Updated serializer data fields (#2702)
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@@ -39,15 +39,15 @@ namespace Content.Server.GameObjects.Components.Damage
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => Damage, "damage", DamageType.Blunt);
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serializer.DataField(this, x => MinimumSpeed, "minimumSpeed", 20f);
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serializer.DataField(this, x => BaseDamage, "baseDamage", 5);
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serializer.DataField(this, x => Factor, "factor", 1f);
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serializer.DataField(this, x => SoundHit, "soundHit", "");
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serializer.DataField(this, x => StunChance, "stunChance", 0.25f);
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serializer.DataField(this, x => StunSeconds, "stunSeconds", 1f);
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serializer.DataField(this, x => DamageCooldown, "damageCooldown", 2f);
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serializer.DataField(this, x => StunMinimumDamage, "stunMinimumDamage", 10);
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serializer.DataField(this, x => x.Damage, "damage", DamageType.Blunt);
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serializer.DataField(this, x => x.MinimumSpeed, "minimumSpeed", 20f);
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serializer.DataField(this, x => x.BaseDamage, "baseDamage", 5);
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serializer.DataField(this, x => x.Factor, "factor", 1f);
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serializer.DataField(this, x => x.SoundHit, "soundHit", "");
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serializer.DataField(this, x => x.StunChance, "stunChance", 0.25f);
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serializer.DataField(this, x => x.StunSeconds, "stunSeconds", 1f);
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serializer.DataField(this, x => x.DamageCooldown, "damageCooldown", 2f);
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serializer.DataField(this, x => x.StunMinimumDamage, "stunMinimumDamage", 10);
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}
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public void CollideWith(IEntity collidedWith)
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