ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
100
Content.Server/Ninja/Systems/BatteryDrainerSystem.cs
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100
Content.Server/Ninja/Systems/BatteryDrainerSystem.cs
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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namespace Content.Server.Ninja.Systems;
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/// <summary>
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/// Handles the doafter and power transfer when draining.
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/// </summary>
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public sealed class BatteryDrainerSystem : SharedBatteryDrainerSystem
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{
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BatteryDrainerComponent, BeforeInteractHandEvent>(OnBeforeInteractHand);
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}
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/// <summary>
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/// Start do after for draining a power source.
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/// Can't predict PNBC existing so only done on server.
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/// </summary>
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private void OnBeforeInteractHand(EntityUid uid, BatteryDrainerComponent comp, BeforeInteractHandEvent args)
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{
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var target = args.Target;
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if (args.Handled || comp.BatteryUid == null || !HasComp<PowerNetworkBatteryComponent>(target))
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return;
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// handles even if battery is full so you can actually see the poup
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args.Handled = true;
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if (_battery.IsFull(comp.BatteryUid.Value))
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{
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_popup.PopupEntity(Loc.GetString("battery-drainer-full"), uid, uid, PopupType.Medium);
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return;
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}
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var doAfterArgs = new DoAfterArgs(uid, comp.DrainTime, new DrainDoAfterEvent(), target: target, eventTarget: uid)
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{
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BreakOnUserMove = true,
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MovementThreshold = 0.5f,
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CancelDuplicate = false,
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AttemptFrequency = AttemptFrequency.StartAndEnd
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};
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_doAfter.TryStartDoAfter(doAfterArgs);
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}
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/// <inheritdoc/>
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protected override void OnDoAfterAttempt(EntityUid uid, BatteryDrainerComponent comp, DoAfterAttemptEvent<DrainDoAfterEvent> args)
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{
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base.OnDoAfterAttempt(uid, comp, args);
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if (comp.BatteryUid == null || _battery.IsFull(comp.BatteryUid.Value))
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args.Cancel();
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}
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/// <inheritdoc/>
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protected override bool TryDrainPower(EntityUid uid, BatteryDrainerComponent comp, EntityUid target)
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{
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if (comp.BatteryUid == null || !TryComp<BatteryComponent>(comp.BatteryUid.Value, out var battery))
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return false;
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if (!TryComp<BatteryComponent>(target, out var targetBattery) || !TryComp<PowerNetworkBatteryComponent>(target, out var pnb))
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return false;
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if (MathHelper.CloseToPercent(targetBattery.CurrentCharge, 0))
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{
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_popup.PopupEntity(Loc.GetString("battery-drainer-empty", ("battery", target)), uid, uid, PopupType.Medium);
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return false;
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}
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var available = targetBattery.CurrentCharge;
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var required = battery.MaxCharge - battery.CurrentCharge;
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// higher tier storages can charge more
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var maxDrained = pnb.MaxSupply * comp.DrainTime;
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var input = Math.Min(Math.Min(available, required / comp.DrainEfficiency), maxDrained);
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if (!_battery.TryUseCharge(target, input, targetBattery))
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return false;
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var output = input * comp.DrainEfficiency;
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_battery.SetCharge(comp.BatteryUid.Value, battery.CurrentCharge + output, battery);
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Spawn("EffectSparks", Transform(target).Coordinates);
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_audio.PlayPvs(comp.SparkSound, target);
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_popup.PopupEntity(Loc.GetString("battery-drainer-success", ("battery", target)), uid, uid);
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// repeat the doafter until battery is full
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return !battery.IsFullyCharged;
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}
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}
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102
Content.Server/Ninja/Systems/NinjaGlovesSystem.cs
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102
Content.Server/Ninja/Systems/NinjaGlovesSystem.cs
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using Content.Server.Communications;
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using Content.Server.DoAfter;
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using Content.Server.Mind;
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using Content.Server.Ninja.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Roles;
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using Content.Shared.Communications;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Research.Components;
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using Content.Shared.Toggleable;
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namespace Content.Server.Ninja.Systems;
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/// <summary>
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/// Handles the toggle gloves action.
