Merge branch 'final-version' into upupup
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@@ -8,10 +8,10 @@ using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Salvage;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Spawners.Components;
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using Content.Server.Spawners.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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@@ -81,7 +81,6 @@ public sealed class ArrivalsSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new[] { typeof(SpawnPointSystem), typeof(ContainerSpawnPointSystem) });
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SubscribeLocalEvent<StationArrivalsComponent, ComponentStartup>(OnArrivalsStartup);
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SubscribeLocalEvent<ArrivalsShuttleComponent, ComponentStartup>(OnShuttleStartup);
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@@ -313,7 +312,7 @@ public sealed class ArrivalsSystem : EntitySystem
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}
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}
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private void OnPlayerSpawn(PlayerSpawningEvent ev)
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public void HandlePlayerSpawning(PlayerSpawningEvent ev)
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{
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if (ev.SpawnResult != null)
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return;
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@@ -1,9 +1,10 @@
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using System.Threading;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.UserInterface;
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using Content.Shared.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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@@ -11,6 +11,7 @@ using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking.Events;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Components;
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@@ -233,21 +234,30 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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{
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var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
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var shuttle = args.Entity;
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if (!TryComp<DeviceNetworkComponent>(shuttle, out var net))
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return;
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var payload = new NetworkPayload
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if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = _roundEnd.GetCentcomm(),
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[ShuttleTimerMasks.DestMap] = _roundEnd.GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = countdownTime,
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[ShuttleTimerMasks.SourceTime] = countdownTime,
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[ShuttleTimerMasks.DestTime] = countdownTime,
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[ShuttleTimerMasks.Text] = new[] { "BYE!" }
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};
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = _roundEnd.GetCentcomm(),
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[ShuttleTimerMasks.DestMap] = _roundEnd.GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = countdownTime,
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[ShuttleTimerMasks.SourceTime] = countdownTime,
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[ShuttleTimerMasks.DestTime] = countdownTime,
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};
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_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
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// by popular request
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// https://discord.com/channels/310555209753690112/770682801607278632/1189989482234126356
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if (_random.Next(1000) == 0)
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{
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payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Kill);
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payload.Add(ScreenMasks.Color, Color.Red);
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}
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else
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payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Bye);
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_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
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}
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}
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/// <summary>
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@@ -1,7 +1,7 @@
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Components;
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using Content.Server.UserInterface;
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using Content.Shared.UserInterface;
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namespace Content.Server.Shuttles.Systems;
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@@ -21,6 +21,7 @@ using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Shared.UserInterface;
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namespace Content.Server.Shuttles.Systems;
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@@ -1,69 +0,0 @@
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using Content.Shared.TextScreen;
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using Content.Server.Shuttles.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Shuttles.Systems;
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/// <summary>
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/// Controls the wallmounted screens on stations and shuttles displaying e.g. FTL duration, ETA
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/// </summary>
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public sealed class ShuttleTimerSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ShuttleTimerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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}
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/// <summary>
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/// Determines if/how a broadcast packet affects this timer.
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/// All shuttle timer packets are broadcast in their network, and subnetting is implemented by filtering timer MapUid.
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/// </summary>
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private void OnPacketReceived(EntityUid uid, ShuttleTimerComponent component, DeviceNetworkPacketEvent args)
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{
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var timerXform = Transform(uid);
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// no false positives.
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if (timerXform.MapUid == null)
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return;
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string key;
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args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out EntityUid? shuttleMap);
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args.Data.TryGetValue(ShuttleTimerMasks.SourceMap, out EntityUid? source);
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args.Data.TryGetValue(ShuttleTimerMasks.DestMap, out EntityUid? dest);
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args.Data.TryGetValue(ShuttleTimerMasks.Docked, out bool docked);
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string?[] text = new string?[] { docked ? Loc.GetString("shuttle-timer-etd") : Loc.GetString("shuttle-timer-eta")};
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switch (timerXform.MapUid)
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{
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// sometimes the timer transforms on FTL shuttles have a hyperspace mapuid, so matching by grid works as a fallback.
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case var local when local == shuttleMap || timerXform.GridUid == shuttleMap:
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key = ShuttleTimerMasks.ShuttleTime;
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break;
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case var origin when origin == source:
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key = ShuttleTimerMasks.SourceTime;
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break;
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case var remote when remote == dest:
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key = ShuttleTimerMasks.DestTime;
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text = new string?[] { Loc.GetString("shuttle-timer-eta") };
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break;
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default:
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return;
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}
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if (!args.Data.TryGetValue(key, out TimeSpan duration))
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return;
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if (args.Data.TryGetValue(ShuttleTimerMasks.Text, out string?[]? label))
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text = label;
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_appearanceSystem.SetData(uid, TextScreenVisuals.TargetTime, _gameTiming.CurTime + duration);
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_appearanceSystem.SetData(uid, TextScreenVisuals.ScreenText, text);
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}
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}
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