@@ -0,0 +1,161 @@
|
||||
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class ApcComponent : BaseApcNetComponent, IActivate
|
||||
{
|
||||
public override string Name => "Apc";
|
||||
|
||||
[ViewVariables]
|
||||
public BatteryComponent Battery { get; private set; }
|
||||
|
||||
public bool MainBreakerEnabled { get; private set; } = true;
|
||||
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
private AppearanceComponent _appearance;
|
||||
|
||||
private ApcChargeState _lastChargeState;
|
||||
|
||||
private TimeSpan _lastChargeStateChange;
|
||||
|
||||
private ApcExternalPowerState _lastExternalPowerState;
|
||||
|
||||
private TimeSpan _lastExternalPowerStateChange;
|
||||
|
||||
private float _lastCharge = 0f;
|
||||
|
||||
private bool _uiDirty = true;
|
||||
|
||||
private const float HighPowerThreshold = 0.9f;
|
||||
|
||||
private const int VisualsChangeDelay = 1;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Battery = Owner.GetComponent<BatteryComponent>();
|
||||
_appearance = Owner.GetComponent<AppearanceComponent>();
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ApcUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||
Update();
|
||||
}
|
||||
|
||||
protected override void AddSelfToNet(IApcNet apcNet)
|
||||
{
|
||||
apcNet.AddApc(this);
|
||||
}
|
||||
|
||||
protected override void RemoveSelfFromNet(IApcNet apcNet)
|
||||
{
|
||||
apcNet.RemoveApc(this);
|
||||
}
|
||||
|
||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
||||
{
|
||||
if (serverMsg.Message is ApcToggleMainBreakerMessage)
|
||||
{
|
||||
MainBreakerEnabled = !MainBreakerEnabled;
|
||||
_uiDirty = true;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
var newState = CalcChargeState();
|
||||
if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
||||
{
|
||||
_lastChargeState = newState;
|
||||
_lastChargeStateChange = _gameTiming.CurTime;
|
||||
_appearance.SetData(ApcVisuals.ChargeState, newState);
|
||||
}
|
||||
var newCharge = Battery.CurrentCharge;
|
||||
if (newCharge != _lastCharge)
|
||||
{
|
||||
_lastCharge = newCharge;
|
||||
_uiDirty = true;
|
||||
}
|
||||
var extPowerState = CalcExtPowerState();
|
||||
if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
||||
{
|
||||
_lastExternalPowerState = extPowerState;
|
||||
_lastExternalPowerStateChange = _gameTiming.CurTime;
|
||||
_uiDirty = true;
|
||||
}
|
||||
if (_uiDirty)
|
||||
{
|
||||
_userInterface.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge / Battery.MaxCharge));
|
||||
_uiDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
private ApcChargeState CalcChargeState()
|
||||
{
|
||||
var chargeFraction = Battery.CurrentCharge / Battery.MaxCharge;
|
||||
if (chargeFraction > HighPowerThreshold)
|
||||
{
|
||||
return ApcChargeState.Full;
|
||||
}
|
||||
var consumer = Owner.GetComponent<PowerConsumerComponent>();
|
||||
if (consumer.DrawRate == consumer.ReceivedPower)
|
||||
{
|
||||
return ApcChargeState.Charging;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ApcChargeState.Lack;
|
||||
}
|
||||
}
|
||||
|
||||
private ApcExternalPowerState CalcExtPowerState()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out BatteryStorageComponent batteryStorage))
|
||||
{
|
||||
return ApcExternalPowerState.None;
|
||||
}
|
||||
var consumer = batteryStorage.Consumer;
|
||||
if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
|
||||
{
|
||||
return ApcExternalPowerState.None;
|
||||
}
|
||||
else if (consumer.ReceivedPower < consumer.DrawRate)
|
||||
{
|
||||
return ApcExternalPowerState.Low;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ApcExternalPowerState.Good;
|
||||
}
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_userInterface.Open(actor.playerSession);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
||||
{
|
||||
public abstract class BaseApcNetComponent : BaseNetConnectorComponent<IApcNet>
|
||||
{
|
||||
protected override IApcNet NullNet => ApcNetNodeGroup.NullNet;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
||||
{
|
||||
/// <summary>
|
||||
/// Relays <see cref="PowerReceiverComponent"/>s in an area to a <see cref="IApcNet"/> so they can receive power.