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/// </summary>
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public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
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{
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[Dependency] private readonly EmagProviderSystem _emagProvider = default!;
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[Dependency] private readonly SharedBatteryDrainerSystem _drainer = default!;
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[Dependency] private readonly SharedStunProviderSystem _stunProvider = default!;
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[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
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[Dependency] private readonly CommsHackerSystem _commsHacker = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NinjaGlovesComponent, ToggleActionEvent>(OnToggleAction);
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}
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/// <summary>
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/// Toggle gloves, if the user is a ninja wearing a ninja suit.
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/// </summary>
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private void OnToggleAction(EntityUid uid, NinjaGlovesComponent comp, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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var user = args.Performer;
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// need to wear suit to enable gloves
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if (!TryComp<SpaceNinjaComponent>(user, out var ninja)
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|| ninja.Suit == null
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|| !HasComp<NinjaSuitComponent>(ninja.Suit.Value))
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{
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Popup.PopupEntity(Loc.GetString("ninja-gloves-not-wearing-suit"), user, user);
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return;
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}
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// show its state to the user
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var enabling = comp.User == null;
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Appearance.SetData(uid, ToggleVisuals.Toggled, enabling);
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var message = Loc.GetString(enabling ? "ninja-gloves-on" : "ninja-gloves-off");
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Popup.PopupEntity(message, user, user);
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if (enabling)
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{
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EnableGloves(uid, comp, user, ninja);
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}
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else
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{
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DisableGloves(uid, comp);
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}
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}
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private void EnableGloves(EntityUid uid, NinjaGlovesComponent comp, EntityUid user, SpaceNinjaComponent ninja)
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{
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comp.User = user;
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Dirty(uid, comp);
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_ninja.AssignGloves(user, uid, ninja);
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var drainer = EnsureComp<BatteryDrainerComponent>(user);
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var stun = EnsureComp<StunProviderComponent>(user);
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_stunProvider.SetNoPowerPopup(user, "ninja-no-power", stun);
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if (_ninja.GetNinjaBattery(user, out var battery, out var _))
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{
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_drainer.SetBattery(user, battery, drainer);
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_stunProvider.SetBattery(user, battery, stun);
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}
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var emag = EnsureComp<EmagProviderComponent>(user);
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_emagProvider.SetWhitelist(user, comp.DoorjackWhitelist, emag);
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EnsureComp<ResearchStealerComponent>(user);
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// prevent calling in multiple threats by toggling gloves after
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if (_mind.TryGetRole<NinjaRoleComponent>(user, out var role) && !role.CalledInThreat)
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{
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var hacker = EnsureComp<CommsHackerComponent>(user);
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var rule = _ninja.NinjaRule(user);
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if (rule != null)
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_commsHacker.SetThreats(user, rule.Threats, hacker);
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}
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}
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}
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147
Content.Server/Ninja/Systems/NinjaSuitSystem.cs
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147
Content.Server/Ninja/Systems/NinjaSuitSystem.cs
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@@ -0,0 +1,147 @@
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using Content.Server.Emp;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.PowerCell;
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using Content.Shared.Actions;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Robust.Shared.Containers;
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namespace Content.Server.Ninja.Systems;
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/// <summary>
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/// Handles power cell upgrading and actions.
