Optimize pipe net appearance updating. (#6469)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2022-02-09 16:10:55 +13:00
committed by GitHub
parent 544a892348
commit 21e0cd4256
9 changed files with 193 additions and 278 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.NodeContainer.Nodes;
using Content.Server.NodeContainer.Nodes;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.NodeContainer.EntitySystems
{
@@ -9,8 +10,10 @@ namespace Content.Server.NodeContainer.EntitySystems
/// </summary>
/// <seealso cref="NodeGroupSystem"/>
[UsedImplicitly]
public class NodeContainerSystem : EntitySystem
public sealed class NodeContainerSystem : EntitySystem
{
[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
public override void Initialize()
{
base.Initialize();
@@ -22,44 +25,50 @@ namespace Content.Server.NodeContainer.EntitySystems
SubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
}
private static void OnInitEvent(EntityUid uid, NodeContainerComponent component, ComponentInit args)
private void OnInitEvent(EntityUid uid, NodeContainerComponent component, ComponentInit args)
{
foreach (var (key, node) in component.Nodes)
{
node.Name = key;
node.Initialize(component.Owner);
node.Initialize(component.Owner, EntityManager);
}
}
private static void OnStartupEvent(EntityUid uid, NodeContainerComponent component, ComponentStartup args)
private void OnStartupEvent(EntityUid uid, NodeContainerComponent component, ComponentStartup args)
{
foreach (var node in component.Nodes.Values)
{
node.OnContainerStartup();
_nodeGroupSystem.QueueReflood(node);
}
}
private static void OnShutdownEvent(EntityUid uid, NodeContainerComponent component, ComponentShutdown args)
private void OnShutdownEvent(EntityUid uid, NodeContainerComponent component, ComponentShutdown args)
{
foreach (var node in component.Nodes.Values)
{
node.OnContainerShutdown();
_nodeGroupSystem.QueueNodeRemove(node);
node.Deleting = true;
}
}
private static void OnAnchorStateChanged(
private void OnAnchorStateChanged(
EntityUid uid,
NodeContainerComponent component,
ref AnchorStateChangedEvent args)
{
foreach (var node in component.Nodes.Values)
{
node.AnchorUpdate();
node.AnchorStateChanged();
if (!node.NeedAnchored)
continue;
if (args.Anchored)
_nodeGroupSystem.QueueReflood(node);
else
_nodeGroupSystem.QueueNodeRemove(node);
}
}
private static void OnRotateEvent(EntityUid uid, NodeContainerComponent container, ref RotateEvent ev)
private void OnRotateEvent(EntityUid uid, NodeContainerComponent container, ref RotateEvent ev)
{
if (ev.NewRotation == ev.OldRotation)
{
@@ -68,8 +77,11 @@ namespace Content.Server.NodeContainer.EntitySystems
foreach (var node in container.Nodes.Values)
{
if (node is not IRotatableNode rotatableNode) continue;
rotatableNode.RotateEvent(ref ev);
if (node is not IRotatableNode rotatableNode)
continue;
if (rotatableNode.RotateEvent(ref ev))
_nodeGroupSystem.QueueReflood(node);
}
}
}

View File

@@ -245,14 +245,22 @@ namespace Content.Server.NodeContainer.EntitySystems
_toRemake.Clear();
_toRemove.Clear();
// notify entities that node groups have been updated, so they can do things like update their visuals.
HashSet<EntityUid> entities = new();
foreach (var group in newGroups)
{
foreach (var node in group.Nodes)
{
node.OnPostRebuild();
entities.Add(node.Owner);
}
}
foreach (var uid in entities)
{
var ev = new NodeGroupsRebuilt(uid);
RaiseLocalEvent(uid, ref ev, true);
}
_sawmill.Debug($"Updated node groups in {sw.Elapsed.TotalMilliseconds}ms. {newGroups.Count} new groups, {refloodCount} nodes processed.");
}
@@ -402,4 +410,19 @@ namespace Content.Server.NodeContainer.EntitySystems
};
}
}
/// <summary>
/// Event raised after node groups have been updated. Directed at any entity with a <see
/// cref="NodeContainerComponent"/> that had a relevant node.
/// </summary>
[ByRefEvent]
public readonly struct NodeGroupsRebuilt
{
public readonly EntityUid NodeOwner;
public NodeGroupsRebuilt(EntityUid nodeOwner)
{
NodeOwner = nodeOwner;
}
}
}