Merge remote-tracking branch 'upstream/master' into ups
This commit is contained in:
@@ -336,7 +336,11 @@ dotnet_naming_symbols.type_parameters_symbols.applicable_kinds = type_parameter
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# ReSharper properties
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resharper_braces_for_ifelse = required_for_multiline
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resharper_csharp_wrap_arguments_style = chop_if_long
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resharper_csharp_wrap_parameters_style = chop_if_long
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resharper_keep_existing_attribute_arrangement = true
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resharper_wrap_chained_binary_patterns = chop_if_long
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resharper_wrap_chained_method_calls = chop_if_long
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[*.{csproj,xml,yml,yaml,dll.config,msbuildproj,targets,props}]
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indent_size = 2
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@@ -48,9 +48,9 @@ public sealed partial class AccessLevelControl : GridContainer
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"ButtonColorSecurityDepartment",
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"ButtonColorMedicalDepartment",
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"ButtonColorEngineeringDepartment",
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"ButtonColorResearchingDepartment",
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"ButtonColorScienceDepartment",
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"ButtonColorCargoDepartment",
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"ButtonColorServiceDepartment"
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"ButtonColorCivilianDepartment"
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};
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var currentColorIndex = 0;
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@@ -148,9 +148,7 @@ namespace Content.Client.Ghost
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private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
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{
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if (!IsGhost)
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{
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return;
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}
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GhostWarpsResponse?.Invoke(msg);
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}
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@@ -165,8 +165,11 @@ namespace Content.Client.Stylesheets
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public static readonly Color ButtonColorMedical = Color.FromHex("#4494C8");
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public static readonly Color ButtonColorEngineering = Color.FromHex("#FDA55E");
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public static readonly Color ButtonColorCargo = Color.FromHex("#9E6A34");
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public static readonly Color ButtonColorResearching = Color.FromHex("#984EB4");
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public static readonly Color ButtonColorService = Color.FromHex("#40A166");
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public static readonly Color ButtonColorScience = Color.FromHex("#984EB4");
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public static readonly Color ButtonColorCivilian = Color.FromHex("#40A166");
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public static readonly Color ButtonColorJustice = Color.FromHex("#8E3D3D");
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public static readonly Color ButtonColorSpecific = Color.FromHex("#969696");
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public static readonly Color ButtonColorAntagonist = Color.FromHex("#7F4141");
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public override Stylesheet Stylesheet { get; }
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@@ -1383,14 +1386,14 @@ namespace Content.Client.Stylesheets
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorService),
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCivilian),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorResearching),
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorScience),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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@@ -1398,6 +1401,24 @@ namespace Content.Client.Stylesheets
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCargo),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorJustice),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorSpecific),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorAntagonist),
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}),
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// NanoHeading
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@@ -1657,20 +1678,35 @@ namespace Content.Client.Stylesheets
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Element<Button>().Class("ButtonColorEngineeringDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorEngineering),
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Element<Button>().Class("ButtonColorResearchingDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
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Element<Button>().Class("ButtonColorResearchingDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
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Element<Button>().Class("ButtonColorScienceDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorScience),
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Element<Button>().Class("ButtonColorScienceDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorScience),
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Element<Button>().Class("ButtonColorServiceDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
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Element<Button>().Class("ButtonColorServiceDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
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Element<Button>().Class("ButtonColorCivilianDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCivilian),
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Element<Button>().Class("ButtonColorCivilianDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCivilian),
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Element<Button>().Class("ButtonColorCargoDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
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Element<Button>().Class("ButtonColorCargoDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
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Element<Button>().Class("ButtonColorJusticeDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorJustice),
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Element<Button>().Class("ButtonColorJusticeDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorJustice),
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Element<Button>().Class("ButtonColorSpecificDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorSpecific),
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Element<Button>().Class("ButtonColorSpecificDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorSpecific),
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Element<Button>().Class("ButtonColorAntagonistDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorAntagonist),
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Element<Button>().Class("ButtonColorAntagonistDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorAntagonist),
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// ---
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// Green Button ---
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@@ -1,8 +1,7 @@
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<DefaultWindow xmlns="https://spacestation14.io" Title="{Loc 'ghost-target-window-title'}" MinSize="450 450" SetSize="450 450">
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<DefaultWindow xmlns="https://spacestation14.io" Title="{Loc 'ghost-target-window-title'}" MinSize="950 550" SetSize="950 550">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="0.4">
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<LineEdit Name="SearchBar" PlaceHolder="Search" HorizontalExpand="True" Margin="0 4" />
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<ScrollContainer VerticalExpand="True" HorizontalExpand="True" HScrollEnabled="False">
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<BoxContainer Name="ButtonContainer" Orientation="Vertical" VerticalExpand="True" SeparationOverride="5">
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<BoxContainer Name="GhostTeleportContainter" Orientation="Vertical">
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<!-- Target buttons get added here by code -->
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</BoxContainer>
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</ScrollContainer>
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@@ -1,92 +1,346 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared._White.Antag;
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using Content.Shared.Ghost;
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using Content.Shared.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.UserInterface.Systems.Ghost.Controls
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{
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[GenerateTypedNameReferences]
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public sealed partial class GhostTargetWindow : DefaultWindow
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{
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private List<(string, NetEntity)> _warps = new();
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private string _searchText = string.Empty;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private List<GhostWarpPlayer> _playerWarps = new();
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private List<GhostWarpPlace> _placeWarps = new();
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private List<GhostWarpGlobalAntagonist> _globalAntoginists = new();
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private List<GhostWarpPlayer> _alivePlayers = new();
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private List<GhostWarpPlayer> _leftPlayers = new();
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private List<GhostWarpPlayer> _deadPlayers = new();
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private List<GhostWarpPlayer> _ghostPlayers = new();
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public event Action<NetEntity>? WarpClicked;
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public GhostTargetWindow()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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SearchBar.OnTextChanged += OnSearchTextChanged;
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}
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public void UpdateWarps(IEnumerable<GhostWarp> warps)
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{
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// Server COULD send these sorted but how about we just use the client to do it instead
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_warps = warps
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.OrderBy(w => w.IsWarpPoint)
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.ThenBy(w => w.DisplayName, Comparer<string>.Create(
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(x, y) => string.Compare(x, y, StringComparison.Ordinal)))
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.Select(w =>
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{
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var name = w.IsWarpPoint
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? Loc.GetString("ghost-target-window-current-button", ("name", w.DisplayName))
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: w.DisplayName;
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return (name, w.Entity);
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})
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.ToList();
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}
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public void Populate()
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{
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ButtonContainer.DisposeAllChildren();
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GhostTeleportContainter.DisposeAllChildren();
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_playerWarps = GetSortedPlayers(_playerWarps);
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_placeWarps = GetSortedPlaces(_placeWarps);
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_globalAntoginists = GetSortedAntagonists(_globalAntoginists);
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PlayersAllocation();
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AddButtons();
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}
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public void UpdateWarps(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
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{
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_playerWarps = players;
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_placeWarps = places;
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_globalAntoginists = antagonists;
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}
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private void AddButtons()
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{
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foreach (var (name, warpTarget) in _warps)
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AddAntagButtons(_globalAntoginists, "ghost-teleport-menu-antagonists-label", "ButtonColorAntagonistDepartment");
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AddPlayerButtons(_alivePlayers, "ghost-teleport-menu-alive-label", string.Empty, true); // Alive
