Clothing/item ECS & cleanup (#9706)
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@@ -455,7 +455,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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{
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// TODO: We need to use a specific collision method (which sloth hasn't coded yet) for actual bounds overlaps.
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// Check for itemcomp as we won't just block the disposal unit "sleeping" for something it can't collide with anyway.
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if (!EntityManager.HasComponent<SharedItemComponent>(uid) && body.GetWorldAABB().Intersects(disposalsBounds!.Value)) continue;
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if (!EntityManager.HasComponent<ItemComponent>(uid) && body.GetWorldAABB().Intersects(disposalsBounds!.Value)) continue;
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component.RecentlyEjected.RemoveAt(i);
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}
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}
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