xenoarch inhands + a few effects (#12655)
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// <summary>
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/// Artifact that ignites surrounding entities when triggered.
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/// </summary>
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[RegisterComponent]
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public sealed class IgniteArtifactComponent : Component
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{
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[DataField("range")]
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public float Range = 2f;
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[DataField("minFireStack")]
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public int MinFireStack = 2;
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[DataField("maxFireStack")]
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public int MaxFireStack = 5;
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}
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