xenoarch inhands + a few effects (#12655)

This commit is contained in:
Nemanja
2022-11-17 18:10:45 -05:00
committed by GitHub
parent 786a4d461c
commit 257a9db5c1
33 changed files with 229 additions and 2 deletions

View File

@@ -299,6 +299,13 @@
- Mold
- Amatoxin
- type: artifactEffect
id: EffectIgnite
targetDepth: 3
effectHint: artifact-effect-hint-release
components:
- type: IgniteArtifact
- type: artifactEffect
id: EffectSingulo
targetDepth: 100

View File

@@ -1,5 +1,36 @@
# Utility effects permanently modify the entity in some way when triggered, and they generally make it 'useful' for some purpose,
# like turning the artifact into a tool, or gun, or whatever.
- type: artifactEffect
id: EffectRandomInstrument
targetDepth: 2
effectHint: artifact-effect-hint-mental
permanentComponents:
- type: Instrument
- type: ActivatableUI
inHandsOnly: true
singleUser: true
verbText: verb-instrument-openui
key: enum.InstrumentUiKey.Key
- type: UserInterface
interfaces:
- key: enum.InstrumentUiKey.Key
type: InstrumentBoundUserInterface
- type: RandomInstrumentArtifact
- type: artifactEffect
id: EffectSlippy
targetDepth: 2
effectHint: artifact-effect-hint-soap
whitelist:
components:
- Item
permanentComponents:
- type: Slippery
paralyzeTime: 7
launchForwardsMultiplier: 9.0
- type: StepTrigger
- type: CollisionWake
enabled: false
- type: artifactEffect
id: EffectStorage