From 221882afa5c7e326b496053809f91af7f56d4274 Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Mon, 20 Apr 2020 18:16:32 +0200 Subject: [PATCH] Tweak color gain factor to reduce disparity between walls and non-walls. Also increases the brightness of *specifically* walls to make up for it, in content. --- Resources/Prototypes/Entities/buildings/low_wall.yml | 4 ++-- Resources/Prototypes/Entities/buildings/walls.yml | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Resources/Prototypes/Entities/buildings/low_wall.yml b/Resources/Prototypes/Entities/buildings/low_wall.yml index 3e7fb82889..9b89d767aa 100644 --- a/Resources/Prototypes/Entities/buildings/low_wall.yml +++ b/Resources/Prototypes/Entities/buildings/low_wall.yml @@ -11,7 +11,7 @@ - type: InteractionOutline - type: Sprite netsync: false - color: "#71797a" + color: "#889192" drawdepth: Walls sprite: Buildings/low_wall.rsi @@ -40,6 +40,6 @@ abstract: true components: - type: Sprite - color: "#71797a" + color: "#889192" drawdepth: WallMountedItems sprite: Buildings/low_wall.rsi diff --git a/Resources/Prototypes/Entities/buildings/walls.yml b/Resources/Prototypes/Entities/buildings/walls.yml index 92af17e090..03c0b435fe 100644 --- a/Resources/Prototypes/Entities/buildings/walls.yml +++ b/Resources/Prototypes/Entities/buildings/walls.yml @@ -285,7 +285,7 @@ parent: base_wall components: - type: Sprite - color: "#71797a" + color: "#889192" sprite: Buildings/Walls/solid.rsi - type: Icon sprite: Buildings/Walls/solid.rsi