Gas injector visuals & balance (#8963)
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@@ -139,15 +139,26 @@
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placement:
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mode: SnapgridCenter
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components:
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# TODO ATMOS: Actual sprite for this.
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- type: Sprite
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drawdepth: FloorObjects
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netsync: false
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sprite: Structures/Piping/Atmospherics/outletinjector.rsi
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layers:
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- state: pipeHalf
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sprite: Structures/Piping/Atmospherics/pipe.rsi
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map: [ "enum.PipeColorVisualizer+Layers.Pipe", "enum.SubfloorLayers.FirstLayer" ]
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- state: injector
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- state: injector-unshaded
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shader: unshaded
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map: [ "unshaded" ]
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color: "#990000"
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- type: GenericVisualizer
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visuals:
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# toggle color of the unshaded light:
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enum.OutletInjectorVisuals.Enabled:
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unshaded:
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True: { color: "#5eff5e" }
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False: { color: "#990000" }
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- type: Appearance
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visuals:
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- type: PipeColorVisualizer
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