Merge branch 'master' into 2020-08-31-click-attack
This commit is contained in:
@@ -23,7 +23,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public class FlashComponent : MeleeWeaponComponent, IUse, IExamine
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
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public override string Name => "Flash";
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@@ -101,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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sprite.LayerSetState(0, "burnt");
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_notifyManager.PopupMessage(Owner, user, Loc.GetString("The flash burns out!"));
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Owner.PopupMessage(user, Loc.GetString("The flash burns out!"));
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}
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else if (!_flashing)
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{
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@@ -155,7 +154,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (entity != user)
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{
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_notifyManager.PopupMessage(user, entity, Loc.GetString("{0:TheName} blinds you with {1:theName}", user, Owner));
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user.PopupMessage(entity, Loc.GetString("{0:TheName} blinds you with {1:theName}", user, Owner));
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}
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}
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@@ -27,6 +27,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "MeleeWeapon";
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private TimeSpan _lastAttackTime;
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@@ -84,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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if (!eventArgs.WideAttack) return true;
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var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
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var curTime = _gameTiming.CurTime;
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if(curTime < _cooldownEnd)
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return true;
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@@ -142,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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if (eventArgs.WideAttack) return false;
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var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
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var curTime = _gameTiming.CurTime;
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if(curTime < _cooldownEnd || !eventArgs.Target.IsValid())
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return true;
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@@ -31,7 +31,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
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public override string Name => "Stunbaton";
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@@ -165,14 +164,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, Loc.GetString("Cell missing..."));
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Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
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return;
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}
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if (cell.CurrentCharge < EnergyPerUse)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, Loc.GetString("Dead cell..."));
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Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
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return;
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}
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