Clothing/item ECS & cleanup (#9706)

This commit is contained in:
Kara
2022-07-27 03:53:47 -07:00
committed by GitHub
parent 0f0420eca9
commit 258ec0cac1
164 changed files with 938 additions and 918 deletions

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@@ -0,0 +1,53 @@
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Sound;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Clothing.Components;
/// <summary>
/// This handles entities which can be equipped.
/// </summary>
[NetworkedComponent]
public abstract class SharedClothingComponent : Component
{
[DataField("clothingVisuals")]
public Dictionary<string, List<SharedSpriteComponent.PrototypeLayerData>> ClothingVisuals = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("quickEquip")]
public bool QuickEquip = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("slots", required: true)]
public SlotFlags Slots = SlotFlags.NONE;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("equipSound")]
public SoundSpecifier? EquipSound;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("unequipSound")]
public SoundSpecifier? UnequipSound;
[Access(typeof(ClothingSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField("equippedPrefix")]
public string? EquippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sprite")]
public string? RsiPath;
}
[Serializable, NetSerializable]
public sealed class ClothingComponentState : ComponentState
{
public string? EquippedPrefix;
public ClothingComponentState(string? equippedPrefix)
{
EquippedPrefix = equippedPrefix;
}
}

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@@ -0,0 +1,39 @@
using Content.Shared.Clothing.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Clothing.EntitySystems;
public sealed class ClothingSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedClothingComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<SharedClothingComponent, ComponentHandleState>(OnHandleState);
}
private void OnGetState(EntityUid uid, SharedClothingComponent component, ref ComponentGetState args)
{
args.State = new ClothingComponentState(component.EquippedPrefix);
}
private void OnHandleState(EntityUid uid, SharedClothingComponent component, ref ComponentHandleState args)
{
if (args.Current is ClothingComponentState state)
component.EquippedPrefix = state.EquippedPrefix;
}
#region Public API
public void SetEquippedPrefix(EntityUid uid, string? prefix, SharedClothingComponent? clothing = null)
{
if (!Resolve(uid, ref clothing))
return;
clothing.EquippedPrefix = prefix;
Dirty(clothing);
}
#endregion
}

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@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.Slippery;
@@ -13,6 +14,8 @@ public abstract class SharedMagbootsSystem : EntitySystem
[Dependency] private readonly SharedActionsSystem _sharedActions = default!;
[Dependency] private readonly ClothingSpeedModifierSystem _clothingSpeedModifier = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly ClothingSystem _clothing = default!;
[Dependency] private readonly SharedContainerSystem _sharedContainer = default!;
public override void Initialize()
@@ -37,8 +40,11 @@ public abstract class SharedMagbootsSystem : EntitySystem
_inventory.TryGetSlotEntity(container.Owner, "shoes", out var entityUid) && entityUid == component.Owner)
UpdateMagbootEffects(container.Owner, uid, true, component);
if (TryComp<SharedItemComponent>(uid, out var item))
item.EquippedPrefix = component.On ? "on" : null;
if (TryComp<ItemComponent>(uid, out var item))
{
_item.SetHeldPrefix(uid, component.On ? "on" : null, item);
_clothing.SetEquippedPrefix(uid, component.On ? "on" : null);
}
if (TryComp(uid, out AppearanceComponent? appearance))
appearance.SetData(ToggleVisuals.Toggled, component.On);