|
||||
/// </summary>
|
||||
public interface IPowerProvider
|
||||
{
|
||||
void AddReceiver(PowerReceiverComponent receiver);
|
||||
|
||||
void RemoveReceiver(PowerReceiverComponent receiver);
|
||||
}
|
||||
|
||||
[RegisterComponent]
|
||||
public class PowerProviderComponent : BaseApcNetComponent, IPowerProvider
|
||||
{
|
||||
public override string Name => "PowerProvider";
|
||||
|
||||
/// <summary>
|
||||
/// The max distance this can transmit power to <see cref="PowerReceiverComponent"/>s from.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int PowerTransferRange { get => _powerTransferRange; set => SetPowerTransferRange(value); }
|
||||
private int _powerTransferRange;
|
||||
|
||||
[ViewVariables]
|
||||
public IReadOnlyList<PowerReceiverComponent> LinkedReceivers => _linkedReceivers;
|
||||
private List<PowerReceiverComponent> _linkedReceivers = new List<PowerReceiverComponent>();
|
||||
|
||||
/// <summary>
|
||||
/// If <see cref="PowerReceiverComponent"/>s should consider connecting to this.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Connectable { get; private set; } = true;
|
||||
|
||||
public static readonly IPowerProvider NullProvider = new NullPowerProvider();
|
||||
|
||||
public void AddReceiver(PowerReceiverComponent receiver)
|
||||
{
|
||||
_linkedReceivers.Add(receiver);
|
||||
Net.UpdatePowerProviderReceivers(this);
|
||||
}
|
||||
|
||||
public void RemoveReceiver(PowerReceiverComponent receiver)
|
||||
{
|
||||
_linkedReceivers.Remove(receiver);
|
||||
Net.UpdatePowerProviderReceivers(this);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _powerTransferRange, "powerTransferRange", 3);
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
foreach (var receiver in FindAvailableReceivers())
|
||||
{
|
||||
receiver.Provider = this;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
Connectable = false;
|
||||
var receivers = _linkedReceivers.ToArray();
|
||||
foreach (var receiver in receivers)
|
||||
{
|
||||
receiver.ClearProvider();
|
||||
}
|
||||
_linkedReceivers = new List<PowerReceiverComponent>();
|
||||
Net.UpdatePowerProviderReceivers(this);
|
||||
foreach (var receiver in receivers)
|
||||
{
|
||||
receiver.TryFindAndSetProvider();
|
||||
}
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
private List<PowerReceiverComponent> FindAvailableReceivers()
|
||||
{
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
var nearbyEntities = IoCManager.Resolve<IServerEntityManager>()
|
||||
.GetEntitiesInRange(Owner, PowerTransferRange);
|
||||
return nearbyEntities.Select(entity => entity.TryGetComponent<PowerReceiverComponent>(out var receiver) ? receiver : null)
|
||||
.Where(receiver => receiver != null)
|
||||
.Where(receiver => receiver.NeedsProvider)
|
||||
.Where(receiver => receiver.Owner.Transform.GridPosition.Distance(mapManager, Owner.Transform.GridPosition) < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
protected override void AddSelfToNet(IApcNet apcNet)
|
||||
{
|
||||
apcNet.AddPowerProvider(this);
|
||||
}
|
||||
|
||||
protected override void RemoveSelfFromNet(IApcNet apcNet)
|
||||
{
|
||||
apcNet.RemovePowerProvider(this);
|
||||
}
|
||||
|
||||
private void SetPowerTransferRange(int newPowerTransferRange)
|
||||
{
|
||||
foreach (var receiver in _linkedReceivers)
|
||||
{
|
||||
receiver.ClearProvider();
|
||||
}
|
||||
_powerTransferRange = newPowerTransferRange;
|
||||
_linkedReceivers = FindAvailableReceivers();
|
||||
Net.UpdatePowerProviderReceivers(this);
|
||||
}
|
||||
|
||||
private class NullPowerProvider : IPowerProvider
|
||||
{
|
||||
