перенос файлов клиента из папки White в _White
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using System.Numerics;
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using Content.Shared.Ghost;
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using Content.Shared.White.CustomGhostSystem;
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using Robust.Client.GameObjects;
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namespace Content.Client._White.CustomGhostSpriteSystem;
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public sealed class CustomGhostVisualizer : VisualizerSystem<GhostComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, GhostComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if(args.Sprite == null) return;
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if (AppearanceSystem.TryGetData<string>(uid, CustomGhostAppearance.Sprite, out var rsiPath, args.Component))
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{
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args.Sprite.LayerSetRSI(0, rsiPath);
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}
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if(AppearanceSystem.TryGetData<float>(uid, CustomGhostAppearance.AlphaOverride, out var alpha, args.Component))
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{
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args.Sprite.Color = args.Sprite.Color.WithAlpha(alpha);
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}
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if (AppearanceSystem.TryGetData<Vector2>(uid, CustomGhostAppearance.SizeOverride, out var size, args.Component))
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{
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args.Sprite.Scale = size;
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}
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}
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}
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