Merge remote-tracking branch 'upstream/master' into ups
This commit is contained in:
@@ -266,6 +266,27 @@ public sealed class FollowerSystem : EntitySystem
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StopFollowingEntity(player, uid, followed);
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}
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}
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/// <summary>
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/// Get the most followed entity.
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/// </summary>
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public EntityUid? GetMostFollowed()
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{
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EntityUid? picked = null;
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int most = 0;
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var query = EntityQueryEnumerator<FollowedComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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var count = comp.Following.Count;
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if (count > most)
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{
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picked = uid;
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most = count;
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}
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}
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return picked;
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}
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}
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public abstract class FollowEvent : EntityEventArgs
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@@ -1,8 +1,10 @@
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using Content.Shared._White.Antag;
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using Content.Shared.Emoting;
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using Content.Shared.Hands;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Roles;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Ghost
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@@ -62,18 +64,122 @@ namespace Content.Shared.Ghost
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{
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}
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/// <summary>
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/// An player body a ghost can warp to.
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/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
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/// </summary>
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[Serializable, NetSerializable]
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public struct GhostWarpPlayer
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{
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public GhostWarpPlayer(NetEntity entity, string playerName, string playerJobName, string playerDepartmentID, bool isGhost, bool isLeft, bool isDead, bool isAlive)
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{
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Entity = entity;
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Name = playerName;
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JobName = playerJobName;
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DepartmentID = playerDepartmentID;
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IsGhost = isGhost;
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IsLeft = isLeft;
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IsDead = isDead;
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IsAlive = isAlive;
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}
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/// <summary>
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/// The entity representing the warp point.
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/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
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/// </summary>
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public NetEntity Entity { get; }
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/// <summary>
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/// The display player name to be surfaced in the ghost warps menu
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// The display player job to be surfaced in the ghost warps menu
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/// </summary>
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public string JobName { get; }
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/// <summary>
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/// The display player department to be surfaced in the ghost warps menu
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/// </summary>
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public string DepartmentID { get; set; }
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/// <summary>
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/// Is player is ghost
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/// </summary>
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public bool IsGhost { get; }
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/// <summary>
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/// Is player body alive
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/// </summary>
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public bool IsAlive { get; }
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/// <summary>
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/// Is player body dead
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/// </summary>
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public bool IsDead { get; }
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/// <summary>
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/// Is player left from body
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/// </summary>
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public bool IsLeft { get; }
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}
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[Serializable, NetSerializable]
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public struct GhostWarpGlobalAntagonist
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{
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public GhostWarpGlobalAntagonist(NetEntity entity, string playerName, string antagonistName, string antagonistDescription, string prototypeID)
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{
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Entity = entity;
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Name = playerName;
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AntagonistName = antagonistName;
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AntagonistDescription = antagonistDescription;
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PrototypeID = prototypeID;
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}
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/// <summary>
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/// The entity representing the warp point.
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/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
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/// </summary>
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public NetEntity Entity { get; }
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/// <summary>
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/// The display player name to be surfaced in the ghost warps menu
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// The display antagonist name to be surfaced in the ghost warps menu
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/// </summary>
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public string AntagonistName { get; }
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/// <summary>
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/// The display antagonist description to be surfaced in the ghost warps menu
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/// </summary>
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public string AntagonistDescription { get; }
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/// <summary>
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/// A antagonist prototype id
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/// </summary>
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public string PrototypeID { get; }
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}
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/// <summary>
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/// An individual place a ghost can warp to.
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/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
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/// </summary>
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[Serializable, NetSerializable]
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public struct GhostWarp
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public struct GhostWarpPlace
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{
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public GhostWarp(NetEntity entity, string displayName, bool isWarpPoint)
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public GhostWarpPlace(NetEntity entity, string name, string description)
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{
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Entity = entity;
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DisplayName = displayName;
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IsWarpPoint = isWarpPoint;
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Name = name;
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Description = description;
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}
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/// <summary>
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@@ -85,14 +191,14 @@ namespace Content.Shared.Ghost
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/// <summary>
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/// The display name to be surfaced in the ghost warps menu
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/// </summary>
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public string DisplayName { get; }
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public string Name { get; }
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/// <summary>
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/// Whether this warp represents a warp point or a player
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/// The display name to be surfaced in the ghost warps menu
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/// </summary>
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public bool IsWarpPoint { get; }
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}
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public string Description { get; }
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}
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/// <summary>
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/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
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/// Contains players, and locations a ghost can warp to
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@@ -100,15 +206,27 @@ namespace Content.Shared.Ghost
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[Serializable, NetSerializable]
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public sealed class GhostWarpsResponseEvent : EntityEventArgs
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{
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public GhostWarpsResponseEvent(List<GhostWarp> warps)
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public GhostWarpsResponseEvent(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
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{
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Warps = warps;
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Players = players;
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Places = places;
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Antagonists = antagonists;
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}
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/// <summary>
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/// A list of players to teleport.
