Remove useless resolves from a buncha tests.

This commit is contained in:
Vera Aguilera Puerto
2021-12-08 12:43:38 +01:00
parent 32416334c4
commit 2699540526
30 changed files with 189 additions and 184 deletions

View File

@@ -121,10 +121,7 @@ namespace Content.Client.VendingMachines.UI
{
base.InitializeEntity(entity);
if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity))
{
IoCManager.Resolve<IEntityManager>().AddComponent<AnimationPlayerComponent>(entity);
}
IoCManager.Resolve<IEntityManager>().EnsureComponent<AnimationPlayerComponent>(entity);
}
private void HideLayers(ISpriteComponent spriteComponent)
@@ -141,8 +138,9 @@ namespace Content.Client.VendingMachines.UI
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(component.Owner);
var entMan = IoCManager.Resolve<IEntityManager>();
var sprite = entMan.GetComponent<ISpriteComponent>(component.Owner);
var animPlayer = entMan.GetComponent<AnimationPlayerComponent>(component.Owner);
if (!component.TryGetData(VendingMachineVisuals.VisualState, out VendingMachineVisualState state))
{
state = VendingMachineVisualState.Normal;