revert robust singulo due performance issues (#648)
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@@ -190,7 +190,10 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
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var epicenter = mapPos.Position;
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var epicenter = mapPos.Position;
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var minRange2 = MathF.Max(minRange * minRange, MinGravPulseRange); // Cache square value for speed. Also apply a sane minimum value to the minimum value so that div/0s don't happen.
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var minRange2 = MathF.Max(minRange * minRange, MinGravPulseRange); // Cache square value for speed. Also apply a sane minimum value to the minimum value so that div/0s don't happen.
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foreach(var entity in _lookup.GetEntitiesInRange(mapPos.MapId, epicenter, maxRange, flags: LookupFlags.Dynamic | LookupFlags.Static | LookupFlags.Sundries))
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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foreach(var entity in _lookup.GetEntitiesInRange(mapPos.MapId, epicenter, maxRange, flags: LookupFlags.Dynamic | LookupFlags.Sundries))
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{
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{
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if (!entity.Valid)
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if (!entity.Valid)
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continue;
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continue;
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