.PlayPredicted(soundToPlay, uid, user);
|
||||
else
|
||||
_audio.PlayPvs(soundToPlay, uid);
|
||||
|
||||
// END FIX HARDCODING
|
||||
|
||||
var toggleUsed = new ItemToggledEvent(predicted, Activated: true, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
|
||||
var activev = new ItemToggleActivatedEvent(user);
|
||||
RaiseLocalEvent(uid, ref activev);
|
||||
|
||||
itemToggle.Activated = true;
|
||||
Dirty(uid, itemToggle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to make the actual changes to the item's components on deactivation.
|
||||
/// </summary>
|
||||
private void Deactivate(EntityUid uid, ItemToggleComponent itemToggle)
|
||||
private void Deactivate(EntityUid uid, ItemToggleComponent itemToggle, bool predicted, EntityUid? user = null)
|
||||
{
|
||||
UpdateComponents(uid, itemToggle.Activated = false);
|
||||
// TODO: Fix this hardcoding
|
||||
TryComp(uid, out AppearanceComponent? appearance);
|
||||
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, false, appearance);
|
||||
_appearance.SetData(uid, ToggleVisuals.Toggled, false, appearance);
|
||||
|
||||
if (_light.TryGetLight(uid, out var light))
|
||||
{
|
||||
_light.SetEnabled(uid, false, light);
|
||||
}
|
||||
|
||||
var soundToPlay = itemToggle.SoundDeactivate;
|
||||
|
||||
if (predicted)
|
||||
_audio.PlayPredicted(soundToPlay, uid, user);
|
||||
else
|
||||
_audio.PlayPvs(soundToPlay, uid);
|
||||
|
||||
// END FIX HARDCODING
|
||||
|
||||
var toggleUsed = new ItemToggledEvent(predicted, Activated: false, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
|
||||
var activev = new ItemToggleDeactivatedEvent(user);
|
||||
RaiseLocalEvent(uid, ref activev);
|
||||
|
||||
itemToggle.Activated = false;
|
||||
Dirty(uid, itemToggle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to raise events to update components on toggle.
|
||||
/// </summary>
|
||||
private void UpdateComponents(EntityUid uid, bool activated)
|
||||
{
|
||||
var evSize = new ItemToggleSizeUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evSize);
|
||||
|
||||
var evMelee = new ItemToggleMeleeWeaponUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evMelee);
|
||||
|
||||
var evAppearance = new ItemToggleAppearanceUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evAppearance);
|
||||
|
||||
var evLight = new ItemToggleLightUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evLight);
|
||||
|
||||
var evReflect = new ItemToggleReflectUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evReflect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for items that require to be wielded in both hands to activate. For instance the dual energy sword will turn off if not wielded.
|
||||
/// </summary>
|
||||
@@ -219,30 +225,10 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
args.IsHot = IsActivated(uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to update item appearance.
|
||||
/// </summary>
|
||||
private void UpdateAppearance(EntityUid uid, AppearanceComponent appearance, ref ItemToggleAppearanceUpdateEvent args)
|
||||
{
|
||||
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, args.Activated, appearance);
|
||||
_appearance.SetData(uid, ToggleVisuals.Toggled, args.Activated, appearance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to update light settings.
|
||||
/// </summary>
|
||||
private void UpdateLight(EntityUid uid, ItemToggleComponent comp, ref ItemToggleLightUpdateEvent args)
|
||||
{
|
||||
if (!_light.TryGetLight(uid, out var light))
|
||||
return;
|
||||
|
||||
_light.SetEnabled(uid, args.Activated, light);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to update the looping active sound linked to the entity.
|
||||
/// </summary>
|
||||
private void UpdateActiveSound(EntityUid uid, ItemToggleActiveSoundComponent activeSound, ref ItemToggleActiveSoundUpdateEvent args)
|
||||
private void UpdateActiveSound(EntityUid uid, ItemToggleActiveSoundComponent activeSound, ref ItemToggledEvent args)
|
||||
{
|
||||
if (args.Activated)
|
||||
{
|
||||
@@ -259,35 +245,4 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
activeSound.PlayingStream = _audio.Stop(activeSound.PlayingStream);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to play a toggle sound.
