xenoarch inhands + a few effects (#12655)
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using Content.Server.Instruments;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Shared.Instruments;
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using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public sealed class RandomInstrumentArtifactSystem : EntitySystem
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{
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[Dependency] private readonly InstrumentSystem _instrument = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<RandomInstrumentArtifactComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, RandomInstrumentArtifactComponent component, ComponentStartup args)
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{
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if (!TryComp<SharedInstrumentComponent>(uid, out var instrument))
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return;
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_instrument.SetInstrumentProgram(instrument, (byte) _random.Next(0, 127), 0);
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}
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}
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