Add pointing (#1435)
* Add pointing keybind and simple message * Add turning the player when pointing * Add pointing arrow * Make the popup message appear on the pointing entity * Add pointing to tiles and space and proper grammar * Move pointing bind from HandsSystem to PointingSystem * Add more messages for pointing depending on the viewer perspective * Fix non nullable reference type * Serialize pointing arrow duration * Serialize pointing arrow step and add summaries * Make arrow speed serializable and make it depend on frame time * Add 0.2 second delay between pointings * Add pointing arrow yaml examples * Add the ability for pointing arrows to be rogue * Remove rogue package reference * Add point to verb https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png * Add shift middle clicking an entity in the verb menu to point at it * Add VV to PointingArrowComponent * Increase pointing delay from 0.2 to 0.5 seconds * Address reviews * Fix nullability errors * Separate pointing and rogue pointing code * Fix rogue pointing arrow visuals * Made rogue pointing arrow rotation adjustment readable for mortals * Make rogue pointing arrows less destructive * Cleanup more of the rogue pointing arrow code
This commit is contained in:
53
Content.Server/GlobalVerbs/PointingVerb.cs
Normal file
53
Content.Server/GlobalVerbs/PointingVerb.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using Content.Server.GameObjects.Components.Pointing;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.GlobalVerbs
|
||||
{
|
||||
/// <summary>
|
||||
/// Global verb that points at an entity.
|
||||
/// </summary>
|
||||
[GlobalVerb]
|
||||
public class PointingVerb : GlobalVerb
|
||||
{
|
||||
public override bool RequireInteractionRange => false;
|
||||
|
||||
public override void GetData(IEntity user, IEntity target, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (!user.HasComponent<IActorComponent>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntitySystem.Get<PointingSystem>().InRange(user.Transform.GridPosition, target.Transform.GridPosition))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.HasComponent<PointingArrowComponent>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
|
||||
data.Text = Loc.GetString("Point at");
|
||||
}
|
||||
|
||||
public override void Activate(IEntity user, IEntity target)
|
||||
{
|
||||
if (!user.TryGetComponent(out IActorComponent actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<PointingSystem>().TryPoint(actor.playerSession, target.Transform.GridPosition, target.Uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user