* Wires!

* Use state instead of messages

* cleanup

* Update submodule

* actually fix conflict

* Maybe fix conflicts?

* Localized strings, removed hardcoded sprite path

* cleanup

* More localization and sounds
This commit is contained in:
DamianX
2019-09-01 22:15:34 +02:00
committed by Pieter-Jan Briers
parent 70e3cffa90
commit 264a63b7f6
11 changed files with 524 additions and 4 deletions

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@@ -8,6 +8,8 @@
layers:
- state: normal
map: ["enum.VendingMachineVisualLayers.Base"]
- texture: Buildings/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Icon
sprite: Buildings/VendingMachines/empty.rsi
state: normal
@@ -20,12 +22,16 @@
- type: Appearance
visuals:
- type: VendingMachineVisualizer2D
- type: WiresVisualizer2D
- type: UserInterface
interfaces:
- key: enum.VendingMachineUiKey.Key
type: VendingMachineBoundUserInterface
- key: enum.WiresUiKey.Key
type: WiresBoundUserInterface
- type: PowerDevice
priority: Low
- type: Wires
- type: entity
parent: VendingMachine

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