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/// </summary>
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public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
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{
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[Dependency] private readonly EmpSystem _emp = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NinjaSuitComponent, ContainerIsInsertingAttemptEvent>(OnSuitInsertAttempt);
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SubscribeLocalEvent<NinjaSuitComponent, EmpAttemptEvent>(OnEmpAttempt);
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SubscribeLocalEvent<NinjaSuitComponent, AttemptStealthEvent>(OnAttemptStealth);
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SubscribeLocalEvent<NinjaSuitComponent, CreateThrowingStarEvent>(OnCreateThrowingStar);
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SubscribeLocalEvent<NinjaSuitComponent, RecallKatanaEvent>(OnRecallKatana);
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SubscribeLocalEvent<NinjaSuitComponent, NinjaEmpEvent>(OnEmp);
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}
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protected override void NinjaEquippedSuit(EntityUid uid, NinjaSuitComponent comp, EntityUid user, SpaceNinjaComponent ninja)
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{
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base.NinjaEquippedSuit(uid, comp, user, ninja);
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_ninja.SetSuitPowerAlert(user);
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}
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// TODO: if/when battery is in shared, put this there too
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// TODO: or put MaxCharge in shared along with powercellslot
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private void OnSuitInsertAttempt(EntityUid uid, NinjaSuitComponent comp, ContainerIsInsertingAttemptEvent args)
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{
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// no power cell for some reason??? allow it
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if (!_powerCell.TryGetBatteryFromSlot(uid, out var battery))
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return;
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// can only upgrade power cell, not swap to recharge instantly otherwise ninja could just swap batteries with flashlights in maints for easy power
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if (!TryComp<BatteryComponent>(args.EntityUid, out var inserting) || inserting.MaxCharge <= battery.MaxCharge)
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{
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args.Cancel();
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}
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// TODO: raise event on ninja telling it to update battery
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}
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private void OnEmpAttempt(EntityUid uid, NinjaSuitComponent comp, EmpAttemptEvent args)
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{
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// ninja suit (battery) is immune to emp
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// powercell relays the event to suit
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args.Cancel();
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}
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protected override void UserUnequippedSuit(EntityUid uid, NinjaSuitComponent comp, EntityUid user)
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{
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base.UserUnequippedSuit(uid, comp, user);
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// remove power indicator
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_ninja.SetSuitPowerAlert(user);
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}
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private void OnAttemptStealth(EntityUid uid, NinjaSuitComponent comp, AttemptStealthEvent args)
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{
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var user = args.User;
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// need 1 second of charge to turn on stealth
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var chargeNeeded = SuitWattage(uid, comp);
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// being attacked while cloaked gives no power message since it overloads the power supply or something
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if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded || UseDelay.ActiveDelay(user))
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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args.Cancel();
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return;
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}
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StealthClothing.SetEnabled(uid, user, true);
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}
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private void OnCreateThrowingStar(EntityUid uid, NinjaSuitComponent comp, CreateThrowingStarEvent args)
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{
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args.Handled = true;
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var user = args.Performer;
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if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge) || UseDelay.ActiveDelay(user))
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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return;
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}
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// try to put throwing star in hand, otherwise it goes on the ground
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var star = Spawn(comp.ThrowingStarPrototype, Transform(user).Coordinates);
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_hands.TryPickupAnyHand(user, star);
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}
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private void OnRecallKatana(EntityUid uid, NinjaSuitComponent comp, RecallKatanaEvent args)
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{
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args.Handled = true;
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var user = args.Performer;
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if (!TryComp<SpaceNinjaComponent>(user, out var ninja) || ninja.Katana == null)
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return;
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var katana = ninja.Katana.Value;
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var coords = _transform.GetWorldPosition(katana);
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var distance = (_transform.GetWorldPosition(user) - coords).Length();
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var chargeNeeded = (float) distance * comp.RecallCharge;
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if (!_ninja.TryUseCharge(user, chargeNeeded) || UseDelay.ActiveDelay(user))
