@@ -1,36 +0,0 @@
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Power
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{
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[RegisterComponent]
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public class PowerDebugTool : SharedPowerDebugTool
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{
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SS14Window LastWindow;
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case OpenDataWindowMsg msg:
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if (LastWindow != null && !LastWindow.Disposed)
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{
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LastWindow.Dispose();
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}
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LastWindow = new SS14Window()
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{
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Title = "Power Debug Tool",
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};
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LastWindow.Contents.AddChild(new Label() { Text = msg.Data });
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LastWindow.Open();
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break;
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}
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}
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}
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}
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