From 237e40e60fc2e19858330e15af3ee5e2a39f3acf Mon Sep 17 00:00:00 2001 From: DrSmugleaf Date: Tue, 16 Feb 2021 02:52:25 +0100 Subject: [PATCH] Fix the puller not being sent to the client in pullable component (#3228) --- .../GameObjects/Components/Pulling/SharedPullableComponent.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs index 386c50baef..7672043d93 100644 --- a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs +++ b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs @@ -49,6 +49,7 @@ namespace Content.Shared.GameObjects.Components.Pulling var oldPullerPhysics = _pullerPhysics; _puller = null; + Dirty(); _pullerPhysics = null; if (_physics != null) @@ -130,6 +131,7 @@ namespace Content.Shared.GameObjects.Components.Pulling // Pull start confirm _puller = value; + Dirty(); _pullerPhysics = valuePhysics; _physics.EnsureController().Manager = this;