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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return;
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}
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// TODO: teleporting into belt slot
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var message = _hands.TryPickupAnyHand(user, katana)
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? "ninja-katana-recalled"
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: "ninja-hands-full";
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_popup.PopupEntity(Loc.GetString(message), user, user);
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}
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private void OnEmp(EntityUid uid, NinjaSuitComponent comp, NinjaEmpEvent args)
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{
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args.Handled = true;
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var user = args.Performer;
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if (!_ninja.TryUseCharge(user, comp.EmpCharge) || UseDelay.ActiveDelay(user))
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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return;
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}
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// I don't think this affects the suit battery, but if it ever does in the future add a blacklist for it
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var coords = Transform(user).MapPosition;
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_emp.EmpPulse(coords, comp.EmpRange, comp.EmpConsumption, comp.EmpDuration);
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}
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}
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301
Content.Server/Ninja/Systems/SpaceNinjaSystem.cs
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301
Content.Server/Ninja/Systems/SpaceNinjaSystem.cs
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@@ -0,0 +1,301 @@
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using Content.Server.Administration.Commands;
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using Content.Server.Communications;
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using Content.Server.Chat.Managers;
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using Content.Server.StationEvents.Components;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Objectives;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.PowerCell;
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using Content.Server.Research.Systems;
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using Content.Server.Roles;
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using Content.Server.Warps;
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using Content.Shared.Alert;
|
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Doors.Components;
|
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using Content.Shared.IdentityManagement;
|
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
|
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using Content.Shared.Ninja.Components;
|
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using Content.Shared.Ninja.Systems;
|
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using Content.Shared.Popups;
|
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using Content.Shared.Roles;
|
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using Content.Shared.PowerCell.Components;
|
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using Content.Shared.Rounding;
|
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using Robust.Shared.Audio;
|
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Player;
|
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using Robust.Shared.Random;
|
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using System.Diagnostics.CodeAnalysis;
|
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using System.Linq;
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|
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namespace Content.Server.Ninja.Systems;
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|
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// TODO: when syndiborgs are a thing have a borg converter with 6 second doafter
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// engi -> saboteur
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// medi -> idk reskin it
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// other -> assault
|
||||
// TODO: when criminal records is merged, hack it to set everyone to arrest
|
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|
||||
/// <summary>
|
||||
/// Main ninja system that handles ninja setup and greentext, provides helper methods for the rest of the code to use.
|
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/// </summary>
|
||||
public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
|
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{
|
||||
[Dependency] private readonly AlertsSystem _alerts = default!;
|
||||
[Dependency] private readonly BatterySystem _battery = default!;
|
||||
[Dependency] private readonly GameTicker _gameTicker = default!;
|
||||
[Dependency] private readonly IChatManager _chatMan = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
|
||||
[Dependency] private readonly RoleSystem _role = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly StealthClothingSystem _stealthClothing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SpaceNinjaComponent, MindAddedMessage>(OnNinjaMindAdded);
|
||||
SubscribeLocalEvent<SpaceNinjaComponent, EmaggedSomethingEvent>(OnDoorjack);
|
||||
SubscribeLocalEvent<SpaceNinjaComponent, ResearchStolenEvent>(OnResearchStolen);
|
||||
SubscribeLocalEvent<SpaceNinjaComponent, ThreatCalledInEvent>(OnThreatCalledIn);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
var query = EntityQueryEnumerator<SpaceNinjaComponent>();
|
||||
while (query.MoveNext(out var uid, out var ninja))
|
||||
{
|
||||
UpdateNinja(uid, ninja, frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turns the player into a space ninja
|
||||
/// </summary>
|
||||
public void MakeNinja(EntityUid mindId, MindComponent mind)
|
||||
{
|
||||
if (mind.OwnedEntity == null)
|
||||
return;
|
||||
|
||||
// prevent double ninja'ing
|
||||
var user = mind.OwnedEntity.Value;
|
||||
if (HasComp<SpaceNinjaComponent>(user))
|
||||
return;
|
||||
|
||||
AddComp<SpaceNinjaComponent>(user);
|
||||
SetOutfitCommand.SetOutfit(user, "SpaceNinjaGear", EntityManager);
|
||||
GreetNinja(mindId, mind);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Download the given set of nodes, returning how many new nodes were downloaded.
|
||||
/// </summary>
|
||||
private int Download(EntityUid uid, List<string> ids)
|
||||
{
|
||||
if (!_mind.TryGetRole<NinjaRoleComponent>(uid, out var role))
|
||||
return 0;
|
||||
|
||||
var oldCount = role.DownloadedNodes.Count;
|
||||
role.DownloadedNodes.UnionWith(ids);
|
||||
var newCount = role.DownloadedNodes.Count;
|
||||
return newCount - oldCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a ninja's gamerule config data.
