AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds. * Also catch these
This commit is contained in:
@@ -1,11 +1,10 @@
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Toggleable;
|
||||
using Content.Shared.Item.ItemToggle.Components;
|
||||
using Content.Shared.Temperature;
|
||||
using Content.Shared.Toggleable;
|
||||
using Content.Shared.Wieldable;
|
||||
using Content.Shared.Wieldable.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.Item.ItemToggle;
|
||||
@@ -29,12 +28,10 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemUnwieldedEvent>(TurnOffonUnwielded);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemWieldedEvent>(TurnOnonWielded);
|
||||
SubscribeLocalEvent<ItemToggleComponent, UseInHandEvent>(OnUseInHand);
|
||||
|
||||
SubscribeLocalEvent<ItemToggleHotComponent, IsHotEvent>(OnIsHotEvent);
|
||||
SubscribeLocalEvent<ItemToggleActiveSoundComponent, ItemToggleActiveSoundUpdateEvent>(UpdateActiveSound);
|
||||
SubscribeLocalEvent<AppearanceComponent, ItemToggleAppearanceUpdateEvent>(UpdateAppearance);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemToggleLightUpdateEvent>(UpdateLight);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemTogglePlayToggleSoundEvent>(PlayToggleSound);
|
||||
SubscribeLocalEvent<ItemToggleComponent, ItemTogglePlayFailSoundEvent>(PlayFailToggleSound);
|
||||
|
||||
SubscribeLocalEvent<ItemToggleActiveSoundComponent, ItemToggledEvent>(UpdateActiveSound);
|
||||
}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, ItemToggleComponent itemToggle, UseInHandEvent args)
|
||||
@@ -48,7 +45,7 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used when an item is attempted to be toggled.
|
||||
/// Used when an item is attempted to be toggled.
|
||||
/// </summary>
|
||||
public void Toggle(EntityUid uid, EntityUid? user = null, bool predicted = true, ItemToggleComponent? itemToggle = null)
|
||||
{
|
||||
@@ -81,9 +78,10 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
|
||||
if (attempt.Cancelled)
|
||||
{
|
||||
//Raises the event to play the failure to activate noise.
|
||||
var evPlayFailToggleSound = new ItemTogglePlayFailSoundEvent(Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evPlayFailToggleSound);
|
||||
if (predicted)
|
||||
_audio.PlayPredicted(itemToggle.SoundFailToActivate, uid, user);
|
||||
else
|
||||
_audio.PlayPvs(itemToggle.SoundFailToActivate, uid);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -92,16 +90,7 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
if (predicted == false && _netManager.IsClient)
|
||||
return true;
|
||||
|
||||
Activate(uid, itemToggle);
|
||||
|
||||
var evPlayToggleSound = new ItemTogglePlayToggleSoundEvent(Activated: true, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evPlayToggleSound);
|
||||
|
||||
var evActiveSound = new ItemToggleActiveSoundUpdateEvent(Activated: true, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evActiveSound);
|
||||
|
||||
var toggleUsed = new ItemToggleDoneEvent(Activated: true, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
Activate(uid, itemToggle, predicted, user);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -129,61 +118,78 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
if (predicted == false && _netManager.IsClient)
|
||||
return true;
|
||||
|
||||
Deactivate(uid, itemToggle);
|
||||
|
||||
var evPlayToggleSound = new ItemTogglePlayToggleSoundEvent(Activated: false, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evPlayToggleSound);
|
||||
|
||||
var evActiveSound = new ItemToggleActiveSoundUpdateEvent(Activated: false, Predicted: predicted, user);
|
||||
RaiseLocalEvent(uid, ref evActiveSound);
|
||||
|
||||
var toggleUsed = new ItemToggleDoneEvent(Activated: false, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
|
||||
Deactivate(uid, itemToggle, predicted, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to make the actual changes to the item's components on activation.
|
||||
/// </summary>
|
||||
private void Activate(EntityUid uid, ItemToggleComponent itemToggle)
|
||||
private void Activate(EntityUid uid, ItemToggleComponent itemToggle, bool predicted, EntityUid? user = null)
|
||||
{
|
||||
UpdateComponents(uid, itemToggle.Activated = true);
|
||||
// TODO: Fix this hardcoding
|
||||
TryComp(uid, out AppearanceComponent? appearance);
|
||||
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, true, appearance);
|
||||
_appearance.SetData(uid, ToggleVisuals.Toggled, true, appearance);
|
||||
|
||||
if (_light.TryGetLight(uid, out var light))
|
||||
{
|
||||
_light.SetEnabled(uid, true, light);
|
||||
}
|
||||
|
||||
SoundSpecifier? soundToPlay = itemToggle.SoundActivate;
|
||||
|
||||
if (soundToPlay == null)
|
||||
return;
|
||||
|
||||
if (predicted)
|
||||
_audio.PlayPredicted(soundToPlay, uid, user);
|
||||
else
|
||||
_audio.PlayPvs(soundToPlay, uid);
|
||||
|
||||
// END FIX HARDCODING
|
||||
|
||||
var toggleUsed = new ItemToggledEvent(predicted, Activated: true, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
|
||||
var activev = new ItemToggleActivatedEvent(user);
|
||||
RaiseLocalEvent(uid, ref activev);
|
||||
|
||||
itemToggle.Activated = true;
|
||||
Dirty(uid, itemToggle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to make the actual changes to the item's components on deactivation.
