Fix ContentTileDefinition prototype reloads (#14080)

This commit is contained in:
metalgearsloth
2023-02-28 16:32:05 +11:00
committed by GitHub
parent e402d28d3f
commit 25f51379bf

View File

@@ -23,6 +23,11 @@ namespace Content.Shared.Entry
SharedContentIoC.Register(); SharedContentIoC.Register();
} }
public override void Shutdown()
{
_prototypeManager.PrototypesReloaded -= PrototypeReload;
}
public override void Init() public override void Init()
{ {
} }
@@ -48,6 +53,8 @@ namespace Content.Shared.Entry
private void InitTileDefinitions() private void InitTileDefinitions()
{ {
_prototypeManager.PrototypesReloaded += PrototypeReload;
// Register space first because I'm a hard coding hack. // Register space first because I'm a hard coding hack.
var spaceDef = _prototypeManager.Index<ContentTileDefinition>(ContentTileDefinition.SpaceID); var spaceDef = _prototypeManager.Index<ContentTileDefinition>(ContentTileDefinition.SpaceID);
@@ -75,5 +82,14 @@ namespace Content.Shared.Entry
_tileDefinitionManager.Initialize(); _tileDefinitionManager.Initialize();
} }
private void PrototypeReload(PrototypesReloadedEventArgs obj)
{
// Need to re-allocate tiledefs due to how prototype reloads work
foreach (var def in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
{
def.AssignTileId(_tileDefinitionManager[def.ID].TileId);
}
}
} }
} }