шырнулся и умер
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66
Content.Server/_Amour/Hallucinations/HallucinationsEffect.cs
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66
Content.Server/_Amour/Hallucinations/HallucinationsEffect.cs
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using Content.Server._Amour.Hallucinations;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// That looks like GenericStatusEffect but with hallucinations pack selection
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/// </summary>
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public sealed partial class HallucinationsReagentEffect : ReagentEffect
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{
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[DataField("key")]
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public string Key = "Hallucinations";
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[DataField(required: true)]
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public string Proto = String.Empty;
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[DataField]
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public float Time = 2.0f;
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[DataField]
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public bool Refresh = true;
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[DataField]
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public HallucinationsMetabolismType Type = HallucinationsMetabolismType.Add;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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return Loc.GetString("reagent-effect-guidebook-status-effect",
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("chance", Probability),
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("type", Type),
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("time", Time),
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("key", $"reagent-effect-status-effect-{Key}"));
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}
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public override void Effect(ReagentEffectArgs args)
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{
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var statusSys = args.EntityManager.EntitySysManager.GetEntitySystem<StatusEffectsSystem>();
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var hallucinationsSys = args.EntityManager.EntitySysManager.GetEntitySystem<HallucinationsSystem>();
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var time = Time;
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time *= args.Scale;
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if (Type == HallucinationsMetabolismType.Add)
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{
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if (!hallucinationsSys.StartHallucinations(args.SolutionEntity, Key, TimeSpan.FromSeconds(Time), Refresh, Proto))
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return;
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}
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else if (Type == HallucinationsMetabolismType.Remove)
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{
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statusSys.TryRemoveTime(args.SolutionEntity, Key, TimeSpan.FromSeconds(time));
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}
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else if (Type == HallucinationsMetabolismType.Set)
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{
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statusSys.TrySetTime(args.SolutionEntity, Key, TimeSpan.FromSeconds(time));
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}
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}
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}
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public enum HallucinationsMetabolismType
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{
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Add,
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Remove,
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Set
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}
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}
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