[Fix] move ninja objectives into NinjaRole (#15490)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-04-17 22:32:05 +00:00
committed by GitHub
parent 60559ad1c1
commit 251f429fb3
15 changed files with 276 additions and 241 deletions

View File

@@ -1,5 +1,5 @@
using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Interfaces;
using Content.Shared.Ninja.Components;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -30,16 +30,14 @@ public sealed class DoorjackCondition : IObjectiveCondition
{
get
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (_mind?.OwnedEntity == null
|| !entMan.TryGetComponent<NinjaComponent>(_mind.OwnedEntity, out var ninja))
return 0f;
// prevent divide-by-zero
if (_target == 0)
return 1f;
return (float) ninja.DoorsJacked / (float) _target;
if (!NinjaSystem.GetNinjaRole(_mind, out var role))
return 0f;
return (float) role.DoorsJacked / (float) _target;
}
}

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@@ -1,5 +1,5 @@
using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Interfaces;
using Content.Shared.Ninja.Components;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -34,12 +34,10 @@ public sealed class DownloadCondition : IObjectiveCondition
if (_target == 0)
return 1f;
var entMan = IoCManager.Resolve<IEntityManager>();
if (_mind?.OwnedEntity == null
|| !entMan.TryGetComponent<NinjaComponent>(_mind.OwnedEntity, out var ninja))
if (!NinjaSystem.GetNinjaRole(_mind, out var role))
return 0f;
return (float) ninja.DownloadedNodes.Count / (float) _target;
return (float) role.DownloadedNodes.Count / (float) _target;
}
}

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@@ -1,6 +1,6 @@
using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Interfaces;
using Content.Server.Warps;
using Content.Shared.Ninja.Components;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -23,12 +23,11 @@ public sealed class SpiderChargeCondition : IObjectiveCondition
get
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (_mind?.OwnedEntity == null
|| !entMan.TryGetComponent<NinjaComponent>(_mind.OwnedEntity, out var ninja)
|| ninja.SpiderChargeTarget == null
|| !entMan.TryGetComponent<WarpPointComponent>(ninja.SpiderChargeTarget, out var warp)
if (!NinjaSystem.GetNinjaRole(_mind, out var role)
|| role.SpiderChargeTarget == null
|| !entMan.TryGetComponent<WarpPointComponent>(role.SpiderChargeTarget, out var warp)
|| warp.Location == null)
// if you are funny and microbomb then press c, you get this
// this should never really happen but eh
return Loc.GetString("objective-condition-spider-charge-no-target");
return Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location));
@@ -43,12 +42,10 @@ public sealed class SpiderChargeCondition : IObjectiveCondition
{
get
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (_mind?.OwnedEntity == null
|| !entMan.TryGetComponent<NinjaComponent>(_mind.OwnedEntity, out var ninja))
if (!NinjaSystem.GetNinjaRole(_mind, out var role))
return 0f;
return ninja.SpiderChargeDetonated ? 1f : 0f;
return role.SpiderChargeDetonated ? 1f : 0f;
}
}

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@@ -1,46 +1,43 @@
using Content.Server.Objectives.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions
namespace Content.Server.Objectives.Conditions;
[DataDefinition]
public sealed class SurviveCondition : IObjectiveCondition
{
[UsedImplicitly]
[DataDefinition]
public sealed class SurviveCondition : IObjectiveCondition
private Mind.Mind? _mind;
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
private Mind.Mind? _mind;
return new SurviveCondition {_mind = mind};
}
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
return new SurviveCondition {_mind = mind};
}
public string Title => Loc.GetString("objective-condition-survive-title");
public string Title => Loc.GetString("objective-condition-survive-title");
public string Description => Loc.GetString("objective-condition-survive-description");
public string Description => Loc.GetString("objective-condition-survive-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Clothing/Head/Helmets/spaceninja.rsi"), "icon");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Clothing/Head/Helmets/spaceninja.rsi"), "icon");
public float Difficulty => 0.5f;
public float Difficulty => 0.5f;
public float Progress => (_mind?.CharacterDeadIC ?? true) ? 0f : 1f;
public float Progress => (_mind?.CharacterDeadIC ?? true) ? 0f : 1f;
public bool Equals(IObjectiveCondition? other)
{
return other is SurviveCondition condition && Equals(_mind, condition._mind);
}
public bool Equals(IObjectiveCondition? other)
{
return other is SurviveCondition condition && Equals(_mind, condition._mind);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((SurviveCondition) obj);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((SurviveCondition) obj);
}
public override int GetHashCode()
{
return (_mind != null ? _mind.GetHashCode() : 0);
}
public override int GetHashCode()
{
return (_mind != null ? _mind.GetHashCode() : 0);
}
}

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@@ -1,5 +1,5 @@
using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Interfaces;
using Content.Shared.Ninja.Components;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions;
@@ -24,12 +24,10 @@ public sealed class TerrorCondition : IObjectiveCondition
{
get
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (_mind?.OwnedEntity == null
|| !entMan.TryGetComponent<NinjaComponent>(_mind.OwnedEntity, out var ninja))
if (!NinjaSystem.GetNinjaRole(_mind, out var role))
return 0f;
return ninja.CalledInThreat ? 1f : 0f;
return role.CalledInThreat ? 1f : 0f;
}
}

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@@ -0,0 +1,13 @@
using Content.Server.Objectives.Interfaces;
using Content.Server.Ninja;
namespace Content.Server.Objectives.Requirements;
[DataDefinition]
public sealed class NinjaRequirement : IObjectiveRequirement
{
public bool CanBeAssigned(Mind.Mind mind)
{
return mind.HasRole<NinjaRole>();
}
}