@@ -61,12 +61,6 @@ namespace Content.Client
|
||||
"Interactable",
|
||||
"Destructible",
|
||||
"Temperature",
|
||||
"PowerTransfer",
|
||||
"PowerNode",
|
||||
"PowerProvider",
|
||||
"PowerDevice",
|
||||
"PowerStorage",
|
||||
"PowerGenerator",
|
||||
"Explosive",
|
||||
"OnUseTimerTrigger",
|
||||
"ToolboxElectricalFill",
|
||||
@@ -92,7 +86,6 @@ namespace Content.Client
|
||||
"Storeable",
|
||||
"Dice",
|
||||
"Construction",
|
||||
"Apc",
|
||||
"Door",
|
||||
"PoweredLight",
|
||||
"Smes",
|
||||
@@ -104,8 +97,8 @@ namespace Content.Client
|
||||
"Ammo",
|
||||
"HitscanWeaponCapacitor",
|
||||
"PowerCell",
|
||||
"WeaponCapacitorCharger",
|
||||
"PowerCellCharger",
|
||||
"WeaponCapacitorCharger",
|
||||
"AiController",
|
||||
"Computer",
|
||||
"AsteroidRock",
|
||||
@@ -175,7 +168,17 @@ namespace Content.Client
|
||||
"UnarmedCombat",
|
||||
"TimedSpawner",
|
||||
"Buckle",
|
||||
"Strap"
|
||||
"Strap",
|
||||
"NodeContainer",
|
||||
"PowerSupplier",
|
||||
"PowerConsumer",
|
||||
"Battery",
|
||||
"BatteryStorage",
|
||||
"BatteryDischarger",
|
||||
"Apc",
|
||||
"PowerProvider",
|
||||
"PowerReceiver",
|
||||
"Wire",
|
||||
};
|
||||
|
||||
foreach (var ignoreName in registerIgnore)
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PowerDebugTool : SharedPowerDebugTool
|
||||
{
|
||||
SS14Window LastWindow;
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case OpenDataWindowMsg msg:
|
||||
if (LastWindow != null && !LastWindow.Disposed)
|
||||
{
|
||||
LastWindow.Dispose();
|
||||
}
|
||||
LastWindow = new SS14Window()
|
||||
{
|
||||
Title = "Power Debug Tool",
|
||||
};
|
||||
LastWindow.Contents.AddChild(new Label() { Text = msg.Data });
|
||||
LastWindow.Open();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user