public void AddReceiver(PowerReceiverComponent receiver) { }
|
||||
public void RemoveReceiver(PowerReceiverComponent receiver) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,198 @@
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
||||
{
|
||||
/// <summary>
|
||||
/// Attempts to link with a nearby <see cref="IPowerProvider"/>s so that it can receive power from a <see cref="IApcNet"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerReceiverComponent : Component
|
||||
{
|
||||
public override string Name => "PowerReceiver";
|
||||
|
||||
public event EventHandler<PowerStateEventArgs> OnPowerStateChanged;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered => (HasApcPower || !NeedsPower) && !PowerDisabled;
|
||||
|
||||
[ViewVariables]
|
||||
public bool HasApcPower { get => _hasApcPower; set => SetHasApcPower(value); }
|
||||
private bool _hasApcPower;
|
||||
|
||||
/// <summary>
|
||||
/// The max distance from a <see cref="PowerProviderComponent"/> that this can receive power from.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int PowerReceptionRange { get => _powerReceptionRange; set => SetPowerReceptionRange(value); }
|
||||
private int _powerReceptionRange;
|
||||
|
||||
[ViewVariables]
|
||||
public IPowerProvider Provider { get => _provider; set => SetProvider(value); }
|
||||
private IPowerProvider _provider = PowerProviderComponent.NullProvider;
|
||||
|
||||
[ViewVariables]
|
||||
public bool NeedsProvider { get; private set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Amount of charge this needs from an APC per second to function.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int Load { get => _load; set => SetLoad(value); }
|
||||
private int _load;
|
||||
|
||||
/// <summary>
|
||||
/// When true, causes this to appear powered even if not receiving power from an Apc.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool NeedsPower { get => _needsPower; set => SetNeedsPower(value); }
|
||||
private bool _needsPower;
|
||||
|
||||
/// <summary>
|
||||
/// When true, causes this to never appear powered.
|
||||
/// </summary>
|
||||
public bool PowerDisabled { get => _powerDisabled; set => SetPowerDisabled(value); }
|
||||
private bool _powerDisabled;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _powerReceptionRange, "powerReceptionRange", 3);
|
||||
serializer.DataField(ref _load, "powerLoad", 5);
|
||||
serializer.DataField(ref _needsPower, "needsPower", true);
|
||||
serializer.DataField(ref _powerDisabled, "powerDisabled", false);
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
if (NeedsProvider)
|
||||
{
|
||||
TryFindAndSetProvider();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
_provider.RemoveReceiver(this);
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public void TryFindAndSetProvider()
|
||||
{
|
||||
if (TryFindAvailableProvider(out var provider))
|
||||
{
|
||||
Provider = provider;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryFindAvailableProvider(out IPowerProvider foundProvider)
|
||||
{
|
||||
var nearbyEntities = IoCManager.Resolve<IServerEntityManager>()
|
||||
.GetEntitiesInRange(Owner, PowerReceptionRange);
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
foreach (var entity in nearbyEntities)
|
||||
{
|
||||
if (entity.TryGetComponent<PowerProviderComponent>(out var provider))
|
||||
{
|
||||
if (provider.Connectable)
|
||||
{
|
||||
var distanceToProvider = provider.Owner.Transform.GridPosition.Distance(mapManager, Owner.Transform.GridPosition);
|
||||
if (distanceToProvider < Math.Min(PowerReceptionRange, provider.PowerTransferRange))
|
||||