|
||||
/// </summary>
|
||||
private void PlayToggleSound(EntityUid uid, ItemToggleComponent itemToggle, ref ItemTogglePlayToggleSoundEvent args)
|
||||
{
|
||||
SoundSpecifier? soundToPlay;
|
||||
if (args.Activated)
|
||||
soundToPlay = itemToggle.SoundActivate;
|
||||
else
|
||||
soundToPlay = itemToggle.SoundDeactivate;
|
||||
|
||||
if (soundToPlay == null)
|
||||
return;
|
||||
|
||||
if (args.Predicted)
|
||||
_audio.PlayPredicted(soundToPlay, uid, args.User);
|
||||
else
|
||||
_audio.PlayPvs(soundToPlay, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to play a failure to toggle sound.
|
||||
/// </summary>
|
||||
private void PlayFailToggleSound(EntityUid uid, ItemToggleComponent itemToggle, ref ItemTogglePlayFailSoundEvent args)
|
||||
{
|
||||
if (args.Predicted)
|
||||
_audio.PlayPredicted(itemToggle.SoundFailToActivate, uid, args.User);
|
||||
else
|
||||
_audio.PlayPvs(itemToggle.SoundFailToActivate, uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Item.ItemToggle.Components;
|
||||
using Content.Shared.Storage;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -21,14 +22,17 @@ public abstract class SharedItemSystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ItemComponent, GetVerbsEvent<InteractionVerb>>(AddPickupVerb);
|
||||
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract, before: new []{typeof(SharedItemSystem)});
|
||||
|
||||
SubscribeLocalEvent<ItemComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<ItemComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract);
|
||||
SubscribeLocalEvent<ItemComponent, AfterAutoHandleStateEvent>(OnItemAutoState);
|
||||
|
||||
SubscribeLocalEvent<ItemComponent, ExaminedEvent>(OnExamine);
|
||||
|
||||
SubscribeLocalEvent<ItemToggleSizeComponent, ItemToggleSizeUpdateEvent>(OnItemToggle);
|
||||
SubscribeLocalEvent<ItemToggleSizeComponent, ItemToggledEvent>(OnItemToggle);
|
||||
}
|
||||
|
||||
private void OnItemAutoState(EntityUid uid, ItemComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
SetHeldPrefix(uid, component.HeldPrefix, force: true, component);
|
||||
}
|
||||
|
||||
#region Public API
|
||||
@@ -42,12 +46,12 @@ public abstract class SharedItemSystem : EntitySystem
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
public void SetHeldPrefix(EntityUid uid, string? heldPrefix, ItemComponent? component = null)
|
||||
public void SetHeldPrefix(EntityUid uid, string? heldPrefix, bool force = false, ItemComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return;
|
||||
|
||||
if (component.HeldPrefix == heldPrefix)
|
||||
if (!force && component.HeldPrefix == heldPrefix)
|
||||
return;
|
||||
|
||||
component.HeldPrefix = heldPrefix;
|
||||
@@ -81,20 +85,6 @@ public abstract class SharedItemSystem : EntitySystem
|
||||
args.Handled = _handsSystem.TryPickup(args.User, uid, animateUser: false);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, ItemComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not ItemComponentState state)
|
||||
return;
|
||||
|
||||
component.Size = state.Size;
|
||||
SetHeldPrefix(uid, state.HeldPrefix, component);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, ItemComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new ItemComponentState(component.Size, component.HeldPrefix);
|
||||
}
|
||||
|
||||
private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
@@ -211,7 +201,7 @@ public abstract class SharedItemSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// Used to update the Item component on item toggle (specifically size).
|
||||
/// </summary>
|
||||
private void OnItemToggle(EntityUid uid, ItemToggleSizeComponent itemToggleSize, ItemToggleSizeUpdateEvent args)
|
||||
private void OnItemToggle(EntityUid uid, ItemToggleSizeComponent itemToggleSize, ItemToggledEvent args)
|
||||
{
|
||||
if (!TryComp(uid, out ItemComponent? item))
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user