Visualizer systems update (#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
This commit is contained in:
Leon Friedrich
2022-05-16 14:41:23 +10:00
committed by GitHub
parent 920b4e5689
commit 25b9e048e5
22 changed files with 135 additions and 112 deletions

View File

@@ -11,39 +11,40 @@ namespace Content.Client.Lathe
{
protected override void OnAppearanceChange(EntityUid uid, LatheVisualsComponent component, ref AppearanceChangeEvent args)
{
if (!TryComp(uid, out SpriteComponent? sprite)) return;
if (args.Sprite == null)
return;
if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) &&
sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out _))
args.Sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out _))
{
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
args.Sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
}
if (args.Component.TryGetData(WiresVisuals.MaintenancePanelState, out bool panel)
&& sprite.LayerMapTryGet(WiresVisualizer.WiresVisualLayers.MaintenancePanel, out _))
&& args.Sprite.LayerMapTryGet(WiresVisualizer.WiresVisualLayers.MaintenancePanel, out _))
{
sprite.LayerSetVisible(WiresVisualizer.WiresVisualLayers.MaintenancePanel, panel);
args.Sprite.LayerSetVisible(WiresVisualizer.WiresVisualLayers.MaintenancePanel, panel);
}
// Lathe specific stuff
if (args.Component.TryGetData(LatheVisuals.IsRunning, out bool isRunning))
{
var state = isRunning ? component.RunningState : component.IdleState;
sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f);
sprite.LayerSetState(LatheVisualLayers.IsRunning, state);
args.Sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f);
args.Sprite.LayerSetState(LatheVisualLayers.IsRunning, state);
}
if (args.Component.TryGetData(LatheVisuals.IsInserting, out bool isInserting)
&& sprite.LayerMapTryGet(LatheVisualLayers.IsInserting, out var isInsertingLayer))
&& args.Sprite.LayerMapTryGet(LatheVisualLayers.IsInserting, out var isInsertingLayer))
{
if (args.Component.TryGetData(LatheVisuals.InsertingColor, out Color color)
&& !component.IgnoreColor)
{
sprite.LayerSetColor(isInsertingLayer, color);
args.Sprite.LayerSetColor(isInsertingLayer, color);
}
sprite.LayerSetAnimationTime(isInsertingLayer, 0f);
sprite.LayerSetVisible(isInsertingLayer, isInserting);
args.Sprite.LayerSetAnimationTime(isInsertingLayer, 0f);
args.Sprite.LayerSetVisible(isInsertingLayer, isInserting);
}
}
}