Moved Food and Utensil to ECS (#5380)
* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife... * AltVerb "can eat" check * removed HasFlag calls * AltActionVerb -> InteractionVerb * "required utensil" filed
This commit is contained in:
218
Content.Server/Nutrition/EntitySystems/FoodSystem.cs
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218
Content.Server/Nutrition/EntitySystems/FoodSystem.cs
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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using System.Collections.Generic;
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using System.Linq;
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namespace Content.Server.Nutrition.EntitySystems
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{
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/// <summary>
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/// Handles feeding attempts both on yourself and on the target.
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/// </summary>
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internal class FoodSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly StomachSystem _stomachSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly UtensilSystem _utensilSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
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SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
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SubscribeLocalEvent<FoodComponent, GetInteractionVerbsEvent>(AddEatVerb);
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}
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/// <summary>
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/// Eat item
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/// </summary>
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private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
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{
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if (ev.Handled)
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return;
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if (TryUseFood(uid, ev.UserUid, ev.UserUid))
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ev.Handled = true;
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}
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/// <summary>
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/// Feed someone else
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/// </summary>
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private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent ev)
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{
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if (ev.Handled || ev.Target == null)
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return;
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if (TryUseFood(uid, ev.UserUid, ev.Target.Uid))
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ev.Handled = true;
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}
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/// <summary>
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/// Tries to feed specified target
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/// </summary>
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/// <param name="uid">Food entity.</param>
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/// <param name="userUid">Feeding initiator.</param>
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/// <param name="targetUid">Feeding target.</param>
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/// <returns>True if the portion of food was consumed</returns>
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public bool TryUseFood(EntityUid uid, EntityUid userUid, EntityUid targetUid, FoodComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
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return false;
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if (component.UsesRemaining <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", EntityManager.GetEntity(uid))), userUid, Filter.Entities(userUid));
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DeleteAndSpawnTrash(userUid, component);
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return false;
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}
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if (!EntityManager.TryGetComponent(targetUid, out SharedBodyComponent ? body) ||
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!_bodySystem.TryGetComponentsOnMechanisms<StomachComponent>(targetUid, out var stomachs, body))
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return false;
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var usedUtensils = new List<UtensilComponent>();
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//Not blocking eating itself if "required" filed is not set (allows usage of multiple types of utensils)
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//TODO: maybe a chance to spill soup on eating without spoon?!
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if (component.Utensil != UtensilType.None)
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{
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if (EntityManager.TryGetComponent(userUid, out HandsComponent? hands))
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{
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var usedTypes = UtensilType.None;
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foreach (var item in hands.GetAllHeldItems())
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{
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// Is utensil?
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if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
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continue;
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if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
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(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
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{
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// Add to used list
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usedTypes |= utensil.Types;
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usedUtensils.Add(utensil);
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}
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}
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// If "required" field is set, try to block eating without proper utensils used
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if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
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{
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_popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), userUid, Filter.Entities(userUid));
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return false;
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}
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}
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}
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if (userUid != targetUid && !userUid.InRangeUnobstructed(targetUid, popup: true))
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return false;
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var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.CurrentVolume) : solution.CurrentVolume;
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var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
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var firstStomach = stomachs.FirstOrDefault(stomach => _stomachSystem.CanTransferSolution(stomach.OwnerUid, split));
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if (firstStomach == null)
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{
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_solutionContainerSystem.TryAddSolution(uid, solution, split);
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_popupSystem.PopupEntity(Loc.GetString("food-system-you-cannot-eat-any-more"), targetUid, Filter.Entities(targetUid));
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return false;
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}
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// TODO: Account for partial transfer.
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split.DoEntityReaction(targetUid, ReactionMethod.Ingestion);
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_stomachSystem.TryTransferSolution(firstStomach.OwnerUid, split, firstStomach);
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SoundSystem.Play(Filter.Pvs(targetUid), component.UseSound.GetSound(), targetUid, AudioParams.Default.WithVolume(-1f));
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_popupSystem.PopupEntity(Loc.GetString(component.EatMessage, ("food", component.Owner)), targetUid, Filter.Entities(targetUid));
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// Try to break all used utensils
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foreach (var utensil in usedUtensils)
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{
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_utensilSystem.TryBreak(utensil.OwnerUid, userUid);
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}
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if (component.UsesRemaining > 0)
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{
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return true;
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}
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if (string.IsNullOrEmpty(component.TrashPrototype))
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{
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component.Owner.QueueDelete();
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return true;
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}
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DeleteAndSpawnTrash(userUid, component);
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return true;
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}
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private void DeleteAndSpawnTrash(EntityUid userUid, FoodComponent component)
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{
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//We're empty. Become trash.
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var position = component.Owner.Transform.Coordinates;
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var finisher = component.Owner.EntityManager.SpawnEntity(component.TrashPrototype, position);
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// If the user is holding the item
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if (EntityManager.TryGetComponent(userUid, out HandsComponent? handsComponent) &&
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handsComponent.IsHolding(component.Owner))
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{
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component.Owner.Delete();
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// Put the trash in the user's hand
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if (finisher.TryGetComponent(out ItemComponent? item) &&
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handsComponent.CanPutInHand(item))
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{
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handsComponent.PutInHand(item);
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}
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}
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else
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{
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component.Owner.Delete();
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}
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}
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//No hands
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//TODO: DoAfter based on delay after food & drinks delay PR merged...
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private void AddEatVerb(EntityUid uid, FoodComponent component, GetInteractionVerbsEvent ev)
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{
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Logger.DebugS("action", "triggered");
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if (!ev.CanInteract ||
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!EntityManager.TryGetComponent(ev.User.Uid, out SharedBodyComponent? body) ||
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!_bodySystem.TryGetComponentsOnMechanisms<StomachComponent>(ev.User.Uid, out var stomachs, body))
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return;
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Verb verb = new();
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verb.Act = () =>
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{
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TryUseFood(uid, ev.User.Uid, ev.User.Uid, component);
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};
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verb.Text = Loc.GetString("food-system-verb-eat");
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verb.Priority = -1;
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ev.Verbs.Add(verb);
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}
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}
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}
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