Better join chat messages.
This commit is contained in:
@@ -417,7 +417,6 @@ namespace Content.Server.GameTicking
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_chatManager.DispatchServerAnnouncement($"Player {args.Session.SessionId} joined game!");
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -466,6 +465,7 @@ namespace Content.Server.GameTicking
|
|||||||
|
|
||||||
private void _playerJoinGame(IPlayerSession session)
|
private void _playerJoinGame(IPlayerSession session)
|
||||||
{
|
{
|
||||||
|
_chatManager.DispatchServerMessage(session, $"Welcome to Space Station 14! If this is your first time checking out the game, be sure to check out the tutorial in the top left!");
|
||||||
if (_playersInLobby.ContainsKey(session))
|
if (_playersInLobby.ContainsKey(session))
|
||||||
{
|
{
|
||||||
_playersInLobby.Remove(session);
|
_playersInLobby.Remove(session);
|
||||||
|
|||||||
Reference in New Issue
Block a user