Enable verbs for items in storage and prevent orphaned nested UIs (#5512)
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@@ -5,9 +5,7 @@ using Content.Shared.Hands.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.IoC;
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using Content.Shared.Interaction;
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using System.Collections.Immutable;
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namespace Content.Shared.Verbs
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{
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@@ -17,10 +15,18 @@ namespace Content.Shared.Verbs
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public readonly EntityUid EntityUid;
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public readonly VerbType Type;
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public RequestServerVerbsEvent(EntityUid entityUid, VerbType type)
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/// <summary>
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/// If the target item is inside of some storage (e.g., backpack), this is the entity that owns that item
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/// slot. Needed for validating that the user can access the target item.
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/// </summary>
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public readonly EntityUid? SlotOwner;
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public RequestServerVerbsEvent(EntityUid entityUid, VerbType type, EntityUid? slotOwner = null)
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{
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EntityUid = entityUid;
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Type = type;
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SlotOwner = slotOwner;
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}
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}
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@@ -75,7 +81,9 @@ namespace Content.Shared.Verbs
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/// </remarks>
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public class GetInteractionVerbsEvent : GetVerbsEvent
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{
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public GetInteractionVerbsEvent(IEntity user, IEntity target, bool force=false) : base(user, target, force) { }
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public GetInteractionVerbsEvent(IEntity user, IEntity target, IEntity? @using, SharedHandsComponent? hands,
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bool canInteract, bool canAccess) : base(user, target, @using, hands, canInteract, canAccess) { }
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}
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/// <summary>
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@@ -89,7 +97,8 @@ namespace Content.Shared.Verbs
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/// </remarks>
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public class GetActivationVerbsEvent : GetVerbsEvent
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{
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public GetActivationVerbsEvent(IEntity user, IEntity target, bool force=false) : base(user, target, force) { }
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public GetActivationVerbsEvent(IEntity user, IEntity target, IEntity? @using, SharedHandsComponent? hands,
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bool canInteract, bool canAccess) : base(user, target, @using, hands, canInteract, canAccess) { }
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}
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/// <summary>
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@@ -101,7 +110,8 @@ namespace Content.Shared.Verbs
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/// </remarks>
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public class GetAlternativeVerbsEvent : GetVerbsEvent
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{
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public GetAlternativeVerbsEvent(IEntity user, IEntity target, bool force=false) : base(user, target, force) { }
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public GetAlternativeVerbsEvent(IEntity user, IEntity target, IEntity? @using, SharedHandsComponent? hands,
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bool canInteract, bool canAccess) : base(user, target, @using, hands, canInteract, canAccess) { }
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}
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/// <summary>
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@@ -113,7 +123,8 @@ namespace Content.Shared.Verbs
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/// </remarks>
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public class GetOtherVerbsEvent : GetVerbsEvent
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{
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public GetOtherVerbsEvent(IEntity user, IEntity target, bool force=false) : base(user, target, force) { }
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public GetOtherVerbsEvent(IEntity user, IEntity target, IEntity? @using, SharedHandsComponent? hands,
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bool canInteract, bool canAccess) : base(user, target, @using, hands, canInteract, canAccess) { }
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}
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/// <summary>
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@@ -124,7 +135,7 @@ namespace Content.Shared.Verbs
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/// <summary>
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/// Event output. Set of verbs that can be executed.
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/// </summary>
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public SortedSet<Verb> Verbs = new();
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public readonly SortedSet<Verb> Verbs = new();
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/// <summary>
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/// Can the user physically access the target?
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@@ -133,17 +144,17 @@ namespace Content.Shared.Verbs
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/// This is a combination of <see cref="ContainerHelpers.IsInSameOrParentContainer"/> and
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/// <see cref="SharedInteractionSystem.InRangeUnobstructed"/>.
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/// </remarks>
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public bool CanAccess;
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public readonly bool CanAccess = false;
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/// <summary>
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/// The entity being targeted for the verb.
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/// </summary>
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public IEntity Target;
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public readonly IEntity Target;
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/// <summary>
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/// The entity that will be "performing" the verb.
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/// </summary>
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public IEntity User;
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public readonly IEntity User;
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/// <summary>
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/// Can the user physically interact?
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@@ -153,7 +164,7 @@ namespace Content.Shared.Verbs
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/// to check this, it prevents it from having to be repeatedly called by each individual system that might
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/// contribute a verb.
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/// </remarks>
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public bool CanInteract;
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public readonly bool CanInteract;
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/// <summary>
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/// The User's hand component.
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@@ -161,7 +172,7 @@ namespace Content.Shared.Verbs
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/// <remarks>
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/// This may be null if the user has no hands.
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/// </remarks>
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public SharedHandsComponent? Hands;
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public readonly SharedHandsComponent? Hands;
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/// <summary>
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/// The entity currently being held by the active hand.
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@@ -170,34 +181,21 @@ namespace Content.Shared.Verbs
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/// This is only ever not null when <see cref="ActionBlockerSystem.CanUse(EntityUid)"/> is true and the user
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/// has hands.
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/// </remarks>
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public IEntity? Using;
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public readonly IEntity? Using;
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public GetVerbsEvent(IEntity user, IEntity target, bool force=false)
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// for eventual removal of IEntity.
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public EntityUid UserUid => User.Uid;
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public EntityUid TargetUid => Target.Uid;
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public EntityUid? UsingUid => Using?.Uid;
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public GetVerbsEvent(IEntity user, IEntity target, IEntity? @using, SharedHandsComponent? hands, bool canInteract, bool canAccess)
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{
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User = user;
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Target = target;
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CanAccess = force || (Target == User) || user.IsInSameOrParentContainer(target) &&
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EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(user, target, ignoreInsideBlocker: true);
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// A large number of verbs need to check action blockers. Instead of repeatedly having each system individually
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// call ActionBlocker checks, just cache it for the verb request.
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var actionBlockerSystem = EntitySystem.Get<ActionBlockerSystem>();
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CanInteract = force || actionBlockerSystem.CanInteract(user.Uid);
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if (!user.TryGetComponent(out Hands) ||
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!actionBlockerSystem.CanUse(user.Uid))
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return;
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Hands.TryGetActiveHeldEntity(out Using);
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// Check whether the "Held" entity is a virtual pull entity. If yes, set that as the entity being "Used".
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// This allows you to do things like buckle a dragged person onto a surgery table, without click-dragging
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// their sprite.
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if (Using != null && Using.TryGetComponent<HandVirtualItemComponent>(out var pull))
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{
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Using = IoCManager.Resolve<IEntityManager>().GetEntity(pull.BlockingEntity);
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}
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Using = @using;
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Hands = hands;
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CanAccess = canAccess;
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CanInteract = canInteract;
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}
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}
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}
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