Fix traitor identification overlay (#2978)

This commit is contained in:
ShadowCommander
2021-01-10 15:50:04 -08:00
committed by GitHub
parent c01b1d5c05
commit 2249081443
2 changed files with 12 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
@@ -64,18 +64,18 @@ namespace Content.Client.GameObjects.Components.Suspicion
// Otherwise the entity can not exist yet
if (!_entityManager.TryGetEntity(uid, out var ally))
{
return;
continue;
}
if (!ally.TryGetComponent(out IPhysicsComponent physics))
{
return;
continue;
}
if (!ExamineSystemShared.InRangeUnOccluded(ent.Transform.MapPosition, ally.Transform.MapPosition, 15,
entity => entity == ent || entity == ally))
{
return;
continue;
}
// all entities have a TransformComponent