Spears equippable to suit storage (#26724)
* meat and potatoes hahaha * DAMAGE yes * come on * Check again * Guhhhhh guh
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@@ -56,7 +56,7 @@ public sealed class CraftingTests : InteractionTest
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// Player's hands should be full of the remaining rods, except those dropped during the failed crafting attempt.
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// Spear and left over stacks should be on the floor.
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await AssertEntityLookup((Rod, 2), (Cable, 8), (ShardGlass, 2), (Spear, 1));
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await AssertEntityLookup((Rod, 2), (Cable, 7), (ShardGlass, 2), (Spear, 1));
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}
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// The following is wrapped in an if DEBUG. This is because of cursed state handling bugs. Tests don't (de)serialize
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@@ -100,7 +100,7 @@ public sealed class CraftingTests : InteractionTest
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Assert.That(sys.IsEntityInContainer(rods), Is.False);
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Assert.That(sys.IsEntityInContainer(wires), Is.False);
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Assert.That(rodStack, Has.Count.EqualTo(8));
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Assert.That(wireStack, Has.Count.EqualTo(8));
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Assert.That(wireStack, Has.Count.EqualTo(7));
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await FindEntity(Spear, shouldSucceed: false);
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});
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