ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. (#4218)

This commit is contained in:
Vera Aguilera Puerto
2021-06-23 11:35:30 +02:00
committed by GitHub
parent e16c23a747
commit 263c9ef974
34 changed files with 461 additions and 464 deletions

View File

@@ -1,28 +0,0 @@
using Content.Server.Atmos.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public class GasTankSystem : EntitySystem
{
private float _timer = 0f;
private const float Interval = 0.5f;
public override void Update(float frameTime)
{
base.Update(frameTime);
_timer += frameTime;
if (_timer < Interval) return;
_timer = 0f;
foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>(true))
{
gasTank.Update();
}
}
}
}