ninja 2 electric boogaloo (#15534)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-10 07:20:27 +01:00
committed by GitHub
parent 25c8a03276
commit 24810d916b
153 changed files with 3892 additions and 78 deletions

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using Content.Server.Ninja.Systems;
using Content.Shared.Communications;
using Content.Shared.Objectives;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.GameTicking.Rules.Components;
[RegisterComponent, Access(typeof(SpaceNinjaSystem))]
public sealed partial class NinjaRuleComponent : Component
{
/// <summary>
/// All ninja minds that are using this rule.
/// Their SpaceNinjaComponent Rule field should point back to this rule.
/// </summary>
[DataField("minds")]
public List<EntityUid> Minds = new();
/// <summary>
/// List of objective prototype ids to add
/// </summary>
[DataField("objectives", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<ObjectivePrototype>))]
public List<string> Objectives = new();
/// <summary>
/// List of threats that can be called in. Copied onto <see cref="CommsHackerComponent"/> when gloves are enabled.
/// </summary>
[DataField("threats", required: true)]
public List<Threat> Threats = new();
/// <summary>
/// Sound played when making the player a ninja via antag control or ghost role
/// </summary>
[DataField("greetingSound", customTypeSerializer: typeof(SoundSpecifierTypeSerializer))]
public SoundSpecifier? GreetingSound = new SoundPathSpecifier("/Audio/Misc/ninja_greeting.ogg");
}