{
|
||||
foundProvider = provider;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foundProvider = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ClearProvider()
|
||||
{
|
||||
_provider.RemoveReceiver(this);
|
||||
_provider = PowerProviderComponent.NullProvider;
|
||||
NeedsProvider = true;
|
||||
HasApcPower = false;
|
||||
}
|
||||
|
||||
private void SetProvider(IPowerProvider newProvider)
|
||||
{
|
||||
_provider.RemoveReceiver(this);
|
||||
_provider = newProvider;
|
||||
newProvider.AddReceiver(this);
|
||||
NeedsProvider = false;
|
||||
}
|
||||
|
||||
private void SetHasApcPower(bool newHasApcPower)
|
||||
{
|
||||
var oldPowered = Powered;
|
||||
_hasApcPower = newHasApcPower;
|
||||
if (oldPowered != Powered)
|
||||
{
|
||||
OnNewPowerState();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPowerReceptionRange(int newPowerReceptionRange)
|
||||
{
|
||||
ClearProvider();
|
||||
_powerReceptionRange = newPowerReceptionRange;
|
||||
TryFindAndSetProvider();
|
||||
}
|
||||
|
||||
private void SetLoad(int newLoad)
|
||||
{
|
||||
_load = newLoad;
|
||||
}
|
||||
|
||||
private void SetNeedsPower(bool newNeedsPower)
|
||||
{
|
||||
var oldPowered = Powered;
|
||||
_needsPower = newNeedsPower;
|
||||
if (oldPowered != Powered)
|
||||
{
|
||||
OnNewPowerState();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPowerDisabled(bool newPowerDisabled)
|
||||
{
|
||||
var oldPowered = Powered;
|
||||
_powerDisabled = newPowerDisabled;
|
||||
if (oldPowered != Powered)
|
||||
{
|
||||
OnNewPowerState();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnNewPowerState()
|
||||
{
|
||||
OnPowerStateChanged?.Invoke(this, new PowerStateEventArgs(Powered));
|
||||
if (Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
{
|
||||
appearance.SetData(PowerDeviceVisuals.Powered, Powered);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PowerStateEventArgs : EventArgs
|
||||
{
|
||||
public readonly bool Powered;
|
||||
|
||||
public PowerStateEventArgs(bool powered)
|
||||
{
|
||||
Powered = powered;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,282 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
{
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public abstract class BaseCharger : Component, IActivate, IInteractUsing
|
||||
{
|
||||
[ViewVariables]
|
||||
private BatteryComponent _heldBattery;
|
||||
|
||||
[ViewVariables]
|
||||
private ContainerSlot _container;
|
||||
|
||||
[ViewVariables]
|
||||
private PowerReceiverComponent _powerReceiver;
|
||||
|
||||
[ViewVariables]
|
||||
private CellChargerStatus _status;
|
||||
|
||||
private AppearanceComponent _appearanceComponent;
|
||||
|
||||
[ViewVariables]
|
||||
private int _chargeRate;
|
||||
|
||||
[ViewVariables]
|
||||
private float _transferEfficiency;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _chargeRate, "chargeRate", 100);
|
||||
serializer.DataField(ref _transferEfficiency, "transferEfficiency", 0.85f);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
|
||||
_container = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-powerCellContainer", Owner);
|
||||
_appearanceComponent = Owner.GetComponent<AppearanceComponent>();
|
||||
// Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
|
||||
_powerReceiver.OnPowerStateChanged += PowerUpdate;
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
_powerReceiver.OnPowerStateChanged -= PowerUpdate;
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var result = TryInsertItem(eventArgs.Using);
|
||||
if (!result)
|
||||
{
|
||||
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
|
||||
