Airlock / firelock code refactor, pseudo-prediction implementation (#3037)
* splits off airlocks, firelocks * adds airlock prediction. anims broken though * fixes animation weirdness * removes opacity prediction because it looked odd * Now firelocks don't visually start open. Argh. * Fixes firelock weirdness, saneifies _state var. * Documentation changes, code shuffle. * Lets firelocks crush people. * Stops open-hand opening/closing firelocks. * updates serializable, netserializable attributes * Addresses reviews... hopefully. * updates submodule? * nullability * fuck fuck fuck fuck * fucking finally
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@@ -35,6 +35,7 @@
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: Door
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- type: Airlock
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- type: Appearance
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visuals:
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@@ -77,7 +78,7 @@
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parent: Airlock
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name: glass airlock
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components:
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- type: Airlock
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- type: Door
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occludes: false
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- type: Occluder
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enabled: false
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@@ -1,11 +1,11 @@
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# Airlocks
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# Airlocks
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- type: entity
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parent: Airlock
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id: AirlockExternal
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suffix: External
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description: "It opens, it closes, it might crush you, and there might be only space behind it.\nHas to be manually activated."
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components:
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- type: Airlock
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- type: Door
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bumpOpen: false
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- type: Sprite
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sprite: Constructible/Structures/Doors/airlock_external.rsi
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: Firelock
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name: firelock
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description: Apply crowbar.
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@@ -36,6 +36,13 @@
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: Door
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closeTimeOne: 0.1
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closeTimeTwo: 0.6
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openTimeOne: 0.1
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openTimeTwo: 0.6
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startOpen: true
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bumpOpen: false
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- type: Firelock
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- type: Appearance
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visuals:
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@@ -70,7 +77,7 @@
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parent: Firelock
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name: glass firelock
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components:
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- type: Firelock
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- type: Door
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occludes: false
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- type: Occluder
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enabled: false
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@@ -83,9 +90,9 @@
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parent: Firelock
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name: firelock
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components:
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- type: Firelock
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- type: Door
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occludes: false
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canCrush: false
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inhibitCrush: true
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- type: Sprite
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sprite: Constructible/Structures/Doors/edge_door_hazard.rsi
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- type: Airtight
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