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AddPlayerButtons(_deadPlayers, "ghost-teleport-menu-dead-label", string.Empty, true); // Dead
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AddPlayerButtons(_ghostPlayers, "ghost-teleport-menu-ghosts-label", string.Empty, true); // Ghost
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AddPlayerButtons(_leftPlayers, "ghost-teleport-menu-left-label", string.Empty, true); // Left
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AddPlaceButtons(_placeWarps, "ghost-teleport-menu-locations-label", "ButtonColorSpecificDepartment");
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}
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|
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private void AddPlayerButtons(List<GhostWarpPlayer> players, string text, string styleClass,
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bool enableByDepartmentColorSheet)
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{
|
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if (players.Count == 0)
|
||||
return;
|
||||
|
||||
var bigGrid = new GridContainer();
|
||||
|
||||
var bigLabel = new Label
|
||||
{
|
||||
var currentButtonRef = new Button
|
||||
Text = Loc.GetString(text),
|
||||
StyleClasses = { "LabelBig" }
|
||||
};
|
||||
bigGrid.AddChild(bigLabel);
|
||||
|
||||
var sortedPlayers = SortPlayersByDepartment(players);
|
||||
|
||||
foreach (var departmentList in sortedPlayers)
|
||||
{
|
||||
if (departmentList.Count == 0)
|
||||
continue;
|
||||
|
||||
var departmentGrid = new GridContainer
|
||||
{
|
||||
Text = name,
|
||||
Columns = 5
|
||||
};
|
||||
|
||||
if (enableByDepartmentColorSheet)
|
||||
styleClass = _prototypeManager.Index<DepartmentPrototype>(departmentList[0].DepartmentID).ButtonStyle;
|
||||
|
||||
var labelText = _prototypeManager.Index<DepartmentPrototype>(departmentList[0].DepartmentID).Name;
|
||||
|
||||
var departmentLabel = new Label
|
||||
{
|
||||
Text = Loc.GetString(labelText) + ": " + departmentList.Count,
|
||||
StyleClasses = { "LabelSecondaryColor" }
|
||||
};
|
||||
|
||||
foreach (var player in departmentList)
|
||||
{
|
||||
var playerButton = new Button
|
||||
{
|
||||
Text = player.Name,
|
||||
TextAlign = Label.AlignMode.Right,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1,
|
||||
StyleClasses = { styleClass },
|
||||
ToolTip = player.JobName,
|
||||
TooltipDelay = 0.1f,
|
||||
SetWidth = 180,
|
||||
};
|
||||
|
||||
playerButton.OnPressed += _ => WarpClicked?.Invoke(player.Entity);
|
||||
|
||||
departmentGrid.AddChild(playerButton);
|
||||
}
|
||||
|
||||
bigGrid.AddChild(departmentLabel);
|
||||
bigGrid.AddChild(departmentGrid);
|
||||
}
|
||||
|
||||
GhostTeleportContainter.AddChild(bigGrid);
|
||||
}
|
||||
|
||||
private void AddPlaceButtons(List<GhostWarpPlace> places, string text, string styleClass)
|
||||
{
|
||||
if (places.Count == 0)
|
||||
return;
|
||||
|
||||
var bigGrid = new GridContainer();
|
||||
|
||||
var bigLabel = new Label
|
||||
{
|
||||
Text = Loc.GetString(text),
|
||||
StyleClasses = { "LabelBig" }
|
||||
};
|
||||
bigGrid.AddChild(bigLabel);
|
||||
|
||||
var placesGrid = new GridContainer
|
||||
{
|
||||
Columns = 5,
|
||||
};
|
||||
|
||||
var countLabel = new Label
|
||||
{
|
||||
Text = Loc.GetString("ghost-teleport-menu-count-label") + ": " + places.Count,
|
||||
StyleClasses = { "LabelSecondaryColor" }
|
||||
};
|
||||
|
||||
foreach (var place in places)
|
||||
{
|
||||
var placeButton = new Button
|
||||
{
|
||||
Text = place.Name,
|
||||
TextAlign = Label.AlignMode.Right,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1,
|
||||
MinSize = new Vector2(340, 20),
|
||||
ClipText = true,
|
||||
StyleClasses = { styleClass },
|
||||
ToolTip = place.Description,
|
||||
TooltipDelay = 0.1f,
|
||||
SetWidth = 180,
|
||||
};
|
||||
|
||||
currentButtonRef.OnPressed += _ => WarpClicked?.Invoke(warpTarget);
|
||||
currentButtonRef.Visible = ButtonIsVisible(currentButtonRef);
|
||||
placeButton.OnPressed += _ => WarpClicked?.Invoke(place.Entity);
|
||||
|
||||
ButtonContainer.AddChild(currentButtonRef);
|
||||
placesGrid.AddChild(placeButton);
|
||||
}
|
||||
|
||||
bigGrid.AddChild(countLabel);
|
||||
bigGrid.AddChild(placesGrid);
|
||||
|
||||
GhostTeleportContainter.AddChild(bigGrid);
|
||||
}
|
||||
|
||||
private bool ButtonIsVisible(Button button)
|
||||
private void AddAntagButtons(List<GhostWarpGlobalAntagonist> antags, string text, string styleClass)
|
||||
{
|
||||
return string.IsNullOrEmpty(_searchText) || button.Text == null || button.Text.Contains(_searchText, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
if (antags.Count == 0)
|
||||
return;
|
||||
|
||||
private void UpdateVisibleButtons()
|
||||
{
|
||||
foreach (var child in ButtonContainer.Children)
|
||||
var bigGrid = new GridContainer();
|
||||
|
||||
var bigLabel = new Label
|
||||
{
|
||||
if (child is Button button)
|
||||
button.Visible = ButtonIsVisible(button);
|
||||
Text = Loc.GetString(text),
|
||||
StyleClasses = { "LabelBig" }
|
||||
};
|
||||
bigGrid.AddChild(bigLabel);
|
||||
|
||||
var sortedAntags = SortAntagsByWeight(antags);
|
||||
|
||||
foreach (var antagList in sortedAntags)
|
||||
{
|
||||
if (antagList.Count == 0)
|
||||
continue;
|
||||
|
||||
var departmentGrid = new GridContainer
|
||||
{
|
||||
Columns = 5
|
||||
};
|
||||
|
||||
var labelText = "ghost-teleport-menu-count-label";
|
||||
|
||||
foreach (var antag in antagList)
|
||||
{
|
||||
var playerButton = new Button
|
||||
{
|
||||
Text = antag.Name,
|
||||
TextAlign = Label.AlignMode.Right,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1,
|
||||
StyleClasses = { styleClass },
|
||||
ToolTip = Loc.GetString(antag.AntagonistDescription),
|
||||
TooltipDelay = 0.1f,
|
||||
SetWidth = 180,
|
||||
};
|
||||
|
||||
playerButton.OnPressed += _ => WarpClicked?.Invoke(antag.Entity);
|
||||
|
||||
departmentGrid.AddChild(playerButton);
|
||||
|
||||
labelText = antag.AntagonistName;
|
||||
}
|
||||
|
||||
var departmentLabel = new Label
|
||||
{
|
||||
Text = Loc.GetString(labelText) + ": " + antagList.Count,
|
||||
StyleClasses = { "LabelSecondaryColor" }
|
||||
};
|
||||
|
||||
bigGrid.AddChild(departmentLabel);
|
||||
bigGrid.AddChild(departmentGrid);
|
||||
}
|
||||
|
||||
GhostTeleportContainter.AddChild(bigGrid);
|
||||
}
|
||||
|
||||
private void OnSearchTextChanged(LineEdit.LineEditEventArgs args)
|
||||
public List<List<GhostWarpPlayer>> SortPlayersByDepartment(List<GhostWarpPlayer> players)
|
||||
{
|
||||
_searchText = args.Text;
|
||||
var sortedPlayers = new List<List<GhostWarpPlayer>>();
|
||||
|
||||
UpdateVisibleButtons();
|
||||
players = players.OrderBy(p => _prototypeManager.Index<DepartmentPrototype>(p.DepartmentID).Weight).ToList();
|
||||
|
||||
var currentList = new List<GhostWarpPlayer>();
|
||||
var currentWeight = _prototypeManager.Index<DepartmentPrototype>(players[0].DepartmentID).Weight;
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
var weight = _prototypeManager.Index<DepartmentPrototype>(player.DepartmentID).Weight;
|
||||
|
||||
if (weight == currentWeight)
|
||||
{
|
||||
currentList.Add(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
sortedPlayers.Add(currentList);
|
||||
currentList = new List<GhostWarpPlayer> { player };
|
||||
currentWeight = weight;
|
||||
}
|
||||
}
|
||||
|
||||
if (!sortedPlayers.Contains(currentList))
|
||||
sortedPlayers.Add(currentList);
|
||||
|
||||
sortedPlayers.Reverse();
|
||||
return sortedPlayers;
|
||||
}
|
||||
|
||||
public List<List<GhostWarpGlobalAntagonist>> SortAntagsByWeight(List<GhostWarpGlobalAntagonist> antagonists)
|
||||
{
|
||||
var sortedAntags = new List<List<GhostWarpGlobalAntagonist>>();
|
||||
|
||||
antagonists = antagonists.OrderBy(a => _prototypeManager.Index<AntagonistPrototype>(a.PrototypeID).Weight).ToList();
|
||||
|
||||
var currentList = new List<GhostWarpGlobalAntagonist>();
|
||||
var currentWeight = _prototypeManager.Index<AntagonistPrototype>(antagonists[0].PrototypeID).Weight;
|
||||
|
||||
foreach (var antagonist in antagonists)
|
||||
{
|
||||
var weight = _prototypeManager.Index<AntagonistPrototype>(antagonist.PrototypeID).Weight;
|
||||
|
||||
if (weight == currentWeight)
|
||||
{
|
||||
currentList.Add(antagonist);
|
||||
}
|
||||
else
|
||||
{
|
||||
sortedAntags.Add(currentList);
|
||||
currentList = new List<GhostWarpGlobalAntagonist> { antagonist };
|
||||
currentWeight = weight;
|
||||
}
|
||||
}
|
||||
|
||||
if (!sortedAntags.Contains(currentList))
|
||||
sortedAntags.Add(currentList);
|
||||
|
||||
return sortedAntags;
|
||||
}
|
||||
|
||||
private List<GhostWarpPlace> GetSortedPlaces(List<GhostWarpPlace> places)
|
||||
{
|
||||
return places
|
||||
.OrderBy(w => w.Name)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private List<GhostWarpPlayer> GetSortedPlayers(List<GhostWarpPlayer> players)
|
||||
{
|
||||
return players
|
||||
.OrderBy(w => w.Name)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private List<GhostWarpGlobalAntagonist> GetSortedAntagonists(List<GhostWarpGlobalAntagonist> antagonists)
|
||||
{
|
||||
return antagonists
|
||||
.OrderBy(w => w.Name)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private void PlayersAllocation()
|
||||
{
|
||||
_alivePlayers.Clear();
|
||||
_deadPlayers.Clear();
|
||||
_leftPlayers.Clear();
|
||||
_ghostPlayers.Clear();
|
||||
|
||||
foreach (var warp in _playerWarps)
|
||||
{
|
||||
if (warp.IsDead)
|
||||
_deadPlayers.Add(warp);
|
||||
else if (warp.IsLeft)
|
||||
_leftPlayers.Add(warp);
|
||||
else if (warp.IsAlive)
|
||||
_alivePlayers.Add(warp);
|
||||
else if (warp.IsGhost)
|
||||
_ghostPlayers.Add(warp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Client.Gameplay;
|
||||
using Content.Client.Ghost;
|
||||
using Content.Client.Ghost;
|
||||
using Content.Client.UserInterface.Systems.Gameplay;
|
||||
using Content.Client.UserInterface.Systems.Ghost.Widgets;
|
||||
using Content.Shared._White.MagGloves;
|
||||
using Content.Shared.Ghost;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controllers;
|
||||
@@ -59,9 +59,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
|
||||
public void UpdateGui()
|
||||
{
|
||||
if (Gui == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Gui.Visible = _system?.IsGhost ?? false;
|
||||
Gui.Update(_system?.AvailableGhostRoleCount, _system?.Player?.CanReturnToBody);
|
||||
@@ -96,7 +94,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
|
||||
if (Gui?.TargetWindow is not { } window)
|
||||
return;
|
||||
|
||||
window.UpdateWarps(msg.Warps);
|
||||
window.UpdateWarps(msg.Players, msg.Places, msg.Antagonists);
|
||||
window.Populate();
|
||||
}
|
||||
|
||||
@@ -122,7 +120,6 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
|
||||
Gui.TargetWindow.WarpClicked += OnWarpClicked;
|
||||
Gui.ReturnToRoundPressed += ReturnToRound;
|
||||
|
||||
|
||||
UpdateGui();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.IntegrationTests.Pair;
|
||||
using Content.Server.Ghost.Roles;
|
||||
using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Players;
|
||||
@@ -26,7 +27,7 @@ public sealed class GhostRoleTests
|
||||
";
|
||||
|
||||
/// <summary>
|
||||
/// This is a simple test that just checks if a player can take a ghost roll and then regain control of their
|
||||
/// This is a simple test that just checks if a player can take a ghost role and then regain control of their
|
||||
/// original entity without encountering errors.
|
||||
/// </summary>
|
||||
[Test]
|
||||
@@ -34,12 +35,15 @@ public sealed class GhostRoleTests
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient(new PoolSettings
|
||||
{
|
||||
Dirty = true,
|
||||
DummyTicker = false,
|
||||
Connected = true
|
||||
});
|
||||
var server = pair.Server;
|
||||
var client = pair.Client;
|
||||
|
||||
var mapData = await pair.CreateTestMap();
|
||||
|
||||
var entMan = server.ResolveDependency<IEntityManager>();
|
||||
var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
|
||||
var conHost = client.ResolveDependency<IConsoleHost>();
|
||||
@@ -51,7 +55,7 @@ public sealed class GhostRoleTests
|
||||
EntityUid originalMob = default;
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
originalMob = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
|
||||
originalMob = entMan.SpawnEntity(null, mapData.GridCoords);
|
||||
mindSystem.TransferTo(originalMindId, originalMob, true);
|
||||
});
|
||||
|
||||
@@ -69,12 +73,12 @@ public sealed class GhostRoleTests
|
||||
Assert.That(entMan.HasComponent<GhostComponent>(ghost));
|
||||
Assert.That(ghost, Is.Not.EqualTo(originalMob));
|
||||
Assert.That(session.ContentData()?.Mind, Is.EqualTo(originalMindId));
|
||||
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
|
||||
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob), $"Original mob: {originalMob}, Ghost: {ghost}");
|
||||
Assert.That(originalMind.VisitingEntity, Is.EqualTo(ghost));
|
||||
|
||||
// Spawn ghost takeover entity.
|
||||
EntityUid ghostRole = default;
|
||||
await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", MapCoordinates.Nullspace));
|
||||
await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", mapData.GridCoords));
|
||||
|
||||
// Take the ghost role
|
||||
await server.WaitPost(() =>
|
||||
|
||||
159
Content.IntegrationTests/Tests/Minds/GhostTests.cs
Normal file
159
Content.IntegrationTests/Tests/Minds/GhostTests.cs
Normal file
@@ -0,0 +1,159 @@
|
||||
using System.Numerics;
|
||||
using Content.IntegrationTests.Pair;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Players;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.UnitTesting;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Minds;
|
||||
|
||||
[TestFixture]
|
||||
public sealed class GhostTests
|
||||
{
|
||||
struct GhostTestData
|
||||
{
|
||||
public IEntityManager SEntMan;
|
||||
public Robust.Server.Player.IPlayerManager SPlayerMan;
|
||||
public Server.Mind.MindSystem SMindSys;
|
||||
public SharedTransformSystem STransformSys = default!;
|
||||
|
||||
public TestPair Pair = default!;
|
||||
|
||||
public TestMapData MapData => Pair.TestMap!;
|
||||
|
||||
public RobustIntegrationTest.ServerIntegrationInstance Server => Pair.Server;
|
||||
public RobustIntegrationTest.ClientIntegrationInstance Client => Pair.Client;
|
||||
|
||||
/// <summary>
|
||||
/// Initial player coordinates. Note that this does not necessarily correspond to the position of the
|
||||
/// <see cref="Player"/> entity.