|
||||
/// </summary>
|
||||
private void Deactivate(EntityUid uid, ItemToggleComponent itemToggle)
|
||||
private void Deactivate(EntityUid uid, ItemToggleComponent itemToggle, bool predicted, EntityUid? user = null)
|
||||
{
|
||||
UpdateComponents(uid, itemToggle.Activated = false);
|
||||
// TODO: Fix this hardcoding
|
||||
TryComp(uid, out AppearanceComponent? appearance);
|
||||
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, false, appearance);
|
||||
_appearance.SetData(uid, ToggleVisuals.Toggled, false, appearance);
|
||||
|
||||
if (_light.TryGetLight(uid, out var light))
|
||||
{
|
||||
_light.SetEnabled(uid, false, light);
|
||||
}
|
||||
|
||||
var soundToPlay = itemToggle.SoundDeactivate;
|
||||
|
||||
if (predicted)
|
||||
_audio.PlayPredicted(soundToPlay, uid, user);
|
||||
else
|
||||
_audio.PlayPvs(soundToPlay, uid);
|
||||
|
||||
// END FIX HARDCODING
|
||||
|
||||
var toggleUsed = new ItemToggledEvent(predicted, Activated: false, user);
|
||||
RaiseLocalEvent(uid, ref toggleUsed);
|
||||
|
||||
var activev = new ItemToggleDeactivatedEvent(user);
|
||||
RaiseLocalEvent(uid, ref activev);
|
||||
|
||||
itemToggle.Activated = false;
|
||||
Dirty(uid, itemToggle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to raise events to update components on toggle.
|
||||
/// </summary>
|
||||
private void UpdateComponents(EntityUid uid, bool activated)
|
||||
{
|
||||
var evSize = new ItemToggleSizeUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evSize);
|
||||
|
||||
var evMelee = new ItemToggleMeleeWeaponUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evMelee);
|
||||
|
||||
var evAppearance = new ItemToggleAppearanceUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evAppearance);
|
||||
|
||||
var evLight = new ItemToggleLightUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evLight);
|
||||
|
||||
var evReflect = new ItemToggleReflectUpdateEvent(activated);
|
||||
RaiseLocalEvent(uid, ref evReflect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for items that require to be wielded in both hands to activate. For instance the dual energy sword will turn off if not wielded.
|
||||
/// </summary>
|
||||
@@ -219,30 +225,10 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
args.IsHot = IsActivated(uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to update item appearance.
|
||||
/// </summary>
|
||||
private void UpdateAppearance(EntityUid uid, AppearanceComponent appearance, ref ItemToggleAppearanceUpdateEvent args)
|
||||
{
|
||||
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, args.Activated, appearance);
|
||||
_appearance.SetData(uid, ToggleVisuals.Toggled, args.Activated, appearance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to update light settings.
|
||||
/// </summary>
|
||||
private void UpdateLight(EntityUid uid, ItemToggleComponent comp, ref ItemToggleLightUpdateEvent args)
|
||||
{
|
||||
if (!_light.TryGetLight(uid, out var light))
|
||||
return;
|
||||
|
||||
_light.SetEnabled(uid, args.Activated, light);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to update the looping active sound linked to the entity.
|
||||
/// </summary>
|
||||
private void UpdateActiveSound(EntityUid uid, ItemToggleActiveSoundComponent activeSound, ref ItemToggleActiveSoundUpdateEvent args)
|
||||
private void UpdateActiveSound(EntityUid uid, ItemToggleActiveSoundComponent activeSound, ref ItemToggledEvent args)
|
||||
{
|
||||
if (args.Activated)
|
||||
{
|
||||
@@ -259,35 +245,4 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
activeSound.PlayingStream = _audio.Stop(activeSound.PlayingStream);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to play a toggle sound.
|
||||
/// </summary>
|
||||
private void PlayToggleSound(EntityUid uid, ItemToggleComponent itemToggle, ref ItemTogglePlayToggleSoundEvent args)
|
||||
{
|
||||
SoundSpecifier? soundToPlay;
|
||||
if (args.Activated)
|
||||
soundToPlay = itemToggle.SoundActivate;
|
||||
else
|
||||
soundToPlay = itemToggle.SoundDeactivate;
|
||||
|
||||
if (soundToPlay == null)
|
||||
return;
|
||||
|
||||
if (args.Predicted)
|
||||
_audio.PlayPredicted(soundToPlay, uid, args.User);
|
||||
else
|
||||
_audio.PlayPvs(soundToPlay, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to play a failure to toggle sound.
|
||||
/// </summary>
|
||||
private void PlayFailToggleSound(EntityUid uid, ItemToggleComponent itemToggle, ref ItemTogglePlayFailSoundEvent args)
|
||||
{
|
||||
if (args.Predicted)
|
||||
_audio.PlayPredicted(itemToggle.SoundFailToActivate, uid, args.User);
|
||||
else
|
||||
_audio.PlayPvs(itemToggle.SoundFailToActivate, uid);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user