Adds quartermaster spawnpoint (without changing maps) (#6503)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Lamrr
2022-02-08 21:49:13 +11:00
committed by GitHub
parent b82fe292b5
commit 244e2e5a10
2 changed files with 13 additions and 11 deletions

View File

@@ -36,15 +36,18 @@
# Cargo # Cargo
#- type: entity - type: entity
# id: SpawnPointQuartermaster id: SpawnPointQuartermaster
# parent: SpawnPointJobBase parent: SpawnPointJobBase
# name: quartermaster name: quartermaster
# components: components:
# - type: SpawnPoint - type: SpawnPoint
# job_id: Quartermaster job_id: Quartermaster
# - type: Sprite - type: Sprite
# state: Quartermaster layers:
- state: green
- state: qm
- type: entity - type: entity
id: SpawnPointCargoTechnician id: SpawnPointCargoTechnician

View File

@@ -5,7 +5,7 @@
departments: departments:
- Cargo - Cargo
icon: "CargoTechnician" icon: "CargoTechnician"
supervisors: "the head of personnel" # TODO: Change this to include the QM when it gets in. supervisors: "the quartermaster and head of personnel"
access: access:
- Cargo - Cargo
- Maintenance - Maintenance
@@ -18,7 +18,6 @@
jumpsuit: ClothingUniformJumpsuitCargo jumpsuit: ClothingUniformJumpsuitCargo
back: ClothingBackpackFilled back: ClothingBackpackFilled
shoes: ClothingShoesColorBlack shoes: ClothingShoesColorBlack
gloves: ClothingHandsGlovesFingerless
id: CargoPDA id: CargoPDA
ears: ClothingHeadsetCargo ears: ClothingHeadsetCargo
innerclothingskirt: ClothingUniformJumpskirtCargo innerclothingskirt: ClothingUniformJumpskirtCargo