|
||||
/// </summary>
|
||||
public NetCoordinates PlayerCoords = default!;
|
||||
|
||||
public NetEntity Player = default!;
|
||||
public EntityUid SPlayerEnt = default!;
|
||||
|
||||
public ICommonSession ClientSession = default!;
|
||||
public ICommonSession ServerSession = default!;
|
||||
|
||||
public GhostTestData()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<GhostTestData> SetupData()
|
||||
{
|
||||
var data = new GhostTestData();
|
||||
|
||||
// Client is needed to create a session for the ghost system. Creating a dummy session was too difficult.
|
||||
data.Pair = await PoolManager.GetServerClient(new PoolSettings
|
||||
{
|
||||
DummyTicker = false,
|
||||
Connected = true,
|
||||
Dirty = true
|
||||
});
|
||||
|
||||
data.SEntMan = data.Pair.Server.ResolveDependency<IServerEntityManager>();
|
||||
data.SPlayerMan = data.Pair.Server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
|
||||
data.SMindSys = data.SEntMan.System<Server.Mind.MindSystem>();
|
||||
data.STransformSys = data.SEntMan.System<SharedTransformSystem>();
|
||||
|
||||
// Setup map.
|
||||
await data.Pair.CreateTestMap();
|
||||
data.PlayerCoords = data.SEntMan.GetNetCoordinates(data.MapData.GridCoords.Offset(new Vector2(0.5f, 0.5f)).WithEntityId(data.MapData.MapUid, data.STransformSys, data.SEntMan));
|
||||
|
||||
if (data.Client.Session == null)
|
||||
Assert.Fail("No player");
|
||||
data.ClientSession = data.Client.Session!;
|
||||
data.ServerSession = data.SPlayerMan.GetSessionById(data.ClientSession.UserId);
|
||||
|
||||
Entity<MindComponent> mind = default!;
|
||||
await data.Pair.Server.WaitPost(() =>
|
||||
{
|
||||
data.Player = data.SEntMan.GetNetEntity(data.SEntMan.SpawnEntity(null, data.SEntMan.GetCoordinates(data.PlayerCoords)));
|
||||
mind = data.SMindSys.CreateMind(data.ServerSession.UserId, "DummyPlayerEntity");
|
||||
data.SPlayerEnt = data.SEntMan.GetEntity(data.Player);
|
||||
data.SMindSys.TransferTo(mind, data.SPlayerEnt, mind: mind.Comp);
|
||||
data.Server.PlayerMan.SetAttachedEntity(data.ServerSession, data.SPlayerEnt);
|
||||
});
|
||||
|
||||
await data.Pair.RunTicksSync(5);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(data.ServerSession.ContentData()?.Mind, Is.EqualTo(mind.Owner));
|
||||
Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(data.SPlayerEnt));
|
||||
Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(mind.Comp.CurrentEntity),
|
||||
"Player is not attached to the mind's current entity.");
|
||||
Assert.That(data.SEntMan.EntityExists(mind.Comp.OwnedEntity),
|
||||
"The mind's current entity does not exist");
|
||||
Assert.That(mind.Comp.VisitingEntity == null || data.SEntMan.EntityExists(mind.Comp.VisitingEntity),
|
||||
"The minds visited entity does not exist.");
|
||||
});
|
||||
|
||||
Assert.That(data.SPlayerEnt, Is.Not.EqualTo(null));
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that a ghost gets created when the player entity is deleted.
|
||||
/// 1. Delete mob
|
||||
/// 2. Assert is ghost
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestGridGhostOnDelete()
|
||||
{
|
||||
var data = await SetupData();
|
||||
|
||||
var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
|
||||
|
||||
Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
|
||||
|
||||
// Delete entity
|
||||
await data.Server.WaitPost(() => data.SEntMan.DeleteEntity(data.SPlayerEnt));
|
||||
await data.Pair.RunTicksSync(5);
|
||||
|
||||
var ghost = data.ServerSession.AttachedEntity!.Value;
|
||||
Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
|
||||
|
||||
// Ensure the position is the same
|
||||
var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
|
||||
Assert.That(ghostPosition, Is.EqualTo(oldPosition));
|
||||
|
||||
await data.Pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that a ghost gets created when the player entity is queue deleted.
|
||||
/// 1. Delete mob
|
||||
/// 2. Assert is ghost
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestGridGhostOnQueueDelete()
|
||||
{
|
||||
var data = await SetupData();
|
||||
|
||||
var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
|
||||
|
||||
Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
|
||||
|
||||
// Delete entity
|
||||
await data.Server.WaitPost(() => data.SEntMan.QueueDeleteEntity(data.SPlayerEnt));
|
||||
await data.Pair.RunTicksSync(5);
|
||||
|
||||
var ghost = data.ServerSession.AttachedEntity!.Value;
|
||||
Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
|
||||
|
||||
// Ensure the position is the same
|
||||
var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
|
||||
Assert.That(ghostPosition, Is.EqualTo(oldPosition));
|
||||
|
||||
await data.Pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.Ghost;
|
||||
@@ -77,7 +78,7 @@ public sealed partial class MindTests
|
||||
await using var pair = await SetupPair(dirty: true);
|
||||
var server = pair.Server;
|
||||
var testMap = await pair.CreateTestMap();
|
||||
var coordinates = testMap.GridCoords;
|
||||
var testMap2 = await pair.CreateTestMap();
|
||||
|
||||
var entMan = server.ResolveDependency<IServerEntityManager>();
|
||||
var mapManager = server.ResolveDependency<IMapManager>();
|
||||
@@ -91,7 +92,7 @@ public sealed partial class MindTests
|
||||
MindComponent mind = default!;
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
playerEnt = entMan.SpawnEntity(null, coordinates);
|
||||
playerEnt = entMan.SpawnEntity(null, testMap.GridCoords);
|
||||
mindId = player.ContentData()!.Mind!.Value;
|
||||
mind = entMan.GetComponent<MindComponent>(mindId);
|
||||
mindSystem.TransferTo(mindId, playerEnt);
|
||||
@@ -100,14 +101,20 @@ public sealed partial class MindTests
|
||||
});
|
||||
|
||||
await pair.RunTicksSync(5);
|
||||
await server.WaitPost(() => mapManager.DeleteMap(testMap.MapId));
|
||||
await server.WaitAssertion(() => mapManager.DeleteMap(testMap.MapId));
|
||||
await pair.RunTicksSync(5);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
#pragma warning disable NUnit2045 // Interdependent assertions.
|
||||
Assert.That(entMan.EntityExists(mind.CurrentEntity), Is.True);
|
||||
Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt));
|
||||
// Spawn ghost on the second map
|
||||
var attachedEntity = player.AttachedEntity;
|
||||
Assert.That(entMan.EntityExists(attachedEntity), Is.True);
|
||||
Assert.That(attachedEntity, Is.Not.EqualTo(playerEnt));
|
||||
Assert.That(entMan.HasComponent<GhostComponent>(attachedEntity));
|
||||
var transform = entMan.GetComponent<TransformComponent>(attachedEntity.Value);
|
||||
Assert.That(transform.MapID, Is.Not.EqualTo(MapId.Nullspace));
|
||||
Assert.That(transform.MapID, Is.Not.EqualTo(testMap.MapId));
|
||||
#pragma warning restore NUnit2045
|
||||
});
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Popups;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.Destructible.Thresholds.Behaviors;
|
||||
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed partial class BurnBodyBehavior : IThresholdBehavior
|
||||
{
|
||||
|
||||
public void Execute(EntityUid bodyId, DestructibleSystem system, EntityUid? cause = null)
|
||||
{
|
||||
var transformSystem = system.EntityManager.System<TransformSystem>();
|
||||
var inventorySystem = system.EntityManager.System<InventorySystem>();
|
||||
var sharedPopupSystem = system.EntityManager.System<SharedPopupSystem>();
|
||||
|
||||
if (system.EntityManager.TryGetComponent<InventoryComponent>(bodyId, out var comp))
|
||||
{
|
||||
foreach (var item in inventorySystem.GetHandOrInventoryEntities(bodyId))
|
||||
{
|
||||
transformSystem.DropNextTo(item, bodyId);
|
||||
}
|
||||
}
|
||||
|
||||
sharedPopupSystem.PopupCoordinates(Loc.GetString("bodyburn-text-others", ("name", bodyId)), transformSystem.GetMoverCoordinates(bodyId), PopupType.LargeCaution);
|
||||
|
||||
system.EntityManager.QueueDeleteEntity(bodyId);
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,10 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
|
||||
public float Offset { get; set; } = 0.5f;
|
||||
|
||||
[DataField("transferForensics")]
|
||||
public bool DoTransferForensics = false;
|
||||
public bool DoTransferForensics;
|
||||
|
||||
[DataField]
|
||||
public bool SpawnInContainer;
|
||||
|
||||
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
|
||||
{
|
||||
@@ -49,7 +52,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
|
||||
|
||||
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.ComponentFactory))
|
||||
{
|
||||
var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
|
||||
var spawned = SpawnInContainer
|
||||
? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
|
||||
: system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
|
||||
system.StackSystem.SetCount(spawned, count);
|
||||
|
||||
TransferForensics(spawned, system, owner);
|
||||
@@ -58,7 +63,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
|
||||
{
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
|
||||
var spawned = SpawnInContainer
|
||||
? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
|
||||
: system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
|
||||
|
||||
TransferForensics(spawned, system, owner);
|
||||
}
|
||||
|
||||
@@ -283,40 +283,18 @@ namespace Content.Server.GameTicking
|
||||
}
|
||||
}
|
||||
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var coords = _transform.GetMoverCoordinates(position, xformQuery);
|
||||
|
||||
var ghost = Spawn(ObserverPrototypeName, coords);
|
||||
|
||||
// Try setting the ghost entity name to either the character name or the player name.
|
||||
// If all else fails, it'll default to the default entity prototype name, "observer".
|
||||
// However, that should rarely happen.