|
||||
/// If the gamerule was not started then it will be started automatically.
|
||||
/// </summary>
|
||||
public NinjaRuleComponent? NinjaRule(EntityUid uid, SpaceNinjaComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return null;
|
||||
|
||||
// already exists so just check it
|
||||
if (comp.Rule != null)
|
||||
return CompOrNull<NinjaRuleComponent>(comp.Rule);
|
||||
|
||||
// start it
|
||||
_gameTicker.StartGameRule("Ninja", out var rule);
|
||||
comp.Rule = rule;
|
||||
|
||||
if (!TryComp<NinjaRuleComponent>(rule, out var ninjaRule))
|
||||
return null;
|
||||
|
||||
// add ninja mind to the rule's list for objective showing
|
||||
if (TryComp<MindContainerComponent>(uid, out var mindContainer) && mindContainer.Mind != null)
|
||||
{
|
||||
ninjaRule.Minds.Add(mindContainer.Mind.Value);
|
||||
}
|
||||
|
||||
return ninjaRule;
|
||||
}
|
||||
|
||||
// TODO: can probably copy paste borg code here
|
||||
/// <summary>
|
||||
/// Update the alert for the ninja's suit power indicator.
|
||||
/// </summary>
|
||||
public void SetSuitPowerAlert(EntityUid uid, SpaceNinjaComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp, false) || comp.Deleted || comp.Suit == null)
|
||||
{
|
||||
_alerts.ClearAlert(uid, AlertType.SuitPower);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetNinjaBattery(uid, out var _, out var battery))
|
||||
{
|
||||
var severity = ContentHelpers.RoundToLevels(MathF.Max(0f, battery.CurrentCharge), battery.MaxCharge, 8);
|
||||
_alerts.ShowAlert(uid, AlertType.SuitPower, (short) severity);
|
||||
}
|
||||
else
|
||||
{
|
||||
_alerts.ClearAlert(uid, AlertType.SuitPower);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the battery component in a ninja's suit, if it's worn.
|
||||
/// </summary>
|
||||
public bool GetNinjaBattery(EntityUid user, [NotNullWhen(true)] out EntityUid? uid, [NotNullWhen(true)] out BatteryComponent? battery)
|
||||
{
|
||||
if (TryComp<SpaceNinjaComponent>(user, out var ninja)
|
||||
&& ninja.Suit != null
|
||||
&& _powerCell.TryGetBatteryFromSlot(ninja.Suit.Value, out uid, out battery))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
uid = null;
|
||||
battery = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override bool TryUseCharge(EntityUid user, float charge)
|
||||
{
|
||||
return GetNinjaBattery(user, out var uid, out var battery) && _battery.TryUseCharge(uid.Value, charge, battery);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Greets the ninja when a ghost takes over a ninja, if that happens.
|
||||
/// </summary>
|
||||
private void OnNinjaMindAdded(EntityUid uid, SpaceNinjaComponent comp, MindAddedMessage args)
|
||||
{
|
||||
if (TryComp<MindContainerComponent>(uid, out var mind) && mind.Mind != null)
|
||||
GreetNinja(mind.Mind.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up everything for ninja to work and send the greeting message/sound.
