Visualizer systems update (#8203)

* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
This commit is contained in:
Leon Friedrich
2022-05-16 14:41:23 +10:00
committed by GitHub
parent 920b4e5689
commit 25b9e048e5
22 changed files with 135 additions and 112 deletions

View File

@@ -1,29 +0,0 @@
using Content.Shared.Wires;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Power
{
[DataDefinition]
public sealed class CableVisualizer : AppearanceVisualizer
{
[DataField("base")]
public string? StateBase;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(WireVisVisuals.ConnectedMask, out WireVisDirFlags mask))
mask = WireVisDirFlags.None;
sprite.LayerSetState(0, $"{StateBase}{(int) mask}");
}
}
}

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@@ -0,0 +1,8 @@
namespace Content.Client.Power.Visualizers;
[RegisterComponent]
public sealed class CableVisualizerComponent : Component
{
[DataField("statePrefix")]
public string? StatePrefix;
}

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@@ -0,0 +1,38 @@
using Content.Client.SubFloor;
using Content.Shared.SubFloor;
using Content.Shared.Wires;
using Robust.Client.GameObjects;
namespace Content.Client.Power.Visualizers;
public sealed partial class CableVisualizerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CableVisualizerComponent, AppearanceChangeEvent>(OnAppearanceChanged, after: new[] { typeof(SubFloorHideSystem) });
}
private void OnAppearanceChanged(EntityUid uid, CableVisualizerComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.Component.TryGetData(SubFloorVisuals.Covered, out bool isUnderCover)
&& isUnderCover
&& args.Component.TryGetData(SubFloorVisuals.ScannerRevealed, out bool revealed)
&& !revealed)
{
// This entity is below a floor and is not even visible to the user -> don't bother updating sprite data.
// Note that if the subfloor visuals change, then another AppearanceChangeEvent will get triggered.
return;
}
if (!args.Component.TryGetData(WireVisVisuals.ConnectedMask, out WireVisDirFlags mask))
mask = WireVisDirFlags.None;
args.Sprite.LayerSetState(0, $"{component.StatePrefix}{(int) mask}");
}
}