|
||||
if (!string.IsNullOrWhiteSpace(mind.CharacterName))
|
||||
_metaData.SetEntityName(ghost, mind.CharacterName);
|
||||
else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
|
||||
_metaData.SetEntityName(ghost, mind.Session.Name);
|
||||
|
||||
var ghostComponent = Comp<GhostComponent>(ghost);
|
||||
|
||||
if (mind.TimeOfDeath.HasValue)
|
||||
{
|
||||
_ghost.SetTimeOfDeath(ghost, mind.TimeOfDeath!.Value, ghostComponent);
|
||||
}
|
||||
var ghost = _ghost.SpawnGhost((mindId, mind), position, canReturn);
|
||||
if (ghost == null)
|
||||
return false;
|
||||
|
||||
if (playerEntity != null)
|
||||
_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}");
|
||||
|
||||
_ghost.SetCanReturnToBody(ghostComponent, canReturn);
|
||||
|
||||
if (canReturn)
|
||||
_mind.Visit(mindId, ghost, mind);
|
||||
else
|
||||
_mind.TransferTo(mindId, ghost, mind: mind);
|
||||
|
||||
var player = mind.Session;
|
||||
var userId = player?.UserId;
|
||||
if (userId.HasValue && !_ghostSystem._deathTime.TryGetValue(userId.Value, out _))
|
||||
_ghostSystem._deathTime[userId.Value] = _gameTiming.CurTime;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using Content.Server.Speech.Components;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Players;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Preferences;
|
||||
@@ -59,7 +60,9 @@ namespace Content.Server.GameTicking
|
||||
return spawnableStations;
|
||||
}
|
||||
|
||||
private void SpawnPlayers(List<ICommonSession> readyPlayers, Dictionary<NetUserId, HumanoidCharacterProfile> profiles, bool force)
|
||||
private void SpawnPlayers(List<ICommonSession> readyPlayers,
|
||||
Dictionary<NetUserId, HumanoidCharacterProfile> profiles,
|
||||
bool force)
|
||||
{
|
||||
// Allow game rules to spawn players by themselves if needed. (For example, nuke ops or wizard)
|
||||
RaiseLocalEvent(new RulePlayerSpawningEvent(readyPlayers, profiles, force));
|
||||
@@ -120,10 +123,17 @@ namespace Content.Server.GameTicking
|
||||
RefreshLateJoinAllowed();
|
||||
|
||||
// Allow rules to add roles to players who have been spawned in. (For example, on-station traitors)
|
||||
RaiseLocalEvent(new RulePlayerJobsAssignedEvent(assignedJobs.Keys.Select(x => _playerManager.GetSessionById(x)).ToArray(), profiles, force));
|
||||
RaiseLocalEvent(new RulePlayerJobsAssignedEvent(
|
||||
assignedJobs.Keys.Select(x => _playerManager.GetSessionById(x)).ToArray(),
|
||||
profiles,
|
||||
force));
|
||||
}
|
||||
|
||||
private void SpawnPlayer(ICommonSession player, EntityUid station, string? jobId = null, bool lateJoin = true, bool silent = false)
|
||||
private void SpawnPlayer(ICommonSession player,
|
||||
EntityUid station,
|
||||
string? jobId = null,
|
||||
bool lateJoin = true,
|
||||
bool silent = false)
|
||||
{
|
||||
var character = GetPlayerProfile(player);
|
||||
|
||||
@@ -136,7 +146,12 @@ namespace Content.Server.GameTicking
|
||||
SpawnPlayer(player, character, station, jobId, lateJoin, silent);
|
||||
}
|
||||
|
||||
private void SpawnPlayer(ICommonSession player, HumanoidCharacterProfile character, EntityUid station, string? jobId = null, bool lateJoin = true, bool silent = false)
|
||||
private void SpawnPlayer(ICommonSession player,
|
||||
HumanoidCharacterProfile character,
|
||||
EntityUid station,
|
||||
string? jobId = null,
|
||||
bool lateJoin = true,
|
||||
bool silent = false)
|
||||
{
|
||||
// Can't spawn players with a dummy ticker!
|
||||
if (DummyTicker)
|
||||
@@ -244,7 +259,9 @@ namespace Content.Server.GameTicking
|
||||
restrictedRoles.UnionWith(jobBans);
|
||||
|
||||
// Pick best job best on prefs.
|
||||
jobId ??= _stationJobs.PickBestAvailableJobWithPriority(station, character.JobPriorities, true,
|
||||
jobId ??= _stationJobs.PickBestAvailableJobWithPriority(station,
|
||||
character.JobPriorities,
|
||||
true,
|
||||
restrictedRoles);
|
||||
// If no job available, stay in lobby, or if no lobby spawn as observer
|
||||
if (jobId is null)
|
||||
@@ -253,7 +270,9 @@ namespace Content.Server.GameTicking
|
||||
{
|
||||
JoinAsObserver(player);
|
||||
}
|
||||
_chatManager.DispatchServerMessage(player, Loc.GetString("game-ticker-player-no-jobs-available-when-joining"));
|
||||
|
||||
_chatManager.DispatchServerMessage(player,
|
||||
Loc.GetString("game-ticker-player-no-jobs-available-when-joining"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -267,7 +286,7 @@ namespace Content.Server.GameTicking
|
||||
_mind.SetUserId(newMind, data.UserId);
|
||||
|
||||
var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
|
||||
var job = new JobComponent { Prototype = jobId };
|
||||
var job = new JobComponent {Prototype = jobId};
|
||||
_roles.MindAddRole(newMind, job, silent: silent);
|
||||
var jobName = _jobs.MindTryGetJobName(newMind);
|
||||
|
||||
@@ -311,12 +330,11 @@ namespace Content.Server.GameTicking
|
||||
if (lateJoin && !silent)
|
||||
{
|
||||
_chatSystem.DispatchStationAnnouncement(station,
|
||||
Loc.GetString(
|
||||
"latejoin-arrival-announcement",
|
||||
("character", MetaData(mob).EntityName),
|
||||
Loc.GetString("latejoin-arrival-announcement",
|
||||
("character", MetaData(mob).EntityName),
|
||||
("gender", character.Gender), // WD-EDIT
|
||||
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
|
||||
), Loc.GetString("latejoin-arrival-sender"),
|
||||
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))),
|
||||
Loc.GetString("latejoin-arrival-sender"),
|
||||
playDefaultSound: false);
|
||||
}
|
||||
|
||||
@@ -328,14 +346,17 @@ namespace Content.Server.GameTicking
|
||||
_stationJobs.TryAssignJob(station, jobPrototype, player.UserId);
|
||||
|
||||
if (lateJoin)
|
||||
_adminLogger.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
|
||||
_adminLogger.Add(LogType.LateJoin,
|
||||
LogImpact.Medium,
|
||||
$"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
|
||||
else
|
||||
_adminLogger.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
|
||||
_adminLogger.Add(LogType.RoundStartJoin,
|
||||
LogImpact.Medium,
|
||||
$"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
|
||||
|
||||
// Make sure they're aware of extended access.
|
||||
if (Comp<StationJobsComponent>(station).ExtendedAccess
|
||||
&& (jobPrototype.ExtendedAccess.Count > 0
|
||||
|| jobPrototype.ExtendedAccessGroups.Count > 0))
|
||||
&& (jobPrototype.ExtendedAccess.Count > 0 || jobPrototype.ExtendedAccessGroups.Count > 0))
|
||||
{
|
||||
_chatManager.DispatchServerMessage(player, Loc.GetString("job-greet-crew-shortages"));
|
||||
}
|
||||
@@ -357,14 +378,20 @@ namespace Content.Server.GameTicking
|
||||
}
|
||||
else
|
||||
{
|
||||
_chatManager.DispatchServerMessage(player, Loc.GetString("latejoin-arrivals-direction-time",
|
||||
("time", $"{arrival:mm\\:ss}")));
|
||||
_chatManager.DispatchServerMessage(player,
|
||||
Loc.GetString("latejoin-arrivals-direction-time", ("time", $"{arrival:mm\\:ss}")));
|
||||
}
|
||||
}
|
||||
|
||||
// We raise this event directed to the mob, but also broadcast it so game rules can do something now.
|
||||
PlayersJoinedRoundNormally++;
|
||||
var aev = new PlayerSpawnCompleteEvent(mob, player, jobId, lateJoin, PlayersJoinedRoundNormally, station, character);
|
||||
var aev = new PlayerSpawnCompleteEvent(mob,
|
||||
player,
|
||||
jobId,
|
||||
lateJoin,
|
||||
PlayersJoinedRoundNormally,
|
||||
station,
|
||||
character);
|
||||
RaiseLocalEvent(mob, aev, true);
|
||||
}
|
||||
|
||||
@@ -485,32 +512,24 @@ namespace Content.Server.GameTicking
|
||||
if (DummyTicker)
|
||||
return;
|
||||
|
||||
var mind = player.GetMind();
|
||||
Entity<MindComponent?>? mind = player.GetMind();
|
||||
if (mind == null)
|
||||
{
|
||||
mind = _mind.CreateMind(player.UserId);
|
||||
var name = GetPlayerProfile(player).Name;
|
||||
var (mindId, mindComp) = _mind.CreateMind(player.UserId, name);
|
||||
mind = (mindId, mindComp);
|
||||
_mind.SetUserId(mind.Value, player.UserId);
|
||||
_roles.MindAddRole(mind.Value, new ObserverRoleComponent());
|
||||
}
|
||||
|
||||
var name = GetPlayerProfile(player).Name;
|
||||
|
||||
var ghost = SpawnObserverMob();
|
||||
_metaData.SetEntityName(ghost, name);
|
||||
_ghost.SetCanReturnToBody(ghost, false);
|
||||
_mind.TransferTo(mind.Value, ghost);
|
||||
_adminLogger.Add(LogType.LateJoin, LogImpact.Low, $"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}.");
|
||||
var ghost = _ghost.SpawnGhost(mind.Value);
|
||||
_adminLogger.Add(LogType.LateJoin,
|
||||
LogImpact.Low,
|
||||
$"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}.");
|
||||
}
|
||||
|
||||
#region Mob Spawning Helpers
|
||||
private EntityUid SpawnObserverMob()
|
||||
{
|
||||
var coordinates = GetObserverSpawnPoint();
|
||||
return EntityManager.SpawnEntity(ObserverPrototypeName, coordinates);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Spawn Points
|
||||
|
||||
public EntityCoordinates GetObserverSpawnPoint()
|
||||
{
|
||||
_possiblePositions.Clear();
|
||||
@@ -531,8 +550,7 @@ namespace Content.Server.GameTicking
|
||||
var query = AllEntityQuery<MapGridComponent>();
|
||||
while (query.MoveNext(out var uid, out var grid))
|
||||
{
|
||||
if (!metaQuery.TryGetComponent(uid, out var meta) ||
|
||||
meta.EntityPaused)
|
||||
if (!metaQuery.TryGetComponent(uid, out var meta) || meta.EntityPaused || TerminatingOrDeleted(uid))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -553,8 +571,7 @@ namespace Content.Server.GameTicking
|
||||
{
|
||||
var gridXform = Transform(gridUid);
|
||||
|
||||
return new EntityCoordinates(gridUid,
|
||||
gridXform.InvWorldMatrix.Transform(toMap.Position));
|
||||
return new EntityCoordinates(gridUid, gridXform.InvWorldMatrix.Transform(toMap.Position));
|
||||
}
|
||||
|
||||
return spawn;
|
||||
@@ -570,8 +587,9 @@ namespace Content.Server.GameTicking
|
||||
{
|
||||
var mapUid = _mapManager.GetMapEntityId(map);
|
||||
|
||||
if (!metaQuery.TryGetComponent(mapUid, out var meta) ||
|
||||
meta.EntityPaused)
|
||||
if (!metaQuery.TryGetComponent(mapUid, out var meta)
|
||||
|| meta.EntityPaused
|
||||
|| TerminatingOrDeleted(mapUid))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -584,6 +602,7 @@ namespace Content.Server.GameTicking
|
||||
_sawmill.Warning("Found no observer spawn points!");
|
||||
return EntityCoordinates.Invalid;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -601,7 +620,11 @@ namespace Content.Server.GameTicking
|
||||
public bool LateJoin { get; }
|
||||
public EntityUid Station { get; }
|
||||
|
||||
public PlayerBeforeSpawnEvent(ICommonSession player, HumanoidCharacterProfile profile, string? jobId, bool lateJoin, EntityUid station)
|
||||
public PlayerBeforeSpawnEvent(ICommonSession player,
|
||||
HumanoidCharacterProfile profile,
|
||||
string? jobId,
|
||||
bool lateJoin,
|
||||
EntityUid station)
|
||||
{
|
||||
Player = player;
|
||||
Profile = profile;
|
||||
@@ -629,7 +652,13 @@ namespace Content.Server.GameTicking
|
||||
// Ex. If this is the 27th person to join, this will be 27.