eventArgs.User.PopupMessage(Owner, localizationManager.GetString("Unable to insert capacitor"));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
RemoveItem(eventArgs.User);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This will remove the item directly into the user's hand / floor
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
private void RemoveItem(IEntity user)
|
||||
{
|
||||
var heldItem = _container.ContainedEntity;
|
||||
if (heldItem == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_container.Remove(heldItem);
|
||||
_heldBattery = null;
|
||||
if (user.TryGetComponent(out HandsComponent handsComponent))
|
||||
{
|
||||
handsComponent.PutInHandOrDrop(heldItem.GetComponent<ItemComponent>());
|
||||
}
|
||||
|
||||
if (heldItem.TryGetComponent(out ServerBatteryBarrelComponent batteryBarrelComponent))
|
||||
{
|
||||
batteryBarrelComponent.UpdateAppearance();
|
||||
}
|
||||
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private void PowerUpdate(object sender, PowerStateEventArgs eventArgs)
|
||||
{
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class InsertVerb : Verb<BaseCharger>
|
||||
{
|
||||
protected override void GetData(IEntity user, BaseCharger component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
if (!user.TryGetComponent(out HandsComponent handsComponent))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
if (component._container.ContainedEntity != null || handsComponent.GetActiveHand == null)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Disabled;
|
||||
data.Text = "Insert";
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = $"Insert {handsComponent.GetActiveHand.Owner.Name}";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, BaseCharger component)
|
||||
{
|
||||
if (!user.TryGetComponent(out HandsComponent handsComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (handsComponent.GetActiveHand == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var userItem = handsComponent.GetActiveHand.Owner;
|
||||
handsComponent.Drop(userItem);
|
||||
component.TryInsertItem(userItem);
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class EjectVerb : Verb<BaseCharger>
|
||||
{
|
||||
protected override void GetData(IEntity user, BaseCharger component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
if (component._container.ContainedEntity == null)
|
||||
{
|
||||
data.Text = "Eject";
|
||||
data.Visibility = VerbVisibility.Disabled;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = $"Eject {component._container.ContainedEntity.Name}";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, BaseCharger component)
|
||||
{
|
||||
component.RemoveItem(user);
|
||||
}
|
||||
}
|
||||
|
||||
private CellChargerStatus GetStatus()
|
||||
{
|
||||
if (!_powerReceiver.Powered)
|
||||
{
|
||||
return CellChargerStatus.Off;
|
||||
}
|
||||
if (_container.ContainedEntity == null)
|
||||
{
|
||||
return CellChargerStatus.Empty;
|
||||
}
|
||||
if (_heldBattery != null && Math.Abs(_heldBattery.MaxCharge - _heldBattery.CurrentCharge) < 0.01)
|
||||
{
|
||||
return CellChargerStatus.Charged;
|
||||
}
|
||||
return CellChargerStatus.Charging;
|
||||
}
|
||||
|
||||
private bool TryInsertItem(IEntity entity)
|
||||
{
|
||||
if (!IsEntityCompatible(entity) || _container.ContainedEntity != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!_container.Insert(entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_heldBattery = GetBatteryFrom(entity);
|
||||
UpdateStatus();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the supplied entity should fit into the charger.
