Clothing/item ECS & cleanup (#9706)

This commit is contained in:
Kara
2022-07-27 03:53:47 -07:00
committed by GitHub
parent 0f0420eca9
commit 258ec0cac1
164 changed files with 938 additions and 918 deletions

View File

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using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Sound;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Clothing.Components;
/// <summary>
/// This handles entities which can be equipped.
/// </summary>
[NetworkedComponent]
public abstract class SharedClothingComponent : Component
{
[DataField("clothingVisuals")]
public Dictionary<string, List<SharedSpriteComponent.PrototypeLayerData>> ClothingVisuals = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("quickEquip")]
public bool QuickEquip = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("slots", required: true)]
public SlotFlags Slots = SlotFlags.NONE;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("equipSound")]
public SoundSpecifier? EquipSound;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("unequipSound")]
public SoundSpecifier? UnequipSound;
[Access(typeof(ClothingSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField("equippedPrefix")]
public string? EquippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sprite")]
public string? RsiPath;
}
[Serializable, NetSerializable]
public sealed class ClothingComponentState : ComponentState
{
public string? EquippedPrefix;
public ClothingComponentState(string? equippedPrefix)
{
EquippedPrefix = equippedPrefix;
}
}