rev roundend shows converted count (#21854)

* add ConvertedCount field to role

* make objectives roundend title logic reusable

* change rev system + use GetTitle

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-11-27 21:43:48 +00:00
committed by GitHub
parent 94f67f86dd
commit 24476721af
4 changed files with 59 additions and 45 deletions

View File

@@ -7,6 +7,7 @@ using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Server.NPC.Components;
using Content.Server.NPC.Systems;
using Content.Server.Objectives;
using Content.Server.Popups;
using Content.Server.Revolutionary.Components;
using Content.Server.Roles;
@@ -42,6 +43,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly ObjectivesSystem _objectives = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
@@ -101,24 +103,19 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
var index = (commandLost ? 1 : 0) | (revsLost ? 2 : 0);
ev.AddLine(Loc.GetString(Outcomes[index]));
ev.AddLine(Loc.GetString("head-rev-initial-count", ("initialCount", headrev.HeadRevs.Count)));
foreach (var player in headrev.HeadRevs)
ev.AddLine(Loc.GetString("rev-headrev-count", ("initialCount", headrev.HeadRevs.Count)));
foreach (var player in headrev.HeadRevs.Values)
{
_mind.TryGetSession(player.Value, out var session);
var username = session?.Name;
if (username != null)
{
ev.AddLine(Loc.GetString("head-rev-initial-name-user",
("name", player.Key),
("username", username)));
}
else
{
ev.AddLine(Loc.GetString("head-rev-initial-name",
("name", player.Key)));
}
var title = _objectives.GetTitle(player);
if (title == null)
continue;
// TODO: when role entities are a thing this has to change
var count = CompOrNull<RevolutionaryRoleComponent>(player)?.ConvertedCount ?? 0;
ev.AddLine(Loc.GetString("rev-headrev-player", ("title", title), ("count", count)));
// TODO: someone suggested listing all alive? revs maybe implement at some point
}
break;
}
}
@@ -208,6 +205,9 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
if (ev.User != null)
{
_adminLogManager.Add(LogType.Mind, LogImpact.Medium, $"{ToPrettyString(ev.User.Value)} converted {ToPrettyString(ev.Target)} into a Revolutionary");
if (_mind.TryGetRole<RevolutionaryRoleComponent>(ev.User.Value, out var headrev))
headrev.ConvertedCount++;
}
if (mindId == default || !_role.MindHasRole<RevolutionaryRoleComponent>(mindId))