|
||||
/// </summary>
|
||||
private void GreetNinja(EntityUid mindId, MindComponent? mind = null)
|
||||
{
|
||||
if (!Resolve(mindId, ref mind) || mind.OwnedEntity == null || mind.Session == null)
|
||||
return;
|
||||
|
||||
var uid = mind.OwnedEntity.Value;
|
||||
var config = NinjaRule(uid);
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
var role = new NinjaRoleComponent
|
||||
{
|
||||
PrototypeId = "SpaceNinja"
|
||||
};
|
||||
_role.MindAddRole(mindId, role, mind);
|
||||
|
||||
// choose spider charge detonation point
|
||||
// currently based on warp points, something better could be done (but would likely require mapping work)
|
||||
var warps = new List<EntityUid>();
|
||||
var query = EntityQueryEnumerator<WarpPointComponent, TransformComponent>();
|
||||
var map = Transform(uid).MapID;
|
||||
while (query.MoveNext(out var warpUid, out var warp, out var xform))
|
||||
{
|
||||
// won't be asked to detonate the nuke disk or singularity or centcomm
|
||||
if (warp.Location != null && !HasComp<PhysicsComponent>(warpUid) && xform.MapID == map)
|
||||
warps.Add(warpUid);
|
||||
}
|
||||
|
||||
if (warps.Count > 0)
|
||||
role.SpiderChargeTarget = _random.Pick(warps);
|
||||
|
||||
// assign objectives - must happen after spider charge target so that the obj requirement works
|
||||
foreach (var objective in config.Objectives)
|
||||
{
|
||||
if (!_mind.TryAddObjective(mindId, objective, mind))
|
||||
{
|
||||
Log.Error($"Failed to add {objective} to ninja {mind.OwnedEntity.Value}");
|
||||
}
|
||||
}
|
||||
|
||||
var session = mind.Session;
|
||||
_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
|
||||
_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
|
||||
}
|
||||
|
||||
// TODO: PowerCellDraw, modify when cloak enabled
|
||||
/// <summary>
|
||||
/// Handle constant power drains from passive usage and cloak.
|
||||
/// </summary>
|
||||
private void UpdateNinja(EntityUid uid, SpaceNinjaComponent ninja, float frameTime)
|
||||
{
|
||||
if (ninja.Suit == null)
|
||||
return;
|
||||
|
||||
float wattage = _suit.SuitWattage(ninja.Suit.Value);
|
||||
|
||||
SetSuitPowerAlert(uid, ninja);
|
||||
if (!TryUseCharge(uid, wattage * frameTime))
|
||||
{
|
||||
// ran out of power, uncloak ninja
|
||||
_stealthClothing.SetEnabled(ninja.Suit.Value, uid, false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment greentext when emagging a door.
|
||||
/// </summary>
|
||||
private void OnDoorjack(EntityUid uid, SpaceNinjaComponent comp, ref EmaggedSomethingEvent args)
|
||||
{
|
||||
// incase someone lets ninja emag non-doors double check it here
|
||||
if (!HasComp<DoorComponent>(args.Target))
|
||||
return;
|
||||
|
||||
// this popup is serverside since door emag logic is serverside (power funnies)
|
||||
_popup.PopupEntity(Loc.GetString("ninja-doorjack-success", ("target", Identity.Entity(args.Target, EntityManager))), uid, uid, PopupType.Medium);
|
||||
|
||||
// handle greentext
|
||||
if (_mind.TryGetRole<NinjaRoleComponent>(uid, out var role))
|
||||
role.DoorsJacked++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add to greentext when stealing technologies.
|
||||
/// </summary>
|
||||
private void OnResearchStolen(EntityUid uid, SpaceNinjaComponent comp, ref ResearchStolenEvent args)
|
||||
{
|
||||
var gained = Download(uid, args.Techs);
|
||||
var str = gained == 0
|
||||
? Loc.GetString("ninja-research-steal-fail")
|
||||
: Loc.GetString("ninja-research-steal-success", ("count", gained), ("server", args.Target));
|
||||
|
||||
_popup.PopupEntity(str, uid, uid, PopupType.Medium);
|
||||
}
|
||||
|
||||
private void OnThreatCalledIn(EntityUid uid, SpaceNinjaComponent comp, ref ThreatCalledInEvent args)
|
||||
{
|
||||
if (_mind.TryGetRole<NinjaRoleComponent>(uid, out var role))
|
||||
{
|
||||
role.CalledInThreat = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
78
Content.Server/Ninja/Systems/SpiderChargeSystem.cs
Normal file
78
Content.Server/Ninja/Systems/SpiderChargeSystem.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Sticky.Events;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Ninja.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Ninja.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Prevents planting a spider charge outside of its location and handles greentext.