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/// </summary>
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public List<GhostWarpPlayer> Players { get; }
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/// <summary>
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/// A list of warp points.
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/// </summary>
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public List<GhostWarp> Warps { get; }
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public List<GhostWarpPlace> Places { get; }
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/// <summary>
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/// A list of antagonists to teleport.
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/// </summary>
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public List<GhostWarpGlobalAntagonist> Antagonists { get; }
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}
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/// <summary>
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@@ -125,6 +243,12 @@ namespace Content.Shared.Ghost
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}
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}
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/// <summary>
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/// A client to server request for their ghost to be warped to the most followed entity.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class GhostnadoRequestEvent : EntityEventArgs;
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/// <summary>
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/// A client to server request for their ghost to return to body
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/// </summary>
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@@ -153,3 +277,4 @@ namespace Content.Shared.Ghost
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{
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}
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}
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@@ -17,6 +17,10 @@ namespace Content.Shared.Mind.Components
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[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public EntityUid? Mind { get; set; }
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[DataField, AutoNetworkedField]
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[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)]
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public EntityUid? LastMindStored { get; set; }
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/// <summary>
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/// True if we have a mind, false otherwise.
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/// </summary>
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@@ -59,6 +63,7 @@ namespace Content.Shared.Mind.Components
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public MindRemovedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
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: base(mind, container)
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{
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container.Comp.LastMindStored = mind; // Holy shit
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}
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}
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@@ -8,20 +8,25 @@ public sealed partial class DepartmentPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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/// <summary>
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/// A name string.
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/// </summary>
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[DataField(required: true)]
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public string Name = default!;
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/// <summary>
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/// A description string to display in the character menu as an explanation of the department's function.
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/// </summary>
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[DataField("description", required: true)]
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[DataField (required: true)]
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public string Description = default!;
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/// <summary>
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/// A color representing this department to use for text.
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/// </summary>
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[DataField("color", required: true)]
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[DataField(required: true)]
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public Color Color = default!;
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[ViewVariables(VVAccess.ReadWrite),
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DataField("roles", customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
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[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
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public List<string> Roles = new();
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/// <summary>
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@@ -34,8 +39,14 @@ public sealed partial class DepartmentPrototype : IPrototype
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/// <summary>
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/// Departments with a higher weight sorted before other departments in UI.
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/// </summary>
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[DataField("weight")]
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[DataField]
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public int Weight { get; private set; } = 0;
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/// <summary>
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/// A style string references to style in StyleNano.cs
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/// </summary>
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[DataField]
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public string ButtonStyle = default!;
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}
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/// <summary>
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29
Content.Shared/_White/Antag/AntagonistPrototype.cs
Normal file
29
Content.Shared/_White/Antag/AntagonistPrototype.cs
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@@ -0,0 +1,29 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared._White.Antag;
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[Prototype("antagonist")]
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public sealed partial class AntagonistPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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/// <summary>
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/// A name string to display in ghost teleport menu .
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/// </summary>
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[DataField(required: true)]
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public string Name = default!;
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/// <summary>
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/// A description string to display in the character menu as an explanation of the department's function.
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/// </summary>
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[DataField(required: true)]
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public string Description = default!;
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/// <summary>
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/// A description string to display in the character menu as an explanation of the department's function.
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/// </summary>
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[DataField(required: true)]
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public int Weight = default!;
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}
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11
Content.Shared/_White/Antag/GlobalAntagonistComponent.cs
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11
Content.Shared/_White/Antag/GlobalAntagonistComponent.cs
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@@ -0,0 +1,11 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared._White.Antag;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class GlobalAntagonistComponent : Component
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{
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[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<AntagonistPrototype>))]
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public string? AntagonistPrototype;
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}
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