|
||||
public int JoinOrder { get; }
|
||||
|
||||
public PlayerSpawnCompleteEvent(EntityUid mob, ICommonSession player, string? jobId, bool lateJoin, int joinOrder, EntityUid station, HumanoidCharacterProfile profile)
|
||||
public PlayerSpawnCompleteEvent(EntityUid mob,
|
||||
ICommonSession player,
|
||||
string? jobId,
|
||||
bool lateJoin,
|
||||
int joinOrder,
|
||||
EntityUid station,
|
||||
HumanoidCharacterProfile profile)
|
||||
{
|
||||
Mob = mob;
|
||||
Player = player;
|
||||
|
||||
@@ -46,6 +46,7 @@ using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Mind;
|
||||
|
||||
@@ -731,6 +732,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
{
|
||||
_metaData.SetEntityName(mob, name);
|
||||
EnsureComp<NukeOperativeComponent>(mob);
|
||||
EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistNukeops";
|
||||
|
||||
if (profile != null)
|
||||
_humanoid.LoadProfile(mob, profile);
|
||||
|
||||
@@ -27,11 +27,17 @@ using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Content.Shared._White;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.SSDIndicator;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using InvisibilityComponent = Content.Shared._White.Administration.InvisibilityComponent;
|
||||
|
||||
@@ -55,11 +61,20 @@ namespace Content.Server.Ghost
|
||||
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private EntityQuery<GhostComponent> _ghostQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_ghostQuery = GetEntityQuery<GhostComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
|
||||
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
|
||||
SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
|
||||
@@ -101,8 +116,13 @@ namespace Content.Server.Ghost
|
||||
{
|
||||
var message = Loc.GetString("ghost-respawn-max-players", ("players", maxPlayers));
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
|
||||
message,
|
||||
wrappedMessage,
|
||||
default,
|
||||
false,
|
||||
args.SenderSession.ConnectedClient,
|
||||
Color.Red);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -113,13 +133,18 @@ namespace Content.Server.Ghost
|
||||
{
|
||||
var message = Loc.GetString("ghost-respawn-bug");
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
|
||||
message,
|
||||
wrappedMessage,
|
||||
default,
|
||||
false,
|
||||
args.SenderSession.ConnectedClient,
|
||||
Color.Red);
|
||||
_deathTime[userId] = _gameTiming.CurTime;
|
||||
return;
|
||||
}
|
||||
|
||||
var timeUntilRespawn = (double)cfg.GetCVar(WhiteCVars.GhostRespawnTime);
|
||||
var timeUntilRespawn = (double) cfg.GetCVar(WhiteCVars.GhostRespawnTime);
|
||||
var timePast = (_gameTiming.CurTime - deathTime).TotalMinutes;
|
||||
if (timePast >= timeUntilRespawn)
|
||||
{
|
||||
@@ -131,20 +156,32 @@ namespace Content.Server.Ghost
|
||||
ticker.Respawn(targetPlayer);
|
||||
_deathTime.Remove(userId);
|
||||
|
||||
_adminLogger.Add(LogType.Mind, LogImpact.Extreme, $"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
|
||||
_adminLogger.Add(LogType.Mind,
|
||||
LogImpact.Extreme,
|
||||
$"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
|
||||
|
||||
var message = Loc.GetString("ghost-respawn-window-rules-footer");
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
|
||||
message,
|
||||
wrappedMessage,
|
||||
default,
|
||||
false,
|
||||
args.SenderSession.ConnectedClient,
|
||||
Color.Red);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
var message = Loc.GetString("ghost-respawn-time-left", ("time", (int)(timeUntilRespawn-timePast)));
|
||||
var message = Loc.GetString("ghost-respawn-time-left", ("time", (int) (timeUntilRespawn - timePast)));
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
|
||||
message,
|
||||
wrappedMessage,
|
||||
default,
|
||||
false,
|
||||
args.SenderSession.ConnectedClient,
|
||||
Color.Red);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -318,8 +355,8 @@ namespace Content.Server.Ghost
|
||||
|
||||
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|
||||
|| !TryComp(attached, out GhostComponent? ghost)
|
||||
if (args.SenderSession.AttachedEntity is not { Valid: true } attached
|
||||
|| !_ghostQuery.TryComp(attached, out var ghost)
|
||||
|| !ghost.CanReturnToBody
|
||||
|| !TryComp(attached, out ActorComponent? actor))
|
||||
{
|
||||
@@ -334,21 +371,22 @@ namespace Content.Server.Ghost
|
||||
|
||||
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} entity
|
||||
|| !HasComp<GhostComponent>(entity))
|
||||
if (args.SenderSession.AttachedEntity is not { Valid: true } entity
|
||||
|| !_ghostQuery.HasComp(entity))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
|
||||
Log.Warning(
|
||||
$"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
|
||||
var response = new GhostWarpsResponseEvent(GetPlayerWarps(), GetLocationWarps(), GetAntagonistWarps());
|
||||
RaiseNetworkEvent(response, args.SenderSession.Channel);
|
||||
}
|
||||
|
||||
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|
||||
|| !TryComp(attached, out GhostComponent? _))
|
||||
if (args.SenderSession.AttachedEntity is not { Valid: true } attached
|
||||
|| !_ghostQuery.HasComp(attached))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
|
||||
return;
|
||||
@@ -373,40 +411,121 @@ namespace Content.Server.Ghost
|
||||
_transformSystem.AttachToGridOrMap(attached, xform);
|
||||
if (TryComp(attached, out PhysicsComponent? physics))
|
||||
_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
|
||||
|
||||
WarpTo(attached, target);
|
||||
}
|
||||
|
||||
private IEnumerable<GhostWarp> GetLocationWarps()
|
||||
private void WarpTo(EntityUid uid, EntityUid target)
|
||||
{
|
||||
if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
|
||||
{
|
||||
_followerSystem.StartFollowingEntity(uid, target);
|
||||
return;
|
||||
}
|
||||
|
||||
var xform = Transform(uid);
|
||||
_transformSystem.SetCoordinates(uid, xform, Transform(target).Coordinates);
|
||||
_transformSystem.AttachToGridOrMap(uid, xform);
|
||||
if (_physicsQuery.TryComp(uid, out var physics))
|
||||
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
|
||||
}
|
||||
|
||||
|
||||
private List<GhostWarpPlace> GetLocationWarps()
|
||||
{
|
||||
var warps = new List<GhostWarpPlace> { };
|
||||
var allQuery = AllEntityQuery<WarpPointComponent>();
|
||||
|
||||
while (allQuery.MoveNext(out var uid, out var warp))
|
||||
{
|
||||
yield return new GhostWarp(GetNetEntity(uid), warp.Location ?? Name(uid), true);
|
||||
var newWarp = new GhostWarpPlace(GetNetEntity(uid),
|
||||
warp.Location ?? Name(uid),
|
||||
warp.Location ?? Description(uid));
|
||||
warps.Add(newWarp);
|
||||
}
|
||||
|
||||
return warps;
|
||||
}
|
||||
|
||||
private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
|
||||
private List<GhostWarpPlayer> GetPlayerWarps()
|
||||
{
|
||||
foreach (var player in _playerManager.Sessions)
|
||||
var warps = new List<GhostWarpPlayer> { };
|
||||
|
||||
foreach (var mindContainer in EntityQuery<MindContainerComponent>())
|
||||
{
|
||||
if (player.AttachedEntity is not {Valid: true} attached)
|
||||
var entity = mindContainer.Owner;
|
||||
|
||||
if (!(HasComp<HumanoidAppearanceComponent>(entity) || HasComp<GhostComponent>(entity)) ||
|
||||
HasComp<GlobalAntagonistComponent>(entity))
|
||||
continue;
|
||||
|
||||
if (attached == except) continue;
|
||||
var playerDepartmentId = _prototypeManager.Index<DepartmentPrototype>("Specific").ID;
|
||||
var playerJobName = "Неизвестно";
|
||||
|
||||
TryComp<MindContainerComponent>(attached, out var mind);
|
||||
if (_jobs.MindTryGetJob(mindContainer.Mind ?? mindContainer.LastMindStored,
|
||||
out _,
|
||||
out var jobPrototype))
|
||||
{
|
||||
playerJobName = Loc.GetString(jobPrototype.Name);
|
||||
|
||||
var jobName = _jobs.MindTryGetJobName(mind?.Mind);
|
||||
var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
|
||||
if (_jobs.TryGetDepartment(jobPrototype.ID, out var departmentPrototype))
|
||||
{
|
||||
playerDepartmentId = departmentPrototype.ID;
|
||||
}
|
||||
}
|
||||
|
||||
if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
|
||||
yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
|
||||
var hasAnyMind = (mindContainer.Mind ?? mindContainer.LastMindStored) != null;
|
||||
var isDead = _mobState.IsDead(entity);
|
||||
var isLeft = TryComp<SSDIndicatorComponent>(entity, out var indicator) && indicator.IsSSD && !isDead &&
|
||||
hasAnyMind;
|
||||
|
||||
var warp = new GhostWarpPlayer(
|
||||
GetNetEntity(entity),
|
||||
Comp<MetaDataComponent>(entity).EntityName,
|
||||
playerJobName,
|
||||
playerDepartmentId,
|
||||
HasComp<GhostComponent>(entity),
|
||||
isLeft,
|
||||
isDead,
|
||||
_mobState.IsAlive(entity)
|
||||
);
|
||||
|
||||
warps.Add(warp);
|
||||
}
|
||||
|
||||
return warps;
|
||||
}
|
||||
|
||||
private List<GhostWarpGlobalAntagonist> GetAntagonistWarps()
|
||||
{
|
||||
var warps = new List<GhostWarpGlobalAntagonist> { };
|
||||
|
||||
foreach (var antagonist in EntityQuery<GlobalAntagonistComponent>())
|
||||
{
|
||||
var entity = antagonist.Owner;
|
||||
var prototype =
|
||||
_prototypeManager.Index<AntagonistPrototype>(antagonist.AntagonistPrototype ??
|
||||
"globalAntagonistUnknown");
|
||||
|
||||
var warp = new GhostWarpGlobalAntagonist(
|
||||
GetNetEntity(entity),
|
||||
Comp<MetaDataComponent>(entity).EntityName,
|
||||
prototype.Name,
|
||||
prototype.Description,
|
||||
prototype.ID
|
||||
);
|
||||
|
||||
warps.Add(warp);
|
||||
}
|
||||
|
||||
return warps;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnEntityStorageInsertAttempt(EntityUid uid, GhostComponent comp, ref InsertIntoEntityStorageAttemptEvent args)
|
||||
private void OnEntityStorageInsertAttempt(EntityUid uid,
|
||||
GhostComponent comp,
|
||||
ref InsertIntoEntityStorageAttemptEvent args)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
}
|
||||
@@ -433,6 +552,7 @@ namespace Content.Server.Ghost
|
||||
_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
|
||||
_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
|
||||
}
|
||||
|
||||
_visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
|
||||
}
|
||||
}
|
||||
@@ -444,5 +564,62 @@ namespace Content.Server.Ghost
|
||||
|
||||
return ghostBoo.Handled;
|
||||
}
|
||||
|
||||
public EntityUid? SpawnGhost(Entity<MindComponent?> mind,
|
||||
EntityUid targetEntity,
|
||||
bool canReturn = false)
|
||||
{
|
||||
_transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
|
||||
return SpawnGhost(mind, spawnPosition, canReturn);
|
||||
}
|
||||
|
||||
public EntityUid? SpawnGhost(Entity<MindComponent?> mind,
|
||||
EntityCoordinates? spawnPosition = null,
|
||||
bool canReturn = false)
|
||||
{
|
||||
if (!Resolve(mind, ref mind.Comp))
|
||||
return null;
|
||||
|
||||
// Test if the map is being deleted
|
||||
var mapUid = spawnPosition?.GetMapUid(EntityManager);
|
||||
if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
|
||||
spawnPosition = null;
|
||||
|
||||
spawnPosition ??= _ticker.GetObserverSpawnPoint();
|
||||
|
||||
if (!spawnPosition.Value.IsValid(EntityManager))
|
||||
{
|
||||
Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
|
||||
+ " \"{ToPrettyString(mind)}\"");
|
||||
_minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
|
||||
return null;
|
||||
}
|
||||
|
||||
var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
|
||||
var ghostComponent = Comp<GhostComponent>(ghost);
|
||||
|
||||
// Try setting the ghost entity name to either the character name or the player name.
