Wires! (#315)
* Wires! * Use state instead of messages * cleanup * Update submodule * actually fix conflict * Maybe fix conflicts? * Localized strings, removed hardcoded sprite path * cleanup * More localization and sounds
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committed by
Pieter-Jan Briers
parent
70e3cffa90
commit
264a63b7f6
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Resources/Audio/effects/multitool_pulse.ogg
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Resources/Audio/effects/multitool_pulse.ogg
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@@ -8,6 +8,8 @@
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layers:
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- state: normal
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map: ["enum.VendingMachineVisualLayers.Base"]
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- texture: Buildings/maintenance_panel.png
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Icon
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sprite: Buildings/VendingMachines/empty.rsi
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state: normal
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@@ -20,12 +22,16 @@
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- type: Appearance
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visuals:
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- type: VendingMachineVisualizer2D
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- type: WiresVisualizer2D
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- type: UserInterface
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interfaces:
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- key: enum.VendingMachineUiKey.Key
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type: VendingMachineBoundUserInterface
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- key: enum.WiresUiKey.Key
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type: WiresBoundUserInterface
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- type: PowerDevice
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priority: Low
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- type: Wires
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- type: entity
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parent: VendingMachine
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Resources/Textures/Buildings/maintenance_panel.png
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Resources/Textures/Buildings/maintenance_panel.png
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After Width: | Height: | Size: 147 B |
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