Remove useless resolves from a buncha tests.

This commit is contained in:
Vera Aguilera Puerto
2021-12-08 12:43:38 +01:00
parent 32416334c4
commit 2699540526
30 changed files with 189 additions and 184 deletions

View File

@@ -10,6 +10,8 @@ namespace Content.Client.Weapons.Melee.Components
[RegisterComponent]
public sealed class MeleeWeaponArcAnimationComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "MeleeWeaponArcAnimation";
private MeleeWeaponAnimationPrototype? _meleeWeaponAnimation;
@@ -22,7 +24,7 @@ namespace Content.Client.Weapons.Melee.Components
{
base.Initialize();
_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner);
_sprite = _entMan.GetComponent<SpriteComponent>(Owner);
}
public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, EntityUid attacker, bool followAttacker = true)
@@ -31,7 +33,7 @@ namespace Content.Client.Weapons.Melee.Components
_sprite?.AddLayer(new RSI.StateId(prototype.State));
_baseAngle = baseAngle;
if(followAttacker)
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).AttachParent(attacker);
_entMan.GetComponent<TransformComponent>(Owner).AttachParent(attacker);
}
internal void Update(float frameTime)
@@ -51,16 +53,17 @@ namespace Content.Client.Weapons.Melee.Components
_sprite.Color = new Color(r, g, b, a);
}
var transform = _entMan.GetComponent<TransformComponent>(Owner);
switch (_meleeWeaponAnimation.ArcType)
{
case WeaponArcType.Slash:
var angle = Angle.FromDegrees(_meleeWeaponAnimation.Width)/2;
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation =
_baseAngle + Angle.Lerp(-angle, angle, (float) (_timer / _meleeWeaponAnimation.Length.TotalSeconds));
transform.WorldRotation = _baseAngle + Angle.Lerp(-angle, angle, (float) (_timer / _meleeWeaponAnimation.Length.TotalSeconds));
break;
case WeaponArcType.Poke:
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation = _baseAngle;
transform.WorldRotation = _baseAngle;
if (_sprite != null)
{
@@ -72,7 +75,7 @@ namespace Content.Client.Weapons.Melee.Components
if (_meleeWeaponAnimation.Length.TotalSeconds <= _timer)
{
IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
_entMan.DeleteEntity(Owner);
}
}
}