|
||||
// If all else fails, it'll default to the default entity prototype name, "observer".
|
||||
// However, that should rarely happen.
|
||||
if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
|
||||
_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
|
||||
else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
|
||||
_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
|
||||
|
||||
if (mind.Comp.TimeOfDeath.HasValue)
|
||||
{
|
||||
SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
|
||||
}
|
||||
|
||||
SetCanReturnToBody(ghostComponent, canReturn);
|
||||
|
||||
if (canReturn)
|
||||
_minds.Visit(mind.Owner, ghost, mind.Comp);
|
||||
else
|
||||
_minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
|
||||
Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
|
||||
return ghost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Ghost;
|
||||
@@ -9,10 +10,8 @@ using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Players;
|
||||
using Robust.Server.GameStates;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Mind;
|
||||
@@ -22,8 +21,7 @@ public sealed class MindSystem : SharedMindSystem
|
||||
[Dependency] private readonly GameTicker _gameTicker = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly IPlayerManager _players = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly SharedGhostSystem _ghosts = default!;
|
||||
[Dependency] private readonly GhostSystem _ghosts = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
|
||||
|
||||
@@ -63,8 +61,8 @@ public sealed class MindSystem : SharedMindSystem
|
||||
&& !Terminating(visiting))
|
||||
{
|
||||
TransferTo(mindId, visiting, mind: mind);
|
||||
if (TryComp(visiting, out GhostComponent? ghost))
|
||||
_ghosts.SetCanReturnToBody(ghost, false);
|
||||
if (TryComp(visiting, out GhostComponent? ghostComp))
|
||||
_ghosts.SetCanReturnToBody(ghostComp, false);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -74,40 +72,13 @@ public sealed class MindSystem : SharedMindSystem
|
||||
if (!component.GhostOnShutdown || mind.Session == null || _gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
|
||||
return;
|
||||
|
||||
var xform = Transform(uid);
|
||||
var gridId = xform.GridUid;
|
||||
var spawnPosition = Transform(uid).Coordinates;
|
||||
|
||||
// Use a regular timer here because the entity has probably been deleted.
|
||||
Timer.Spawn(0, () =>
|
||||
{
|
||||
// Make extra sure the round didn't end between spawning the timer and it being executed.
|
||||
if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
|
||||
return;
|
||||
|
||||
// Async this so that we don't throw if the grid we're on is being deleted.
|
||||
if (!HasComp<MapGridComponent>(gridId))
|
||||
spawnPosition = _gameTicker.GetObserverSpawnPoint();
|
||||
|
||||
// TODO refactor observer spawning.
|
||||
// please.
|
||||
if (!spawnPosition.IsValid(EntityManager))
|
||||
{
|
||||
// This should be an error, if it didn't cause tests to start erroring when they delete a player.
|
||||
Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
|
||||
TransferTo(mindId, null, createGhost: false, mind: mind);
|
||||
return;
|
||||
}
|
||||
|
||||
var ghost = Spawn(GameTicker.ObserverPrototypeName, spawnPosition);
|
||||
var ghostComponent = Comp<GhostComponent>(ghost);
|
||||
_ghosts.SetCanReturnToBody(ghostComponent, false);
|
||||
|
||||
var ghost = _ghosts.SpawnGhost((mindId, mind), uid);
|
||||
if (ghost != null)
|
||||
// Log these to make sure they're not causing the GameTicker round restart bugs...
|
||||
Log.Debug($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
|
||||
_metaData.SetEntityName(ghost, mind.CharacterName ?? string.Empty);
|
||||
TransferTo(mindId, ghost, mind: mind);
|
||||
});
|
||||
else
|
||||
// This should be an error, if it didn't cause tests to start erroring when they delete a player.
|
||||
Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
|
||||
}
|
||||
|
||||
public override bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind)
|
||||
|
||||
@@ -20,6 +20,7 @@ using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
|
||||
namespace Content.Server.Ninja.Systems;
|
||||
@@ -155,6 +156,8 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
EnsureComp<GlobalAntagonistComponent>(uid).AntagonistPrototype = "globalAntagonistNinja";
|
||||
|
||||
var role = new NinjaRoleComponent
|
||||
{
|
||||
PrototypeId = "SpaceNinja"
|
||||
|
||||
@@ -3,6 +3,7 @@ using Robust.Server.Maps;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Server.RoundEnd;
|
||||
using Content.Shared._White.Antag;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
@@ -32,6 +33,9 @@ public sealed class LoneOpsSpawnRule : StationEventSystem<LoneOpsSpawnRuleCompon
|
||||
var nukeopsEntity = GameTicker.AddGameRule(component.GameRuleProto);
|
||||
component.AdditionalRule = nukeopsEntity;
|
||||
var nukeopsComp = Comp<NukeopsRuleComponent>(nukeopsEntity);
|
||||
|
||||
EnsureComp<GlobalAntagonistComponent>(nukeopsEntity).AntagonistPrototype = "globalAntagonistLoneops";
|
||||
|
||||
nukeopsComp.SpawnOutpost = false;
|
||||
nukeopsComp.RoundEndBehavior = RoundEndBehavior.Nothing;
|
||||
GameTicker.StartGameRule(nukeopsEntity);
|
||||
|
||||
@@ -15,6 +15,7 @@ using Content.Server.NPC.Systems;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Server.Temperature.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.CombatMode.Pacification;
|
||||
using Content.Shared.Damage;
|
||||
@@ -96,6 +97,7 @@ namespace Content.Server.Zombies
|
||||
|
||||
//you're a real zombie now, son.
|
||||
var zombiecomp = AddComp<ZombieComponent>(target);
|
||||
EnsureComp<GlobalAntagonistComponent>(target).AntagonistPrototype = "globalAntagonistZombie";
|
||||
|
||||
//we need to basically remove all of these because zombies shouldn't
|
||||
//get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic.
|
||||
|
||||
@@ -23,6 +23,7 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Shared._White;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared._White.Cult.Components;
|
||||
using Content.Shared._White.Cult.Systems;
|
||||
using Content.Shared._White.Mood;
|
||||
@@ -353,6 +354,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
|
||||
return;
|
||||
|
||||
EnsureComp<PentagramComponent>(cultistComponent.Owner);
|
||||
EnsureComp<GlobalAntagonistComponent>(cultistComponent.Owner).AntagonistPrototype = "globalAntagonistCult";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ using System.Linq;
|
||||
using Content.Server.Objectives;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.NPC.Components;
|
||||
using Content.Shared.Objectives.Components;
|
||||
@@ -285,6 +286,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
|
||||
bool endRoundOnDeath)
|
||||
{
|
||||
EnsureComp<WizardComponent>(mob).EndRoundOnDeath = endRoundOnDeath;
|
||||
EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistWizard";
|
||||
|
||||
profile ??= HumanoidCharacterProfile.RandomWithSpecies();
|
||||
|
||||
|
||||
@@ -266,6 +266,27 @@ public sealed class FollowerSystem : EntitySystem
|
||||
StopFollowingEntity(player, uid, followed);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the most followed entity.
|
||||
/// </summary>
|
||||
public EntityUid? GetMostFollowed()
|
||||
{
|
||||
EntityUid? picked = null;
|
||||
int most = 0;
|
||||
var query = EntityQueryEnumerator<FollowedComponent>();
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
var count = comp.Following.Count;
|
||||
if (count > most)
|
||||
{
|
||||
picked = uid;
|
||||
most = count;
|
||||
}
|
||||
}
|
||||
|
||||
return picked;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class FollowEvent : EntityEventArgs
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.Emoting;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
@@ -62,18 +64,122 @@ namespace Content.Shared.Ghost
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An player body a ghost can warp to.
|
||||
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public struct GhostWarpPlayer
|
||||
{
|
||||
public GhostWarpPlayer(NetEntity entity, string playerName, string playerJobName, string playerDepartmentID, bool isGhost, bool isLeft, bool isDead, bool isAlive)
|
||||
{
|
||||
Entity = entity;
|
||||
Name = playerName;
|
||||
JobName = playerJobName;
|
||||
DepartmentID = playerDepartmentID;
|
||||
|
||||
IsGhost = isGhost;
|
||||
IsLeft = isLeft;
|
||||
IsDead = isDead;
|
||||
IsAlive = isAlive;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The entity representing the warp point.
|
||||
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
|
||||
/// </summary>
|
||||
public NetEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player job to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
|
||||
public string JobName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player department to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string DepartmentID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player is ghost
|
||||
/// </summary>
|
||||
public bool IsGhost { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player body alive
|
||||
/// </summary>
|
||||
public bool IsAlive { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player body dead
|
||||
/// </summary>
|
||||
public bool IsDead { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player left from body
|
||||
/// </summary>
|
||||
public bool IsLeft { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct GhostWarpGlobalAntagonist
|
||||
{
|
||||
public GhostWarpGlobalAntagonist(NetEntity entity, string playerName, string antagonistName, string antagonistDescription, string prototypeID)
|
||||
{
|
||||
Entity = entity;
|
||||
Name = playerName;
|
||||
AntagonistName = antagonistName;
|
||||
AntagonistDescription = antagonistDescription;
|
||||
PrototypeID = prototypeID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The entity representing the warp point.
|
||||
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
|
||||
/// </summary>
|
||||
public NetEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display antagonist name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string AntagonistName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display antagonist description to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string AntagonistDescription { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A antagonist prototype id
|
||||
/// </summary>
|
||||
public string PrototypeID { get; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// An individual place a ghost can warp to.
|
||||
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public struct GhostWarp
|
||||
public struct GhostWarpPlace
|
||||
{
|
||||
public GhostWarp(NetEntity entity, string displayName, bool isWarpPoint)
|
||||
public GhostWarpPlace(NetEntity entity, string name, string description)
|
||||
{
|
||||
Entity = entity;
|
||||
DisplayName = displayName;
|
||||
IsWarpPoint = isWarpPoint;
|
||||
Name = name;
|
||||
Description = description;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -85,14 +191,14 @@ namespace Content.Shared.Ghost
|
||||
/// <summary>
|
||||
/// The display name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string DisplayName { get; }
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this warp represents a warp point or a player
|
||||
/// The display name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public bool IsWarpPoint { get; }
|
||||
}
|
||||
public string Description { get; }
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
|
||||
/// Contains players, and locations a ghost can warp to
|
||||
@@ -100,15 +206,27 @@ namespace Content.Shared.Ghost
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class GhostWarpsResponseEvent : EntityEventArgs
|
||||
{
|
||||
public GhostWarpsResponseEvent(List<GhostWarp> warps)
|
||||
public GhostWarpsResponseEvent(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
|
||||
{
|
||||
Warps = warps;
|
||||
Players = players;
|
||||
Places = places;
|
||||
Antagonists = antagonists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A list of players to teleport.
