ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. (#4218)
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@@ -1,4 +1,5 @@
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#nullable enable
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Temperature.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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@@ -23,14 +24,15 @@ namespace Content.Server.Atmos.Components
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[ViewVariables]
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[ComponentDependency] private readonly FlammableComponent? _flammableComponent = null;
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public void Update(TileAtmosphere tile, float frameDelta)
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public void Update(TileAtmosphere tile, float frameDelta, AtmosphereSystem atmosphereSystem)
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{
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if (_temperatureComponent != null)
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{
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if (tile.Air != null)
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{
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var temperatureDelta = tile.Air.Temperature - _temperatureComponent.CurrentTemperature;
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var heat = temperatureDelta * (tile.Air.HeatCapacity * _temperatureComponent.HeatCapacity / (tile.Air.HeatCapacity + _temperatureComponent.HeatCapacity));
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var tileHeatCapacity = atmosphereSystem.GetHeatCapacity(tile.Air);
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var heat = temperatureDelta * (tileHeatCapacity * _temperatureComponent.HeatCapacity / (tileHeatCapacity + _temperatureComponent.HeatCapacity));
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_temperatureComponent.ReceiveHeat(heat);
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}
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_temperatureComponent.Update();
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@@ -204,9 +204,9 @@ namespace Content.Server.Atmos.Components
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{
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var gas = atmosSystem.GetGas(i);
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if (tile.Gases[i] <= Atmospherics.GasMinMoles) continue;
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if (tile.Moles[i] <= Atmospherics.GasMinMoles) continue;
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gases.Add(new GasEntry(gas.Name, tile.Gases[i], gas.Color));
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gases.Add(new GasEntry(gas.Name, tile.Moles[i], gas.Color));
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}
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UserInterface.SetState(
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@@ -1,6 +1,7 @@
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#nullable enable
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#nullable disable warnings
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using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Respiratory;
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using Content.Server.Explosion;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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@@ -155,13 +156,6 @@ namespace Content.Server.Atmos.Components
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DisconnectFromInternals();
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}
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public void Update()
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{
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Air?.React(this);
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CheckStatus();
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UpdateUserInterface();
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}
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public GasMixture? RemoveAir(float amount)
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{
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var gas = Air?.Remove(amount);
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@@ -223,7 +217,7 @@ namespace Content.Server.Atmos.Components
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UpdateUserInterface();
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}
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private void UpdateUserInterface(bool initialUpdate = false)
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public void UpdateUserInterface(bool initialUpdate = false)
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{
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var internals = GetInternalsComponent();
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_userInterface?.SetState(
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@@ -279,15 +273,17 @@ namespace Content.Server.Atmos.Components
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public void AssumeAir(GasMixture giver)
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{
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Air?.Merge(giver);
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EntitySystem.Get<AtmosphereSystem>().Merge(Air, giver);
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CheckStatus();
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}
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private void CheckStatus()
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public void CheckStatus()
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{
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if (Air == null)
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return;
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var pressure = Air.Pressure;
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if (pressure > TankFragmentPressure)
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@@ -295,7 +291,7 @@ namespace Content.Server.Atmos.Components
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// Give the gas a chance to build up more pressure.
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for (var i = 0; i < 3; i++)
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{
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Air.React(this);
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atmosphereSystem.React(Air, this);
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}
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pressure = Air.Pressure;
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@@ -7,6 +7,7 @@ using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.CPUJob.JobQueues.Queues;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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@@ -204,7 +205,7 @@ namespace Content.Server.Atmos.Components
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foreach (var tile in mapGrid.Grid.GetAllTiles())
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{
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if(!Tiles.ContainsKey(tile.GridIndices))
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Tiles.Add(tile.GridIndices, new TileAtmosphere(this, tile.GridIndex, tile.GridIndices, new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C}));
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Tiles.Add(tile.GridIndices, new TileAtmosphere(this, tile.GridIndex, tile.GridIndices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C}));
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Invalidate(tile.GridIndices);
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}
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@@ -230,7 +231,7 @@ namespace Content.Server.Atmos.Components
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if (tile == null)
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{
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tile = new TileAtmosphere(this, _gridId, indices, new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C});
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tile = new TileAtmosphere(this, _gridId, indices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C});
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Tiles[indices] = tile;
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}
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@@ -238,7 +239,7 @@ namespace Content.Server.Atmos.Components
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if (IsSpace(indices) && !isAirBlocked)
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{
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tile.Air = new GasMixture(GetVolumeForCells(1), AtmosphereSystem);
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tile.Air = new GasMixture(GetVolumeForCells(1));
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tile.Air.MarkImmutable();
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Tiles[indices] = tile;
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@@ -271,7 +272,7 @@ namespace Content.Server.Atmos.Components
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tile.Air = null;
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}
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tile.Air ??= new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C};
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tile.Air ??= new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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}
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// By removing the active tile, we effectively remove its excited group, if any.
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@@ -312,7 +313,7 @@ namespace Content.Server.Atmos.Components
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if (tile?.GridIndex != _gridId) return;
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// includeAirBlocked is false, therefore all tiles in this have Air != null.
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var adjacent = GetAdjacentTiles(indices);
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tile.Air = new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C};
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tile.Air = new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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Tiles[indices] = tile;
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var ratio = 1f / adjacent.Count;
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@@ -320,8 +321,8 @@ namespace Content.Server.Atmos.Components
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foreach (var (_, adj) in adjacent)
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{
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var mix = adj.Air!.RemoveRatio(ratio);
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tile.Air.Merge(mix);
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adj.Air.Merge(mix);
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AtmosphereSystem.Merge(tile.Air, mix);
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AtmosphereSystem.Merge(adj.Air, mix);
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}
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}
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@@ -435,7 +436,7 @@ namespace Content.Server.Atmos.Components
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// We don't have that tile!
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if (IsSpace(indices) && createSpace)
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{
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return new TileAtmosphere(this, _gridId, indices, new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.TCMB}, true);
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return new TileAtmosphere(this, _gridId, indices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.TCMB}, true);
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}
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return null;
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@@ -1,6 +1,7 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -22,7 +23,7 @@ namespace Content.Server.Atmos.Components
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public override TileAtmosphere GetTile(Vector2i indices, bool createSpace = true)
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{
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return new(this, GridId.Invalid, indices, new GasMixture(2500, AtmosphereSystem), true);
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return new(this, GridId.Invalid, indices, new GasMixture(Atmospherics.CellVolume), true);
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}
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protected override IEnumerable<AirtightComponent> GetObstructingComponents(Vector2i indices)
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