|
||||
/// </summary>
|
||||
protected abstract bool IsEntityCompatible(IEntity entity);
|
||||
|
||||
protected abstract BatteryComponent GetBatteryFrom(IEntity entity);
|
||||
|
||||
private void UpdateStatus()
|
||||
{
|
||||
// Not called UpdateAppearance just because it messes with the load
|
||||
var status = GetStatus();
|
||||
if (_status == status)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_status = status;
|
||||
switch (_status)
|
||||
{
|
||||
// Update load just in case
|
||||
case CellChargerStatus.Off:
|
||||
_powerReceiver.Load = 0;
|
||||
_appearanceComponent?.SetData(CellVisual.Light, CellChargerStatus.Off);
|
||||
break;
|
||||
case CellChargerStatus.Empty:
|
||||
_powerReceiver.Load = 0;
|
||||
_appearanceComponent?.SetData(CellVisual.Light, CellChargerStatus.Empty); ;
|
||||
break;
|
||||
case CellChargerStatus.Charging:
|
||||
_powerReceiver.Load = (int) (_chargeRate / _transferEfficiency);
|
||||
_appearanceComponent?.SetData(CellVisual.Light, CellChargerStatus.Charging);
|
||||
break;
|
||||
case CellChargerStatus.Charged:
|
||||
_powerReceiver.Load = 0;
|
||||
_appearanceComponent?.SetData(CellVisual.Light, CellChargerStatus.Charged);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
_appearanceComponent?.SetData(CellVisual.Occupied, _container.ContainedEntity != null);
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime) //todo: make single system for this
|
||||
{
|
||||
if (_status == CellChargerStatus.Empty || _status == CellChargerStatus.Charged || _container.ContainedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TransferPower(frameTime);
|
||||
}
|
||||
|
||||
private void TransferPower(float frameTime)
|
||||
{
|
||||
if (!_powerReceiver.Powered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_heldBattery.CurrentCharge += _chargeRate * frameTime;
|
||||
// Just so the sprite won't be set to 99.99999% visibility
|
||||
if (_heldBattery.MaxCharge - _heldBattery.CurrentCharge < 0.01)
|
||||
{
|
||||
_heldBattery.CurrentCharge = _heldBattery.MaxCharge;
|
||||
}
|
||||
UpdateStatus();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
public enum LightBulbState
|
||||
{
|
||||
Normal,
|
||||
Broken,
|
||||
Burned,
|
||||
}
|
||||
|
||||
public enum LightBulbType
|
||||
{
|
||||
Bulb,
|
||||
Tube,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class LightBulbComponent : Component, ILand
|
||||
{
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever the state of the light bulb changes.
|
||||
/// </summary>
|
||||
public event EventHandler<EventArgs> OnLightBulbStateChange;
|
||||
public event EventHandler<EventArgs> OnLightColorChange;
|
||||
|
||||
private Color _color = Color.White;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public Color Color
|
||||
{
|
||||
get { return _color; }
|
||||
set
|
||||
{
|
||||
_color = value;
|
||||
OnLightColorChange?.Invoke(this, null);
|
||||
UpdateColor();
|
||||
}
|
||||
}
|
||||
|
||||
public override string Name => "LightBulb";
|
||||
|
||||
public LightBulbType Type = LightBulbType.Tube;
|
||||
|
||||
private int _burningTemperature;
|
||||
public int BurningTemperature => _burningTemperature;
|
||||
|
||||
private int _powerUse;
|
||||
public int PowerUse => _powerUse;
|
||||
|
||||
/// <summary>
|
||||
/// The current state of the light bulb. Invokes the OnLightBulbStateChange event when set.
|
||||
/// It also updates the bulb's sprite accordingly.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)] public LightBulbState State
|
||||
{
|
||||
get { return _state; }
|
||||
set
|
||||
{
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
OnLightBulbStateChange?.Invoke(this, EventArgs.Empty);
|
||||
_state = value;
|
||||
switch (value)
|
||||
{
|
||||
case LightBulbState.Normal:
|
||||
sprite.LayerSetState(0, "normal");
|
||||
break;
|
||||
case LightBulbState.Broken:
|
||||
sprite.LayerSetState(0, "broken");
|
||||
break;
|
||||
case LightBulbState.Burned:
|
||||
sprite.LayerSetState(0, "burned");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private LightBulbState _state = LightBulbState.Normal;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref Type, "bulb", LightBulbType.Tube);