|
||||
/// </summary>
|
||||
public List<GhostWarpPlayer> Players { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of warp points.
|
||||
/// </summary>
|
||||
public List<GhostWarp> Warps { get; }
|
||||
public List<GhostWarpPlace> Places { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of antagonists to teleport.
|
||||
/// </summary>
|
||||
public List<GhostWarpGlobalAntagonist> Antagonists { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -125,6 +243,12 @@ namespace Content.Shared.Ghost
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A client to server request for their ghost to be warped to the most followed entity.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class GhostnadoRequestEvent : EntityEventArgs;
|
||||
|
||||
/// <summary>
|
||||
/// A client to server request for their ghost to return to body
|
||||
/// </summary>
|
||||
@@ -153,3 +277,4 @@ namespace Content.Shared.Ghost
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,10 @@ namespace Content.Shared.Mind.Components
|
||||
[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
|
||||
public EntityUid? Mind { get; set; }
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)]
|
||||
public EntityUid? LastMindStored { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// True if we have a mind, false otherwise.
|
||||
/// </summary>
|
||||
@@ -59,6 +63,7 @@ namespace Content.Shared.Mind.Components
|
||||
public MindRemovedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
|
||||
: base(mind, container)
|
||||
{
|
||||
container.Comp.LastMindStored = mind; // Holy shit
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,20 +8,25 @@ public sealed partial class DepartmentPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A name string.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public string Name = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A description string to display in the character menu as an explanation of the department's function.
|
||||
/// </summary>
|
||||
[DataField("description", required: true)]
|
||||
[DataField (required: true)]
|
||||
public string Description = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A color representing this department to use for text.
|
||||
/// </summary>
|
||||
[DataField("color", required: true)]
|
||||
[DataField(required: true)]
|
||||
public Color Color = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite),
|
||||
DataField("roles", customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
|
||||
public List<string> Roles = new();
|
||||
|
||||
/// <summary>
|
||||
@@ -34,8 +39,14 @@ public sealed partial class DepartmentPrototype : IPrototype
|
||||
/// <summary>
|
||||
/// Departments with a higher weight sorted before other departments in UI.
|
||||
/// </summary>
|
||||
[DataField("weight")]
|
||||
[DataField]
|
||||
public int Weight { get; private set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// A style string references to style in StyleNano.cs
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public string ButtonStyle = default!;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
29
Content.Shared/_White/Antag/AntagonistPrototype.cs
Normal file
29
Content.Shared/_White/Antag/AntagonistPrototype.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._White.Antag;
|
||||
|
||||
[Prototype("antagonist")]
|
||||
public sealed partial class AntagonistPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A name string to display in ghost teleport menu .
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public string Name = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A description string to display in the character menu as an explanation of the department's function.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public string Description = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A description string to display in the character menu as an explanation of the department's function.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public int Weight = default!;
|
||||
}
|
||||
|
||||
|
||||
11
Content.Shared/_White/Antag/GlobalAntagonistComponent.cs
Normal file
11
Content.Shared/_White/Antag/GlobalAntagonistComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared._White.Antag;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class GlobalAntagonistComponent : Component
|
||||
{
|
||||
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<AntagonistPrototype>))]
|
||||
public string? AntagonistPrototype;
|
||||
}
|
||||
@@ -4876,3 +4876,60 @@
|
||||
id: 324
|
||||
time: '2024-06-22T12:55:50.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/376
|
||||
- author: Aviu
|
||||
changes:
|
||||
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u043C\u043E\u0436\u043D\u043E\
|
||||
\ \u0441\u0433\u043E\u0440\u0435\u0442\u044C \u0434\u043E \u0442\u043B\u0430\
|
||||
."
|
||||
type: Add
|
||||
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u043F\u0440\u0438 \u0443\u0434\
|
||||
\u0430\u043B\u0435\u043D\u0438\u0438 \u0442\u0435\u043B\u0430 \u043F\u0440\u0438\
|
||||
\u0437\u0440\u0430\u043A \u043A\u043E\u0440\u0440\u0435\u043A\u0442\u043D\u043E\
|
||||
\ \u0441\u043F\u0430\u0432\u043D\u0438\u0442\u0441\u044F."
|
||||
type: Fix
|
||||
id: 325
|
||||
time: '2024-06-25T21:39:44.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/382
|
||||
- author: ThereDrD
|
||||
changes:
|
||||
- message: "\u0418\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0442\u0435\u043B\
|
||||
\u0435\u043F\u043E\u0440\u0442\u0430 \u043F\u0440\u0438\u0437\u0440\u0430\u043A\
|
||||
\u0430 \u043F\u0435\u0440\u0435\u0440\u0430\u0431\u043E\u0442\u0430\u043D \u043F\
|
||||
\u043E\u0434 \u0441\u0442\u0438\u043B\u044C \u0441\u044113 \u0438 \u0441\u0442\
|
||||
\u0430\u043B \u0431\u043E\u043B\u0435\u0435 \u0431\u043E\u043B\u0435\u0435 \u0443\
|
||||
\u0434\u043E\u0431\u043D\u044B\u0439. \u0422\u0435\u043F\u0435\u0440\u044C \u044D\
|
||||
\u0442\u043E \u043C\u043E\u0436\u043D\u043E \u0441\u0447\u0438\u0442\u0430\u0442\
|
||||
\u044C \u043F\u043E\u043B\u043D\u043E\u0446\u0435\u043D\u043D\u044B\u043C \u043E\
|
||||
\u0431\u0437\u043E\u0440\u043E\u043C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\
|
||||
\u0438\u044F \u0440\u0430\u0443\u043D\u0434\u0430."
|
||||
type: Add
|
||||
- message: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0430 \u0421\u043E\u0440\
|
||||
\u0442\u0438\u0440\u043E\u0432\u043A\u0430 \u043F\u0435\u0440\u0441\u043E\u043D\
|
||||
\u0430\u0436\u0435\u0439 \u0438 \u0438\u0433\u0440\u043E\u043A\u043E\u0432 \u043F\
|
||||
\u043E \u0434\u0435\u043F\u0430\u0440\u0442\u0430\u043C\u0435\u043D\u0442\u0430\
|
||||
\u043C\u0438 \u0438 \u043F\u043E\u0434\u0441\u043A\u0430\u0437\u043A\u0430 \u0441\
|
||||
\ \u0434\u043E\u043B\u0436\u043D\u043E\u0441\u0442\u044C\u044E \u043F\u0435\u0440\
|
||||
\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\
|
||||
\u0434\u0435\u043D\u0438\u0438 \u043C\u044B\u0448\u043A\u0438 \u043D\u0430 \u0438\
|
||||
\u043C\u044F."
|
||||
type: Add
|
||||
- message: "\u0412 \u043C\u0435\u043D\u044E \u0442\u0435\u043B\u0435\u043F\u043E\
|
||||
\u0440\u0442\u0430 \u0433\u043E\u0441\u0442\u043E\u0432 \u0442\u0435\u043F\u0435\
|
||||
\u0440\u044C \u0432\u044B\u0434\u0435\u043B\u044F\u044E\u0442\u0441\u044F \u0433\
|
||||
\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u044B\u0435 \u0430\u043D\u0442\u0430\
|
||||
\u0433\u043E\u043D\u0438\u0441\u0442\u044B, \u043D\u0430\u043F\u0440\u0438\u043C\
|
||||
\u0435\u0440 \u041D\u044E\u043A\u0435\u0440\u044B, \u043F\u0430\u0443\u043A\u0438\
|
||||
\ \u0438\u043B\u0438 \u041A\u0443\u043B\u044C\u0442, \u043A\u043E\u0433\u0434\
|
||||
\u0430 \u043F\u043E\u043B\u0443\u0447\u0438\u0442 \u043D\u0438\u043C\u0431\u044B\
|
||||
."
|
||||
type: Add
|
||||
- message: "\u041F\u043E\u0438\u0441\u043A \u0443\u0434\u0430\u043B\u0435\u043D\
|
||||
\ \u0438\u0437 \u043C\u0435\u043D\u044E \u0442\u0435\u043B\u0435\u043F\u043E\
|
||||
\u0440\u0442\u0430 \u0432 \u0432\u0438\u0434\u0443 \u043D\u0435\u0432\u0435\u0440\
|
||||
\u043E\u044F\u0442\u043D\u043E\u0439 \u0437\u0430\u0431\u0430\u0433\u043E\u0432\
|
||||
\u0430\u043D\u043D\u043E\u0441\u0442\u0438 \u0438\u0437-\u0437\u0430 \u043A\u043E\
|
||||
\u0434\u0430 \u0434\u0432\u0438\u0436\u043A\u0430."
|
||||
type: Remove
|
||||
id: 326
|
||||
time: '2024-06-26T02:13:42.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/378
|
||||
|
||||
1
Resources/Locale/en-US/burning/bodyburn.ftl
Normal file
1
Resources/Locale/en-US/burning/bodyburn.ftl
Normal file
@@ -0,0 +1 @@
|
||||
bodyburn-text-others = {$name} burns to ash!
|
||||
@@ -19,6 +19,7 @@ ghost-gui-toggle-hearing-popup-off = You can now only hear radio and nearby mess
|
||||
|
||||
ghost-target-window-title = Ghost Warp
|
||||
ghost-target-window-current-button = Warp: {$name}
|
||||
ghost-target-window-warp-to-most-followed = Warp to Most Followed
|
||||
|
||||
ghost-roles-window-title = Ghost Roles
|
||||
ghost-roles-window-request-role-button = Request
|
||||
|
||||
34
Resources/Locale/ru-RU/_white/ui/ghostTeleportMenu.ftl
Normal file
34
Resources/Locale/ru-RU/_white/ui/ghostTeleportMenu.ftl
Normal file
@@ -0,0 +1,34 @@
|
||||
global-antagonist-wizard-name = Волшебник
|
||||
global-antagonist-wizard-description = Старый сумашедший из Федерации Магов, обученный смертельным заклинаниям
|
||||
global-antagonist-nukeops-name = Ядерный оперативник
|
||||
global-antagonist-nukeops-description = Элитный наемник Синдиката
|
||||
global-antagonist-loneops-name = Одинокий оперативник
|
||||
global-antagonist-loneops-description = Элитный наемник Синдиката, один против всей станции
|
||||
global-antagonist-cult-name = Кровавый культист
|
||||
global-antagonist-cult-description = Демонопоклонники, использующие магию крови
|
||||
global-antagonist-ninja-name = Ниндзя
|
||||
global-antagonist-ninja-description = Напичканный высокими технологиями элитный боец
|
||||
global-antagonist-zombie-name = Зомби
|
||||
global-antagonist-zombie-description = Восставший из мертвых под действием вируса
|
||||
global-antagonist-dragon-name = Космический дракон
|
||||
global-antagonist-dragon-description = Дракон! Я видела дракона!!
|
||||
global-antagonist-revenant-name = Мстительный дух
|
||||
global-antagonist-revenant-description = Призрачное существо питающееся жизненной силой
|
||||
global-antagonist-slime-name = Слизень
|
||||
global-antagonist-slime-description = Голодный сгусток чего-то одновременно твердого и жидкого
|
||||
global-antagonist-spider-name = Гигансткий паук
|
||||
global-antagonist-spider-description = Соразмерный с человеком агрессивный паук
|
||||
global-antagonist-spider-clown-name = Гигантский хонк-паук
|
||||
global-antagonist-spider-clown-description = Соразмерный с человеком агрессивный клоун-паук. ХОНК!
