ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. (#4218)
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@@ -1,10 +1,12 @@
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using System;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -22,7 +24,7 @@ namespace Content.Server.Chemistry.TileReactions
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var tileAtmos = tile.GridPosition().GetTileAtmosphere();
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if (tileAtmos?.Air == null || !tileAtmos.Hotspot.Valid) return ReagentUnit.Zero;
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tileAtmos.Air.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
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tileAtmos.Air.React(tileAtmos);
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EntitySystem.Get<AtmosphereSystem>().React(tileAtmos.Air, tileAtmos);
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return reactVolume;
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}
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}
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