decouple material insertion visualization from lathes (#13242)
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@@ -28,12 +28,6 @@ namespace Content.Shared.Lathe
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[DataField("queue")]
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public List<LatheRecipePrototype> Queue = new();
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/// <summary>
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/// How long the inserting animation will play
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/// </summary>
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[DataField("insertionTime")]
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public float InsertionTime = 0.79f; // 0.01 off for animation timing
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/// <summary>
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/// The sound that plays when the lathe is producing an item, if any
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/// </summary>
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@@ -46,9 +40,6 @@ namespace Content.Shared.Lathe
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[DataField("runningState", required: true)]
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public string RunningState = default!;
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[DataField("ignoreColor")]
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public bool IgnoreColor;
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#endregion
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/// <summary>
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@@ -0,0 +1,31 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Materials;
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[RegisterComponent, NetworkedComponent]
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public sealed class InsertingMaterialStorageComponent : Component
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{
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/// <summary>
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/// The time when insertion ends.
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/// </summary>
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[DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan EndTime;
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[ViewVariables]
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public Color? MaterialColor;
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}
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[Serializable, NetSerializable]
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public sealed class InsertingMaterialStorageComponentState : ComponentState
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{
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public TimeSpan EndTime;
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public Color? MaterialColor;
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public InsertingMaterialStorageComponentState(TimeSpan endTime, Color? materialColor)
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{
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EndTime = endTime;
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MaterialColor = materialColor;
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}
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}
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@@ -2,6 +2,7 @@ using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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@@ -38,44 +39,56 @@ public sealed class MaterialStorageComponent : Component
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[DataField("materialWhiteList", customTypeSerializer: typeof(PrototypeIdListSerializer<MaterialPrototype>))]
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public List<string>? MaterialWhiteList;
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/// <summary>
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/// Whether or not the visualization for the insertion animation
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/// should ignore the color of the material being inserted.
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/// </summary>
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[DataField("ignoreColor")]
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public bool IgnoreColor;
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/// <summary>
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/// The sound that plays when inserting an item into the storage
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/// </summary>
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[DataField("insertingSound")]
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public SoundSpecifier? InsertingSound;
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/// <summary>
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/// How long the inserting animation will play
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/// </summary>
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[DataField("insertionTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan InsertionTime = TimeSpan.FromSeconds(0.79f); // 0.01 off for animation timing
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}
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[Serializable, NetSerializable]
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public enum MaterialStorageVisuals : byte
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{
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Inserting
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}
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/// <summary>
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/// event raised on the materialStorage when a material entity is inserted into it.
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/// </summary>
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public readonly struct MaterialEntityInsertedEvent
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[ByRefEvent]
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public readonly record struct MaterialEntityInsertedEvent(MaterialComponent MaterialComp)
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{
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public readonly MaterialComponent MaterialComp;
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public MaterialEntityInsertedEvent(MaterialComponent materials)
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{
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MaterialComp = materials;
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}
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public readonly MaterialComponent MaterialComp = MaterialComp;
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}
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/// <summary>
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/// Event raised when a material amount is changed
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/// </summary>
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public readonly struct MaterialAmountChangedEvent
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{
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[ByRefEvent]
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public readonly record struct MaterialAmountChangedEvent;
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}
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public sealed class GetMaterialWhitelistEvent : EntityEventArgs
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/// <summary>
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/// Event raised to get all the materials that the
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/// </summary>
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[ByRefEvent]
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public record struct GetMaterialWhitelistEvent(EntityUid Storage)
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{
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public readonly EntityUid Storage;
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public readonly EntityUid Storage = Storage;
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public List<string> Whitelist = new();
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public GetMaterialWhitelistEvent(EntityUid storage)
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{
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Storage = storage;
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}
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}
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[Serializable, NetSerializable]
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@@ -1,8 +1,10 @@
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using System.Linq;
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using System.Linq;
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using Content.Shared.Interaction;
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using Content.Shared.Stacks;
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using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.Materials;
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@@ -12,14 +14,40 @@ namespace Content.Shared.Materials;
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/// </summary>
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public abstract class SharedMaterialStorageSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MaterialStorageComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MaterialStorageComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<MaterialStorageComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<InsertingMaterialStorageComponent, ComponentGetState>(OnGetInsertingState);
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SubscribeLocalEvent<InsertingMaterialStorageComponent, ComponentHandleState>(OnHandleInsertingState);
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SubscribeLocalEvent<InsertingMaterialStorageComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var inserting in EntityQuery<InsertingMaterialStorageComponent>())
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{
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if (_timing.CurTime < inserting.EndTime)
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continue;
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_appearance.SetData(inserting.Owner, MaterialStorageVisuals.Inserting, false);
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RemComp(inserting.Owner, inserting);
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}
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}
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private void OnMapInit(EntityUid uid, MaterialStorageComponent component, MapInitEvent args)
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{
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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}
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private void OnGetState(EntityUid uid, MaterialStorageComponent component, ref ComponentGetState args)
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@@ -38,6 +66,25 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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component.MaterialWhiteList = new List<string>(state.MaterialWhitelist);
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}
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private void OnGetInsertingState(EntityUid uid, InsertingMaterialStorageComponent component, ref ComponentGetState args)
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{
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args.State = new InsertingMaterialStorageComponentState(component.EndTime, component.MaterialColor);
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}
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private void OnHandleInsertingState(EntityUid uid, InsertingMaterialStorageComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not InsertingMaterialStorageComponentState state)
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return;
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component.EndTime = state.EndTime;
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component.MaterialColor = state.MaterialColor;
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}
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private void OnUnpaused(EntityUid uid, InsertingMaterialStorageComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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@@ -128,7 +175,8 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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component.Storage.Add(materialId, 0);
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component.Storage[materialId] += volume;
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RaiseLocalEvent(uid, new MaterialAmountChangedEvent());
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var ev = new MaterialAmountChangedEvent();
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RaiseLocalEvent(uid, ref ev);
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Dirty(component);
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return true;
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}
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@@ -171,7 +219,18 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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TryChangeMaterialAmount(receiver, mat, vol * multiplier, component);
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}
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RaiseLocalEvent(component.Owner, new MaterialEntityInsertedEvent(material));
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var insertingComp = EnsureComp<InsertingMaterialStorageComponent>(receiver);
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insertingComp.EndTime = _timing.CurTime + component.InsertionTime;
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if (!component.IgnoreColor)
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{
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_prototype.TryIndex<MaterialPrototype>(material.Materials.Keys.Last(), out var lastMat);
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insertingComp.MaterialColor = lastMat?.Color;
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}
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_appearance.SetData(receiver, MaterialStorageVisuals.Inserting, true);
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Dirty(insertingComp);
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var ev = new MaterialEntityInsertedEvent(material);
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RaiseLocalEvent(component.Owner, ref ev);
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return true;
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}
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@@ -186,7 +245,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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if (!Resolve(uid, ref component, false))
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return;
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var ev = new GetMaterialWhitelistEvent(uid);
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RaiseLocalEvent(uid, ev);
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RaiseLocalEvent(uid, ref ev);
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component.MaterialWhiteList = ev.Whitelist;
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Dirty(component);
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}
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