|
||||
global-antagonist-rats-name = Гигантская крыса
|
||||
global-antagonist-rats-description = Вечноголодная и агрессивная крыса
|
||||
global-antagonist-unknown-name = Неизвестно
|
||||
global-antagonist-unknown-description = Подозрительно!!
|
||||
|
||||
ghost-teleport-menu-antagonists-label = Антагонисты
|
||||
ghost-teleport-menu-alive-label = Живые
|
||||
ghost-teleport-menu-dead-label = Мертвые
|
||||
ghost-teleport-menu-ghosts-label = Призраки
|
||||
ghost-teleport-menu-left-label = Вышедшие из тела
|
||||
ghost-teleport-menu-locations-label = Локации и объекты
|
||||
ghost-teleport-menu-count-label = Количество
|
||||
@@ -5,6 +5,6 @@ department-Engineering = Инженерный отдел
|
||||
department-Medical = Медицинский отдел
|
||||
department-Security = Служба безопасности
|
||||
department-Science = Научный отдел
|
||||
department-Specific = Особые для станции
|
||||
department-Specific = Другие
|
||||
department-Silicon = Киборги
|
||||
department-Justice = Отдел юстиции
|
||||
|
||||
@@ -2225,6 +2225,8 @@
|
||||
name: ghost-role-information-giant-spider-name
|
||||
description: ghost-role-information-giant-spider-description
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSpider
|
||||
|
||||
- type: entity
|
||||
name: angry monkey
|
||||
@@ -2285,6 +2287,8 @@
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 150
|
||||
bloodReagent: Laughter
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSpiderClown
|
||||
|
||||
- type: entity
|
||||
name: possum
|
||||
|
||||
@@ -121,6 +121,8 @@
|
||||
- type: NightVision
|
||||
toggleSound: null
|
||||
color: "#404040"
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistRats
|
||||
|
||||
- type: entity
|
||||
id: MobRatKingBuff
|
||||
@@ -198,7 +200,6 @@
|
||||
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded"]
|
||||
state: eyes
|
||||
shader: unshaded
|
||||
|
||||
- type: SpriteMovement
|
||||
movementLayers:
|
||||
movement:
|
||||
@@ -291,6 +292,8 @@
|
||||
- type: FireVisuals
|
||||
sprite: Mobs/Effects/onfire.rsi
|
||||
normalState: Mouse_burning
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistRats
|
||||
|
||||
- type: weightedRandomEntity
|
||||
id: RatKingLoot
|
||||
|
||||
@@ -93,3 +93,5 @@
|
||||
- RevenantTheme
|
||||
- type: Speech
|
||||
speechVerb: Ghost
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistRevenant
|
||||
|
||||
@@ -148,6 +148,8 @@
|
||||
- SimpleHostile
|
||||
- type: GhostRole
|
||||
description: ghost-role-information-angry-slimes-description
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSlime
|
||||
|
||||
- type: entity
|
||||
name: green slime
|
||||
@@ -183,6 +185,8 @@
|
||||
- SimpleHostile
|
||||
- type: GhostRole
|
||||
description: ghost-role-information-angry-slimes-description
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSlime
|
||||
|
||||
- type: entity
|
||||
name: yellow slime
|
||||
@@ -218,3 +222,5 @@
|
||||
- SimpleHostile
|
||||
- type: GhostRole
|
||||
description: ghost-role-information-angry-slimes-description
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSlime
|
||||
|
||||
@@ -154,6 +154,8 @@
|
||||
- type: GuideHelp
|
||||
guides:
|
||||
- MinorAntagonists
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistDragon
|
||||
|
||||
- type: entity
|
||||
parent: BaseMobDragon
|
||||
|
||||
@@ -60,6 +60,21 @@
|
||||
damage: 400
|
||||
behaviors:
|
||||
- !type:GibBehavior { }
|
||||
- trigger:
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Heat
|
||||
damage: 1500
|
||||
behaviors:
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawnInContainer: true
|
||||
spawn:
|
||||
Ash:
|
||||
min: 1
|
||||
max: 1
|
||||
- !type:BurnBodyBehavior { }
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MeatLaserImpact
|
||||
- type: RadiationReceiver
|
||||
- type: Stamina
|
||||
- type: MobState
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
- type: department
|
||||
id: Command
|
||||
name: department-Command
|
||||
description: department-Command-description
|
||||
color: "#334E6D"
|
||||
weight: 200
|
||||
roles:
|
||||
- CentralCommandOfficial
|
||||
- Captain
|
||||
@@ -13,13 +15,14 @@
|
||||
- Quartermaster
|
||||
- Inspector
|
||||
primary: false
|
||||
weight: 100
|
||||
buttonStyle: ButtonColorCommandDepartment
|
||||
|
||||
- type: department
|
||||
id: Security
|
||||
name: department-Security
|
||||
description: department-Security-description
|
||||
color: "#DE3A3A"
|
||||
weight: 20
|
||||
weight: 180
|
||||
roles:
|
||||
- HeadOfSecurity
|
||||
- Warden
|
||||
@@ -27,21 +30,80 @@
|
||||
- SecurityOfficer
|
||||
- Detective
|
||||
- SecurityCadet
|
||||
buttonStyle: ButtonColorSecurityDepartment
|
||||
|
||||
- type: department
|
||||
id: Justice
|
||||
name: department-Justice
|
||||
description: department-Justice-description
|
||||
weight: 160
|
||||
color: "#710d00"
|
||||
roles:
|
||||
- Inspector
|
||||
- Lawyer
|
||||
buttonStyle: ButtonColorJusticeDepartment
|
||||
|
||||
- type: department
|
||||
id: Medical
|
||||
name: department-Medical
|
||||
description: department-Medical-description
|
||||
color: "#52B4E9"
|
||||
weight: 140
|
||||
roles:
|
||||
- ChiefMedicalOfficer
|
||||
- SeniorPhysician
|
||||
- MedicalDoctor
|
||||
- Paramedic
|
||||
- Chemist
|
||||
- MedicalIntern
|
||||
- Psychologist
|
||||
buttonStyle: ButtonColorMedicalDepartment
|
||||
|
||||
- type: department
|
||||
id: Engineering
|
||||
name: department-Engineering
|
||||
description: department-Engineering-description
|
||||
color: "#EFB341"
|
||||
weight: 120
|
||||
roles:
|
||||
- ChiefEngineer
|
||||
- SeniorEngineer
|
||||
- AtmosphericTechnician
|
||||
- StationEngineer
|
||||
- TechnicalAssistant
|
||||
buttonStyle: ButtonColorEngineeringDepartment
|
||||
|
||||
- type: department
|
||||
id: Science
|
||||
name: department-Science
|
||||
description: department-Science-description
|
||||
color: "#D381C9"
|
||||
weight: 100
|
||||
roles:
|
||||
- ResearchDirector
|
||||
- SeniorResearcher
|
||||
- Scientist
|
||||
- ResearchAssistant
|
||||
buttonStyle: ButtonColorScienceDepartment
|
||||
|
||||
- type: department
|
||||
id: Cargo
|
||||
name: department-Cargo
|
||||
description: department-Cargo-description
|
||||
color: "#A46106"
|
||||
weight: 80
|
||||
roles:
|
||||
- Quartermaster
|
||||
- CargoTechnician
|
||||
- SalvageSpecialist
|
||||
buttonStyle: ButtonColorCargoDepartment
|
||||
|
||||
- type: department
|
||||
id: Civilian
|
||||
name: department-Civilian
|
||||
description: department-Civilian-description
|
||||
color: "#9FED58"
|
||||
weight: -10
|
||||
weight: 60
|
||||
roles:
|
||||
- HeadOfPersonnel
|
||||
- Borg
|
||||
@@ -60,57 +122,18 @@
|
||||
- Visitor
|
||||
- Zookeeper
|
||||
- Passenger
|
||||
|
||||
- type: department
|
||||
id: Engineering
|
||||
description: department-Engineering-description
|
||||
color: "#EFB341"
|
||||
roles:
|
||||
- ChiefEngineer
|
||||
- SeniorEngineer
|
||||
- AtmosphericTechnician
|
||||
- StationEngineer
|
||||
- TechnicalAssistant
|
||||
|
||||
- type: department
|
||||
id: Medical
|
||||
description: department-Medical-description
|
||||
color: "#52B4E9"
|
||||
roles:
|
||||
- ChiefMedicalOfficer
|
||||
- SeniorPhysician
|
||||
- MedicalDoctor
|
||||
- Paramedic
|
||||
- Chemist
|
||||
- MedicalIntern
|
||||
- Psychologist
|
||||
|
||||
- type: department
|
||||
id: Science
|
||||
description: department-Science-description
|
||||
color: "#D381C9"
|
||||
roles:
|
||||
- ResearchDirector
|
||||
- SeniorResearcher
|
||||
- Scientist
|
||||
- ResearchAssistant
|
||||
buttonStyle: ButtonColorCivilianDepartment
|
||||
|
||||
- type: department
|
||||
id: Specific
|
||||
name: department-Specific
|
||||
description: department-Specific-description
|
||||
color: "#9FED58"
|
||||
weight: 10
|
||||
weight: 0
|
||||
roles:
|
||||
- Boxer
|
||||
- Reporter
|
||||
- Zookeeper
|
||||
- Psychologist
|
||||
primary: false
|
||||
|
||||
- type: department
|
||||
id: Justice
|
||||
description: department-Justice-description
|
||||
color: "#710d00"
|
||||
roles:
|
||||
- Inspector
|
||||
- Lawyer
|
||||
buttonStyle: ButtonColorSpecificDepartment
|
||||
|
||||
77
Resources/Prototypes/_White/Antag/globalAntagonists.yml
Normal file
77
Resources/Prototypes/_White/Antag/globalAntagonists.yml
Normal file
@@ -0,0 +1,77 @@
|
||||
- type: antagonist
|
||||
id: globalAntagonistWizard
|
||||
name: global-antagonist-wizard-name
|
||||
description: global-antagonist-wizard-description
|
||||
weight: 0
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistNukeops
|
||||
name: global-antagonist-nukeops-name
|
||||
description: global-antagonist-nukeops-description
|
||||
weight: 1
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistLoneops
|
||||
name: global-antagonist-loneops-name
|
||||
description: global-antagonist-loneops-description
|
||||
weight: 2
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistCult
|
||||
name: global-antagonist-cult-name
|
||||
description: global-antagonist-cult-description
|
||||
weight: 3
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistNinja
|
||||
name: global-antagonist-ninja-name
|
||||
description: global-antagonist-ninja-description
|
||||
weight: 4
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistZombie
|
||||
name: global-antagonist-zombie-name
|
||||
description: global-antagonist-zombie-description
|
||||
weight: 5
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistDragon
|
||||
name: global-antagonist-dragon-name
|
||||
description: global-antagonist-dragon-description
|
||||
weight: 6
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistRevenant
|
||||
name: global-antagonist-revenant-name
|
||||
description: global-antagonist-revenant-description
|
||||
weight: 7
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistSlime
|
||||
name: global-antagonist-slime-name
|
||||
description: global-antagonist-slime-description
|
||||
weight: 8
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistSpider
|
||||
name: global-antagonist-spider-name
|
||||
description: global-antagonist-spider-description
|
||||
weight: 9
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistSpiderClown
|
||||
name: global-antagonist-spider-clown-name
|
||||
description: global-antagonist-spider-clown-description
|
||||
weight: 10
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistRats
|
||||
name: global-antagonist-rats-name
|
||||
description: global-antagonist-rats-description
|
||||
weight: 11
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistUnknown
|
||||
name: global-antagonist-unknown-name
|
||||
description: global-antagonist-unknown-description
|
||||
weight: 12
|
||||
Reference in New Issue
Block a user