Clothing/item ECS & cleanup (#9706)
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@@ -2,6 +2,7 @@
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using Content.Server.Clothing.Components;
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using Content.Server.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using NUnit.Framework;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -35,8 +36,8 @@ namespace Content.IntegrationTests.Tests
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entMgr.AddComponent<ContainerManagerComponent>(container);
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var child = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
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var item = entMgr.AddComponent<ItemComponent>(child);
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item.SlotFlags = SlotFlags.HEAD;
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var item = entMgr.AddComponent<ClothingComponent>(child);
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item.Slots = SlotFlags.HEAD;
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// Equip item.
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Assert.That(invSystem.TryEquip(container, child, "head"), Is.True);
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@@ -26,7 +26,8 @@ namespace Content.IntegrationTests.Tests
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id: UniformDummy
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components:
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- type: Clothing
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Slots: [innerclothing]
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slots: [innerclothing]
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- type: Item
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size: 5
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- type: entity
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@@ -34,8 +35,9 @@ namespace Content.IntegrationTests.Tests
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id: IDCardDummy
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components:
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- type: Clothing
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Slots:
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slots:
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- idcard
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- type: Item
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size: 5
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- type: IdCard
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@@ -5,6 +5,7 @@ using Content.Server.Interaction;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Weapons.Melee;
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using NUnit.Framework;
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using Robust.Shared.Containers;
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@@ -13,7 +14,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Reflection;
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using ItemComponent = Content.Server.Clothing.Components.ItemComponent;
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namespace Content.IntegrationTests.Tests.Interaction.Click
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{
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@@ -28,7 +28,7 @@ namespace Content.IntegrationTests.Tests
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id: InventoryJumpsuitJanitorDummy
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components:
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- type: Clothing
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Slots: [innerclothing]
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slots: [innerclothing]
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- type: entity
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name: InventoryIDCardDummy
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@@ -36,7 +36,7 @@ namespace Content.IntegrationTests.Tests
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components:
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- type: Clothing
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QuickEquip: false
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Slots:
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slots:
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- idcard
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- type: PDA
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";
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