Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update.
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@@ -1,4 +1,4 @@
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using Content.Shared.Cabinet;
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using Content.Shared.Cabinet;
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using Robust.Client.GameObjects;
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namespace Content.Client.Cabinet;
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@@ -7,13 +7,15 @@ public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsCompo
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{
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protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (TryComp(uid, out SpriteComponent? sprite)
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&& args.Component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen)
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if (args.Sprite == null)
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return;
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if (args.Component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen)
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&& args.Component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains))
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{
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var state = isOpen ? component.OpenState : component.ClosedState;
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sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
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sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
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args.Sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
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args.Sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
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}
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}
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}
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