|
||||
serializer.DataField(ref _color, "color", Color.White);
|
||||
serializer.DataFieldCached(ref _burningTemperature, "BurningTemperature", 1400);
|
||||
serializer.DataFieldCached(ref _powerUse, "PowerUse", 40);
|
||||
}
|
||||
|
||||
public void UpdateColor()
|
||||
{
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
sprite.Color = Color;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdateColor();
|
||||
}
|
||||
|
||||
public void Land(LandEventArgs eventArgs)
|
||||
{
|
||||
if (State == LightBulbState.Broken)
|
||||
return;
|
||||
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("glassbreak");
|
||||
var file = _random.Pick(soundCollection.PickFiles);
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
|
||||
|
||||
State = LightBulbState.Broken;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
{
|
||||
/// <summary>
|
||||
/// Recharges an entity with a <see cref="BatteryComponent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(BaseCharger))]
|
||||
public sealed class PowerCellChargerComponent : BaseCharger
|
||||
{
|
||||
public override string Name => "PowerCellCharger";
|
||||
|
||||
protected override bool IsEntityCompatible(IEntity entity)
|
||||
{
|
||||
return entity.HasComponent<BatteryComponent>();
|
||||
}
|
||||
|
||||
protected override BatteryComponent GetBatteryFrom(IEntity entity)
|
||||
{
|
||||
return entity.GetComponent<BatteryComponent>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
/// <summary>
|
||||
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing
|
||||
{
|
||||
public override string Name => "PoweredLight";
|
||||
|
||||
private static readonly TimeSpan _thunkDelay = TimeSpan.FromSeconds(2);
|
||||
|
||||
private TimeSpan _lastThunk;
|
||||
|
||||
|
||||
private LightBulbType BulbType = LightBulbType.Tube;
|
||||
|
||||
[ViewVariables] private ContainerSlot _lightBulbContainer;
|
||||
|
||||
[ViewVariables]
|
||||
private LightBulbComponent LightBulb
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_lightBulbContainer.ContainedEntity == null) return null;
|
||||
|
||||
_lightBulbContainer.ContainedEntity.TryGetComponent(out LightBulbComponent bulb);
|
||||
|
||||
return bulb;
|
||||
}
|
||||
}
|
||||
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return InsertBulb(eventArgs.Using);
|
||||
}
|
||||
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out DamageableComponent damageableComponent))
|
||||
{
|
||||
Eject();
|
||||
return false;
|
||||
}
|
||||
if(eventArgs.User.TryGetComponent(out HeatResistanceComponent heatResistanceComponent))
|
||||
{
|
||||
if(CanBurn(heatResistanceComponent.GetHeatResistance()))
|
||||
{
|
||||
Burn();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Eject();
|
||||
return true;
|
||||
|
||||
bool CanBurn(int heatResistance)
|
||||
{
|
||||
return _lightState && heatResistance < LightBulb.BurningTemperature;
|
||||
}
|
||||
|
||||
void Burn()
|
||||
{
|
||||
damageableComponent.TakeDamage(DamageType.Heat, 20, Owner);
|
||||
var audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
audioSystem.PlayFromEntity("/Audio/effects/lightburn.ogg", Owner);
|
||||
}
|
||||
|
||||
void Eject()
|
||||
{
|
||||
EjectBulb(eventArgs.User);
|
||||
UpdateLight();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts the bulb if possible.
|
||||
/// </summary>
|
||||
/// <returns>True if it could insert it, false if it couldn't.</returns>
|
||||
private bool InsertBulb(IEntity bulb)
|
||||
{
|
||||
if (LightBulb != null) return false;
|
||||
if (!bulb.TryGetComponent(out LightBulbComponent lightBulb)) return false;
|
||||
if (lightBulb.Type != BulbType) return false;
|
||||
|
||||
var inserted = _lightBulbContainer.Insert(bulb);
|
||||
|
||||
lightBulb.OnLightBulbStateChange += UpdateLight;
|
||||
lightBulb.OnLightColorChange += UpdateLight;
|
||||
|
||||
UpdateLight();
|
||||
|
||||
return inserted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ejects the bulb to a mob's hand if possible.
