Merge branch 'master' into 2020-08-31-click-attack
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@@ -27,6 +27,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "MeleeWeapon";
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private TimeSpan _lastAttackTime;
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@@ -84,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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if (!eventArgs.WideAttack) return true;
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var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
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var curTime = _gameTiming.CurTime;
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if(curTime < _cooldownEnd)
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return true;
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@@ -142,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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if (eventArgs.WideAttack) return false;
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var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
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var curTime = _gameTiming.CurTime;
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if(curTime < _cooldownEnd || !eventArgs.Target.IsValid())
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return true;
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