|
||||
/// </summary>
|
||||
public sealed class SpiderChargeSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SpiderChargeComponent, BeforeRangedInteractEvent>(BeforePlant);
|
||||
SubscribeLocalEvent<SpiderChargeComponent, EntityStuckEvent>(OnStuck);
|
||||
SubscribeLocalEvent<SpiderChargeComponent, TriggerEvent>(OnExplode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Require that the planter is a ninja and the charge is near the target warp point.
|
||||
/// </summary>
|
||||
private void BeforePlant(EntityUid uid, SpiderChargeComponent comp, BeforeRangedInteractEvent args)
|
||||
{
|
||||
var user = args.User;
|
||||
|
||||
if (!_mind.TryGetRole<NinjaRoleComponent>(user, out var role))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("spider-charge-not-ninja"), user, user);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// allow planting anywhere if there is no target, which should never happen
|
||||
if (role.SpiderChargeTarget == null)
|
||||
return;
|
||||
|
||||
// assumes warp point still exists
|
||||
var target = Transform(role.SpiderChargeTarget.Value).MapPosition;
|
||||
var coords = args.ClickLocation.ToMap(EntityManager, _transform);
|
||||
if (!coords.InRange(target, comp.Range))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("spider-charge-too-far"), user, user);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows greentext to occur after exploding.
|
||||
/// </summary>
|
||||
private void OnStuck(EntityUid uid, SpiderChargeComponent comp, EntityStuckEvent args)
|
||||
{
|
||||
comp.Planter = args.User;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles greentext after exploding.
|
||||
/// Assumes it didn't move and the target was destroyed so be nice.
|
||||
/// </summary>
|
||||
private void OnExplode(EntityUid uid, SpiderChargeComponent comp, TriggerEvent args)
|
||||
{
|
||||
if (comp.Planter == null || !_mind.TryGetRole<NinjaRoleComponent>(comp.Planter.Value, out var role))
|
||||
return;
|
||||
|
||||
// assumes the target was destroyed, that the charge wasn't moved somehow
|
||||
role.SpiderChargeDetonated = true;
|
||||
}
|
||||
}
|
||||
60
Content.Server/Ninja/Systems/StunProviderSystem.cs
Normal file
60
Content.Server/Ninja/Systems/StunProviderSystem.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Content.Shared.Electrocution;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Ninja.Components;
|
||||
using Content.Shared.Ninja.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Whitelist;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Ninja.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Shocks clicked mobs using battery charge.
|
||||
/// </summary>
|
||||
public sealed class StunProviderSystem : SharedStunProviderSystem
|
||||
{
|
||||
[Dependency] private readonly BatterySystem _battery = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
|
||||
[Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<StunProviderComponent, BeforeInteractHandEvent>(OnBeforeInteractHand);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stun clicked mobs on the whitelist, if there is enough power.
|
||||
/// </summary>
|
||||
private void OnBeforeInteractHand(EntityUid uid, StunProviderComponent comp, BeforeInteractHandEvent args)
|
||||
{
|
||||
// TODO: generic check
|
||||
if (args.Handled || comp.BatteryUid == null || !_gloves.AbilityCheck(uid, args, out var target))
|
||||
return;
|
||||
|
||||
if (target == uid || !comp.Whitelist.IsValid(target, EntityManager))
|
||||
return;
|
||||
|
||||
if (_timing.CurTime < comp.NextStun)
|
||||
return;
|
||||
|
||||
// take charge from battery
|
||||
if (!_battery.TryUseCharge(comp.BatteryUid.Value, comp.StunCharge))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString(comp.NoPowerPopup), uid, uid);
|
||||
return;
|
||||
}
|
||||
|
||||
// not holding hands with target so insuls don't matter
|
||||
_electrocution.TryDoElectrocution(target, uid, comp.StunDamage, comp.StunTime, false, ignoreInsulation: true);
|
||||
// short cooldown to prevent instant stunlocking
|
||||
comp.NextStun = _timing.CurTime + comp.Cooldown;
|
||||
Dirty(uid, comp);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user