|
||||
/// </summary>
|
||||
private void EjectBulb(IEntity user)
|
||||
{
|
||||
if (LightBulb == null) return;
|
||||
|
||||
var bulb = LightBulb;
|
||||
|
||||
bulb.OnLightBulbStateChange -= UpdateLight;
|
||||
bulb.OnLightColorChange -= UpdateLight;
|
||||
|
||||
if (!_lightBulbContainer.Remove(bulb.Owner)) return;
|
||||
|
||||
if (!user.TryGetComponent(out HandsComponent hands)
|
||||
|| !hands.PutInHand(bulb.Owner.GetComponent<ItemComponent>()))
|
||||
bulb.Owner.Transform.GridPosition = user.Transform.GridPosition;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref BulbType, "bulb", LightBulbType.Tube);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For attaching UpdateLight() to events.
|
||||
/// </summary>
|
||||
public void UpdateLight(object sender, EventArgs e)
|
||||
{
|
||||
UpdateLight();
|
||||
}
|
||||
|
||||
private bool _lightState => Owner.GetComponent<PointLightComponent>().Enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Updates the light's power drain, sprite and actual light state.
|
||||
/// </summary>
|
||||
public void UpdateLight()
|
||||
{
|
||||
var powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var light = Owner.GetComponent<PointLightComponent>();
|
||||
if (LightBulb == null) // No light bulb.
|
||||
{
|
||||
powerReceiver.Load = 0;
|
||||
sprite.LayerSetState(0, "empty");
|
||||
light.Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (LightBulb.State)
|
||||
{
|
||||
case LightBulbState.Normal:
|
||||
powerReceiver.Load = LightBulb.PowerUse;
|
||||
if (powerReceiver.Powered)
|
||||
{
|
||||
sprite.LayerSetState(0, "on");
|
||||
light.Enabled = true;
|
||||
light.Color = LightBulb.Color;
|
||||
var time = IoCManager.Resolve<IGameTiming>().CurTime;
|
||||
if (time > _lastThunk + _thunkDelay)
|
||||
{
|
||||
_lastThunk = time;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetState(0, "off");
|
||||
light.Enabled = false;
|
||||
}
|
||||
break;
|
||||
case LightBulbState.Broken:
|
||||
powerReceiver.Load = 0;
|
||||
sprite.LayerSetState(0, "broken");
|
||||
light.Enabled = false;
|
||||
break;
|
||||
case LightBulbState.Burned:
|
||||
powerReceiver.Load = 0;
|
||||
sprite.LayerSetState(0, "burned");
|
||||
light.Enabled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Owner.GetComponent<PowerReceiverComponent>().OnPowerStateChanged += UpdateLight;
|
||||
|
||||
_lightBulbContainer = ContainerManagerComponent.Ensure<ContainerSlot>("light_bulb", Owner, out var existed);
|
||||
|
||||
if (!existed) // Insert a light tube if there wasn't any.
|
||||
{
|
||||
switch (BulbType)
|
||||
{
|
||||
case LightBulbType.Tube:
|
||||
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightTube", Owner.Transform.GridPosition));
|
||||
break;
|
||||
case LightBulbType.Bulb:
|
||||
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightBulb", Owner.Transform.GridPosition));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
Owner.GetComponent<PowerReceiverComponent>().OnPowerStateChanged -= UpdateLight;
|
||||
base.OnRemove();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
{
|
||||
/// <summary>
|
||||
/// Recharges the battery in a <see cref="ServerBatteryBarrelComponent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(BaseCharger))]
|
||||
public sealed class WeaponCapacitorChargerComponent : BaseCharger
|
||||
{
|
||||
public override string Name => "WeaponCapacitorCharger";
|
||||
|
||||
protected override bool IsEntityCompatible(IEntity entity)
|
||||
{
|
||||
return entity.HasComponent<ServerBatteryBarrelComponent>();
|
||||
}
|
||||
|
||||
protected override BatteryComponent GetBatteryFrom(IEntity entity)
|
||||
{
|
||||
return entity.GetComponent<ServerBatteryBarrelComponent>().PowerCell;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user