Power Rework (#863)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-06-28 09:23:26 -06:00
committed by GitHub
parent ffe25de723
commit 23cc6b1d4e
154 changed files with 11253 additions and 3913 deletions

View File

@@ -61,12 +61,6 @@ namespace Content.Client
"Interactable",
"Destructible",
"Temperature",
"PowerTransfer",
"PowerNode",
"PowerProvider",
"PowerDevice",
"PowerStorage",
"PowerGenerator",
"Explosive",
"OnUseTimerTrigger",
"ToolboxElectricalFill",
@@ -92,7 +86,6 @@ namespace Content.Client
"Storeable",
"Dice",
"Construction",
"Apc",
"Door",
"PoweredLight",
"Smes",
@@ -104,8 +97,8 @@ namespace Content.Client
"Ammo",
"HitscanWeaponCapacitor",
"PowerCell",
"WeaponCapacitorCharger",
"PowerCellCharger",
"WeaponCapacitorCharger",
"AiController",
"Computer",
"AsteroidRock",
@@ -175,7 +168,17 @@ namespace Content.Client
"UnarmedCombat",
"TimedSpawner",
"Buckle",
"Strap"
"Strap",
"NodeContainer",
"PowerSupplier",
"PowerConsumer",
"Battery",
"BatteryStorage",
"BatteryDischarger",
"Apc",
"PowerProvider",
"PowerReceiver",
"Wire",
};
foreach (var ignoreName in registerIgnore)

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@@ -1,36 +0,0 @@
using Content.Shared.GameObjects.Components.Power;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Power
{
[RegisterComponent]
public class PowerDebugTool : SharedPowerDebugTool
{
SS14Window LastWindow;
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
case OpenDataWindowMsg msg:
if (LastWindow != null && !LastWindow.Disposed)
{
LastWindow.Dispose();
}
LastWindow = new SS14Window()
{
Title = "Power Debug Tool",
};
LastWindow.Contents.AddChild(new Label() { Text = msg.Data });
LastWindow.Open();
break;
}
}
}
}