Clothing/item ECS & cleanup (#9706)
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@@ -252,7 +252,7 @@ namespace Content.Server.Interaction
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}
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}
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}
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else if (!wideAttack && target != null && HasComp<SharedItemComponent>(target.Value))
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else if (!wideAttack && target != null && HasComp<ItemComponent>(target.Value))
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{
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// We pick up items if our hand is empty, even if we're in combat mode.
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InteractHand(user, target.Value);
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